1. casteco

    RMMV Making an item that recovers both HP and MP if actor is inflicted with a certain state.

    The goal: If actor has state [NICOTINE ADDICTION] then using the MP recovery item [CIGARETTE] will additionally recover HP along with MP. The formula I'm using for the item is: [b.isStateAffected(190) ? b.gainHp(5) : 5] The battlelog shows "5 HP recovered | 5 MP recovered" yet doesn't seem to...
  2. RMMV Item Capacity Messages

    Hello! I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs...
  3. RicoRob

    Keep icon opacity when an item is unusable?

    When an item is not consumable, the text opacity is reduced so it looks grayed out. The thing is that the icon is also affected by that (as I figure they are both drawn together in the code). Would it be possible to change that behavior, but only for the icons? I'd like the text to still remain...
  4. RMMV How to make the increment of shop items, a number other than 10 ?

    Hi, so my problem is this. When I usually buy from a shop I select the item and press the up arrow key to increase the number of items I want to buy by 10. Up Arrow --> +10 Down Arrow --> -10 Left Arrow --> -1 Right Arrow --> +1 What I want to do is change this number 10 into...
  5. kyonides

    KDelayState VX

    KDelayState VX by Kyonides Introduction Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster? Guess what, guys? Now you can do it! :D NOTE: Basic attacks, Skills and even Items may do the...
  6. kyonides

    KDelayState XP

    KDelayState XP by Kyonides Introduction Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster? Guess what, guys? Now you can do it! :D NOTE: Basic attacks, Skills and even Items may do the...
  7. kyonides

    KyoAlert MV

    KyoAlert MV by Kyonides Introduction It will let you show up a lot of different alerts on screen that are not blocked by the message window. The innovation here is that it also lets you display custom alerts mimicking a Steam alert up to some point. XD The rest of the alerts are processed...
  8. kyonides

    [Clean it up or Close it or Delete it] KItemAlert MV

    Delete it.
  9. Lonewulf123

    [ACE]Use Item Directly from the main menu

    Hi, I'm wondering if I'm over complicating this, but I'm looking for a way to create a main menu command that will automatically use an item, instead of having to go into the item menu and scrolling through items. Basically, the item toggles the target's state between two different states. If...
  10. Give item to an NPC

    Hello, i'm doing a Project where i need to find a magic potion and give it to the NPC, how i can check if the item is correct and after end the game?
  11. kyonides

    KyoAlert ACE

    KyoAlert ACE Version 1.2.0 by Kyonides Introduction It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module. The alerts will also be shown on screen whenever a hero joins or leaves the team. They will appear whenever you...
  12. kyonides

    KyoAlert VX

    KyoAlert VX Version 1.2.0 by Kyonides Introduction It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module. You can even watch them get replaced by new alerts thanks to its new queue system. Just add or remove any of the...
  13. kyonides

    KyoAlert XP

    KyoAlert XP Version 1.2.0 by Kyonides Introduction It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KAlert module. Alerts will be added automatically to a special queue just in case there is another one displayed on screen at that...
  14. remainderstudios

    RMMV show variable value on inventory

    Hello everyone. I would like if someone can please make a small plugin that shows the value of a variable in the inventory (items tab). (MV) View this picture: I want to display the value of a particular variable because that variable stores the number of slots available in the inventory...
  15. kyonides

    KGetRefund ACE

    KGetRefund XP + VX + ACE by Kyonides Arkanthes Introduction Have you ever considered implementing a refund badge like feature in your RM games? Well, now you can do it! :grin: How to Setup a Refund From the Very Beginning Go to the KGet module and find the REFUND_ITEMS Hash there...
  16. kyonides

    KGetRefund VX

    KGetRefund XP + VX + ACE by Kyonides Arkanthes Introduction Have you ever considered implementing a refund badge like feature in your RM games? Well, now you can do it! :grin: How to Setup a Refund From the Very Beginning Go to the KGet module and find the REFUND_ITEMS Hash there...
  17. kyonides

    KGetRefund XP

    KGetRefund XP + VX + ACE by Kyonides Arkanthes Introduction Have you ever considered implementing a refund badge like feature in your RM games? Well, now you can do it! :D How to Setup a Refund From the Very Beginning Go to the KGet module and find the REFUND_ITEMS Hash there. Occasion...
  18. Select object

    Hello everyone! (excuse my bad english) I'm just learning how to use RPG Maker MV because it's a friendly software when it comes to creating games. But there are certain things, many, that I wanted to implement that I have only achieved with plugins. I would like to ask, is there any way or...
  19. How to make an item usable by only a single character?

    Hey! In the project I'm working on, I'm trying to have a few special armors that can only be equipped by specific party members. How would I do that? I was thinking that maybe it could be that these armors would be only usable for the special classes for those characters. Would that work?
  20. Guardinthena

    Item to Disable Floor Damage

    Hello and good day community! I have, hopefully, a small problem I was hoping to resolve. I am building a game in RPG Maker MV and I am currently making a series of maps that is a toxic marsh (inspired by the Hydra Marshes from Chrono Cross). I am attempting to build a game mechanic where, if...

Latest Threads

Latest Profile Posts

I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
Just finished watching the last of the Final Destination movies. I'm digging every last water bottle out of that old van :p
Put off learning to drive for so long, I hope I don't run into any of-fences ..... (quietly leaves)
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
After an entire year, finally made new story cutscenes. Ones that take place after the current last boss. Praise be.

Forum statistics

Threads
129,804
Messages
1,205,315
Members
170,912
Latest member
LaughingWilliam
Top