ios

  1. Kumachan77

    Legacy of the Star Knight

    I have created a very short game using RPG Creator for iOS called "Legacy of the Star Knight".  It is the story of a young boy who must tragically become the last Star Knight in world of medieval sword and sorcery.  The game is inspired by very similar old school JRPGs from makers such as Enix...
  2. Jackiefly

    Terminated due to memory issue

    Hi there, I have a big problem. I'm making a game for Android and iOS, android everything works fine but when I test the game in xcode with my Iphone, when I start a battle suddenly the memory increases, and after 4 or 5 battles the game closes and the console says "Message from debugger...
  3. spiriter

    Can't convert to Android, pls help me.

    Hi guys, sry for my bad english. I bought rpg maker mv some days ago. It's on V1.3.1. I want to convert the game (or at least a Testgame) to APK fpr Android. It doesn't work for me at all. What i've tried: Converting with XDK - with encodet RPGMakerMV-Resources: on XDK-Simulator...
  4. Felix Trapper

    Anyway to create a game meant to be played in 'vertical' mode on a phone?

    I'd like to create an RPG for mobile that you can just hold naturally in the vertical position. Is there a method of doing this or would it require multiple different plugins and a complete restructuring of the program architecture?
  5. Lakaroth

    Intel XDK iOS error in test (SOLVED)

    Hello there, i have a problem, with Intel XDK here my step: From RMMV: Export Android/iOS Intel XDK: New HTML5+Cordova Project Oper project root delete "WWW" default folder and past my RMMV Output "WWW" folder Emulation OK Test with Intel XDK App Preview on Iphone 5S Push File on...
  6. Wavelength

    Your Experience with Mobile Deployment

    I've started designing a game in MV that I feel would play best on mobile devices, but before I go too far down that road, I wanted to make sure that Mobile is actually a sound choice for deployment.  I've seen lots of topics posted about problems individuals have had, which has me worried, but...
  7. IAP plug-in for Android, iOS Phone

    First of all, I English is poor. Please understand. Do not make a plug-in of the IAP by using the following API? Please make someone. Reference URL https://github.com/cranberrygame/cordova-plugin-payment-iap
  8. White Flare

    MV to iOS with VX content

    I've seen plugins for converting VX assets to MV and was curious how this applies to publishing your game on iOS or any of the other platforms MV can export to. I was under the impression that VX assets were only allowed to be published on a Windows platform (found in many forums by googling)...
  9. Vis_Mage

    Export and Testing on IOS (iPhone)

    I have a couple of quick questions regarding exporting and testing MV games on IOS: 1. I know that there are tutorials on how to export to android with use of a windows computer, but has there been any such tutorials made for IOS exporting? 2. If not, than would anyone be willing to help...
  10. Geoff Moore

    MV games on iOS?

    I wanted to check out some MV games on the iOS app store, is there a list anywhere? If not we could have one in this thread. Any suggestions would be welcome, thanks!
  11. Fantasy Hero

    Things you should consider about before porting to (Android/iOS) Devices!

    HI Guys!!! I was looking for some useful tips in porting the RPG Maker-Developed games for Android and iOS Operating systems! :D   :D   :D
  12. Milena

    Scripters: Is not including TouchPad to selecting commands a bad design?

    I just have a question to the scripters / plugin makers. So, I just learned today how to make my own title screen plugin. But there's a problem, I haven't implemented a way to use the touchpad. That means you have to press the keyboard commands for the menu to change place. The same goes when I...
  13. Zalerinian

    Exporting for iOS and Android

    Because there's probably going to be a bajillion posts about this (like this one!), this short thread will explain how mobile exports work.    How it works   Now, Windows and Mac exports in RMMV use the Node.js desktop client to pack the games up. Selecting the iOS/Android export option in the...
  14. Which Mac to buy for iOS publishing game

    Hi, If you want to publish officially an iOS game on the App Store, you must have a Mac. Since I'm a Mac user for a very long time, I thought I could to give you some advise to choose one.   What a Mac can do ? Everything a PC does if the same software exists. It even runs Windows natively...
  15. Galenmereth

    [Watch Me Play] Battleheart Legacy

    Battleheart Legacy came out for iOS yesterday. I've been a fan of the original Battleheart from Mika Mobile for a long time, my first time playing it being on a tiny Android phone. Battleheart Legacy is a spiritual successor, and it's just incredible fun. I did a little testing with streaming...
  16. Engr. Adiktuzmiko

    Ravensword: Shadowlands

    Does anybody here played/play Ravensword: Shadowlands? It's a game originally on iOS and android, then they ported to PC and got greenlit (is it released yet?)... it looks quite nice, and it doesn't seem to take much space unlike current RPGs too... well, just wanna know if it's really as good...
  17. Golden Fish Entertainment

    Is VXAce Android/iOS/XBOX360 compatible?

    Most of what has been posted on the forums and otherwise indicates that projects made using VX Ace CANNOT be ported to Android/iOS or the 360, yet then we have this little "gem", which appears to use a number of RPG Maker assets...
  18. kinotrip

    RMVX/Ace-iOS exporter and app "MobiRPG" are ready

    Here a intro/tutor video,excuse my poor English http://www.youtube.com/watch?v=90Uj-CGe7Fg RMVXPrj2ios.zip

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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