Hi guys,
this one should be rather easy, yet I'm not able to....
I want consumables to have different target while in-battle or outside.
Basically the whole point is that I want to remove the "a guy uses a potion on another guy".
Maybe it seems odd but I don't really like the "an ally"...
Hello!
I have a little problem with the item menu and hope you can help me. You know the item menu in rpg maker xp - the items are listed and if you press enter there pop up a window with all the actors in the party. And that's my problem. Since I don't have classes and controll HP and so on...
Hello.
I wanna make a small script that will run all the time,
and it will constantly checks if the user has pressed "A" button.
Something like event listener in Java.
If the player presses A, it opens the item menu directly.
How can it be made to work properly?
Cause i cant make it work...
Edit: I've actually figured out how to script this from the base scripts myself for the most part (I really didn't think I was able to understand RSS3 all that well yet...) I still need help changing the item numbers to show up only on certain conditions (if possible) If you (for whatever...
I am looking for a way to do the following:
I currently have this when selecting an actor to use an item on in the Menu:
I am using a short script to make all the items be on the left.
However, the Actor selection still alternates like the items are on alternative sides.
What can I...
Okay. First off, I'm making a horror adventure game and as such have tinkered around with the menu scripts, cutting out a lot of commands and the gold window. This is what my menu normally looks like:
However, when I go into my item menu after obtaining an item (and properly adding it through...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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