issues mv

  1. Monsterwave18

    Pixels Appearing "Stretched" or "Compressed" on My Custom Sprites

    Greetings. Lately, I've been creating some sprites for RPG Maker MV, but noticed that whenever I put the sprites into the game they come out with some of the pixels on the sprites "stretched" or "compressed". At least that is how I would explain it. Here are some pictures of what I mean: Here...
  2. MRD256

    Character Generator Problems

    I don't know if I'm posting this in the right forum, so please correct me if not But I'm having an issue with RPG Maker MV's character generator. Whenever I try to adjust the skin tone of females... it doesn't change from the default skin tone. It only does this on the TV and TVD sprites, Face...
  3. SpakTheComposer

    RMMV Bizzare Game Breaking Bug in Battle

    Hi, sorry for the vague title, my issue seemed a bit too long to fit in the title. I'm using the plugin DreamX_ITB, which is a battle system that makes it so you immediately act when you select a skill. It works off of Yanfly's Battle system as well. The issue I'm having (which I'm not sure why...
  4. RMMV won’t start

    My rpg maker mv hasn’t been able to start ever since I downloaded it recently. It opens and nothing appears. It’s just a grey screen and it won’t go past it. I’m so confused and I’ve tried everything I can. What do I do?

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!

I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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