I'm new to RPG Maker. Followed a tutorial on YouTube on making a quest, tried to implement my own quest with a different flow with what I learnt. It isn't working as expected.
Can someone please take a look?
Why doesn't NPC event 2 trigger?
I find a book. I retrieve the book to the NPC...
I'll be referencing a plugin in this thread, but for all intents and purposes, this is chiefly a script call question. Though please do move this if it's otherwise in the wrong section. I have tried looking through the MV script call spreadsheet and cannot find anything on this.
In short: What...
Heyho : )
The Plugins relevant für this question should be:
This is also the order I put them in the PlugIn Manager.
The problem seems to be caused by BO_ShopCategories, which I used to transfer the ItemCategories to...
Hello there! :ehappy:
After lurking around here, I've decided to post something.
I am working on a game for quit some time and maybe never finish it *lol*. While developing I wrote some plugins for myself. This one here is the first I thought maybe someone else could need that.
I searched the...
I'd like to know how to make items which requires special items in inventory plus gold.
For example, I'd like to make a magic axe which costs 750 gold plus 2 pieces of magic iron, and while the part of gold is easy, I still don't know how to make the magic iron part.
I am using mp as battery life in my game, I am wondering if I make a battery pack item that I can have it reflect the amount
of mp the player currently has.
And as I charge the pack, the mp goes up.
Ive tried a few methods with no luck.
Sorry for making another thread but I have another big problem that VX Ace does not seem to be able to (easily) do by default.
When I use an item, its effect calls a common event and some stats are changed. But I do not know how to make it so that the "Change Parameter" event command knows what...
I need help with a mechanic that is driving me crazy.
I am trying to repositioning an Item collected from the player; from a map location to a new map.
The process divided into several steps, is as follows.
1 - player interact with the object (a chair, a table for example)...
I was looking into a conditional branch for if the player has more then 1 of an item. I was doing a loooooong if check (see below) to do this. But it got tiresome so I started researching and came across this post (Click here).
(A long list of if conditions inside other if conditions)
I'm trying to implement a weight system into my game, and I can't find a plugin that works and does what I need.
-I need it to display the current weight in the inventory (Something like this: https://ibb.co/c2FRmjz)
-The ability to assign weight values to items/armors/weapons via...
I can't use the plugin at all. There's no option to craft or anything at all.
Does anyone know the cause of this?
I got Item Core, I've tried to disable it to see if that was the issue but it remains the same.
This plugin adds a simple Item Coloring to your Game.
v1.1 - Added Script Command
v1.0 - Basic Functionality
Terms of Usage:
Credit -> SkottyTV
Non-Commercial Games -> Free To Use
Commercial Games -> Contact me via mail
Lets you run some codes set by your notetags on some action execution cases
* 1. This plugin lets you use notetags to set what happens when an
* action's just executed, and different cases like miss, evade, counter
* attack, magic reflection, critical hit...
I'm trying to create an item that gives a set number of XP to the actor that consumes it (later I'd like it to give a different number of XP depending on the actor, but I'm trying to get the first step working for now).
Here is what I did : I created a new item named "IceCream", that...
Hello there, I am new to the RPG Making community, I am trying to make an item that is a lantern and I am doing this through a common event at the moment (I dont know how else I can do this )
My problem is after turning it on once, after using the item again it doesnt remove the state, any ideas?
Hey everyone! I've been tinkering with a game where all it's skills are consumable items. At basic functionality it works perfect, but I'm trying to take it to the next level. A game about hoarding items is fine and dandy, but that can become really tedious to scroll through menus after some...
I'm using both of Yanfly's Item Core and Item Synthesis plugins.
I just want to replace the status window here in red with the status window here in yellow.
Any way I can do that?
I'm not good with JS at all, but here's what I tried doing so far:
In the Item Synthesis plugin, I...
Hi, I would like to know if it would be possible to add an object based on one variable and the quantity based on another variable, I am trying to do it through the script call
$ gameParty.gainItem ($ dataItems [itemId], n);
But I don't know how to add in variable 1 in "itemId" and in variable...
Early try to draw our Demon Countess, who destroyed her own soul leaving just an empty shell of a body - until our heroine unwillingly takes possession of it, every time she falls asleep.
(I know it’s a premade face from the Dark Fantasy Set, but I spent so much time with her, that I can’t bring myself to change the sprite anymore xD)