1. Ancient_Eagle

    RMMV Add window help and cancel item menu

    Hello everyone, I am trying to make item 1 column line and resize it, but I don't know how I can add help window and go back window; because I am using mobile phone, and publish it as mobile phone. This plugin it used for item menu plugin (function() { 'use strict'...
  2. MakoTorii

    RMMZ Simple Item Menu for MZ

    Hi! I'd like to get help with a simple item menu window that has no categories besides key items with a single column. I saw a plugin request similar to what I was looking for but for MV. Unfortunately, the plugin that was given doesn't work for MZ. The MV plugin request...
  3. AphoticAmaranth

    Max Items v1.1

    Introduction Allows for more control over the maximum number of items that may be carried, as well as displaying information about them in the inventory. Features Control the maximum number of items that may be carried. Can use evals/code, allowing for the maximum to be changed mid-game...
  4. How to make using an item change variables during an event?

    I'm trying to make an item that controls a variable during a scene. The item menu is called with SceneManager.push(Scene_Item) and I can select and use the item. The item's effect is a common event that adds to the variable. However, it doesn't do that. The item is consumed, but the variable...
  5. kyonides

    SkrollShop ACE

    SkrollShop ACE Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few...
  6. item common event help (solved)

    Let's say the player has this item,and it's a lamp. And I want that item to be usable from the menu,if the player uses it,their sprite changes to the same character now holding said lamp. And if they use it again from the menu the sprite changes back to the one not holding the lamp. Is there...
  7. kyonides

    SkrollShop VX

    SkrollShop VX Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few other...
  8. kyonides

    SkrollShop XP

    SkrollShop XP Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few other...
  9. Remove character selection when an item is used

    Hi, I was looking for a method to skip the character selection window that opens when an item is used.
  10. Zelune

    Weapon/Armor/Items durability plugin for MZ

    Hi everyone! I was wondering if there exists a plugin that implements a simple durability system for items/weapons/armor in RMMZ. I searched through other threads, but most of them were quite old or referred to outdated Yanfly plugins. Since I have implemented some harvesting and crafting...
  11. JardsonJean

    [FREE] Female RPG Chest Armor - 96x96

    DOWNLOAD HERE This is a simple iconset for a female chest armor in a vector art style. The free version features 12 color variants and 96x96 pixels in size (which should be enough to be used in any software). You are free to use it however you want and resize it to your hearts content. No...
  12. NichnotFound

    RMMV Press to Use Item

    there is a way to like, press 1 and use a item?
  13. TenraiEmiko

    RMMZ How on Earth can I make an Actor learn a Skill upon equipping an Item, and unlearn it upon unequip it?

    For example, once an Actor equips a Sword, they can learn slashing moves, but once they unequip the item, the skills they learned from the item is forgotten until they equip the item again? And also, once the skill (s) that are learnt using items is learnt, certain moves in the (default)...
  14. kkangto0

    Is it possible to write a script that causes items to be lost with a specific variable?

    I'd like to scope some items to a variable so that when I select another item excluding those items, I lose those items. To do this, rather than selecting one item in the item increase/decrease event, I want to put the item value of the specified variable, but the item is selected...
  15. RicoRob

    RMMV Issue with Triacontane's Item Call Script

    With this plugin one can add script calls to an Item's note box, and those codes will run when the item is used. I'm using it to add custom sounds to each healing item, but the issue is... If an Actor with full HP tries to use the healing item (from the menu), it will be consumed regardless...
  16. casteco

    RMMV Making an item that recovers both HP and MP if actor is inflicted with a certain state.

    The goal: If actor has state [NICOTINE ADDICTION] then using the MP recovery item [CIGARETTE] will additionally recover HP along with MP. The formula I'm using for the item is: [b.isStateAffected(190) ? b.gainHp(5) : 5] The battlelog shows "5 HP recovered | 5 MP recovered" yet doesn't seem to...
  17. RMMV Item Capacity Messages

    Hello! I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs...
  18. RicoRob

    Keep icon opacity when an item is unusable?

    When an item is not consumable, the text opacity is reduced so it looks grayed out. The thing is that the icon is also affected by that (as I figure they are both drawn together in the code). Would it be possible to change that behavior, but only for the icons? I'd like the text to still remain...
  19. RMMV How to make the increment of shop items, a number other than 10 ?

    Hi, so my problem is this. When I usually buy from a shop I select the item and press the up arrow key to increase the number of items I want to buy by 10. Up Arrow --> +10 Down Arrow --> -10 Left Arrow --> -1 Right Arrow --> +1 What I want to do is change this number 10 into...
  20. kyonides

    KDelayState VX

    KDelayState VX by Kyonides Introduction Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster? Guess what, guys? Now you can do it! :D NOTE: Basic attacks, Skills and even Items may do the...

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AAAGH... I hate navigating the new RPG Maker website!
Forgive my rudimentary video editing skills, thought I'd start sharing progress on my status posts as well. Here's the second character of my roster, Mǽlhafoc, the Ælven ranger.

And if you missed the first one many moons ago, here's Vilhelm, the tarnished knight.
Knocked through three more rough draft sprites. (A frog beast thing, a skeleton, and vampire bat) down to seven sprites and a thing more appropriately done as tiles.

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