The goal: If actor has state [NICOTINE ADDICTION] then using the MP recovery item [CIGARETTE] will additionally recover HP along with MP.
The formula I'm using for the item is: [b.isStateAffected(190) ? b.gainHp(5) : 5]
The battlelog shows "5 HP recovered | 5 MP recovered" yet doesn't seem to...
Hello!
I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs...
When an item is not consumable, the text opacity is reduced so it looks grayed out. The thing is that the icon is also affected by that (as I figure they are both drawn together in the code).
Would it be possible to change that behavior, but only for the icons? I'd like the text to still remain...
Hi, so my problem is this. When I usually buy from a shop I select the item and press the up arrow key to increase the number of items I want to buy by 10.
Up Arrow --> +10
Down Arrow --> -10
Left Arrow --> -1
Right Arrow --> +1
What I want to do is change this number 10 into...
KDelayState VX
by Kyonides
Introduction
Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster?
Guess what, guys?
Now you can do it! :D
NOTE: Basic attacks, Skills and even Items may do the...
KDelayState XP
by Kyonides
Introduction
Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster?
Guess what, guys?
Now you can do it! :D
NOTE: Basic attacks, Skills and even Items may do the...
KyoAlert MV
by Kyonides
Introduction
It will let you show up a lot of different alerts on screen that are not blocked by the message window.
The innovation here is that it also lets you display custom alerts mimicking a Steam alert up to some point. XD
The rest of the alerts are processed...
Hi,
I'm wondering if I'm over complicating this, but I'm looking for a way to create a main menu command that will automatically use an item, instead of having to go into the item menu and scrolling through items.
Basically, the item toggles the target's state between two different states. If...
KyoAlert ACE
Version 1.2.0
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module.
The alerts will also be shown on screen whenever a hero joins or leaves the team.
They will appear whenever you...
KyoAlert VX
Version 1.2.0
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module.
You can even watch them get replaced by new alerts thanks to its new queue system.
Just add or remove any of the...
KyoAlert XP
Version 1.2.0
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KAlert module.
Alerts will be added automatically to a special queue just in case there is another one displayed on screen at that...
Hello everyone.
I would like if someone can please make a small plugin that shows the value of a variable in the inventory (items tab). (MV)
View this picture:
I want to display the value of a particular variable because that variable stores the number of slots available in the inventory...
KGetRefund
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Have you ever considered implementing a refund badge like feature in your RM games?
Well, now you can do it! :grin:
How to Setup a Refund From the Very Beginning
Go to the KGet module and find the REFUND_ITEMS Hash there...
KGetRefund
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Have you ever considered implementing a refund badge like feature in your RM games?
Well, now you can do it! :grin:
How to Setup a Refund From the Very Beginning
Go to the KGet module and find the REFUND_ITEMS Hash there...
KGetRefund
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Have you ever considered implementing a refund badge like feature in your RM games?
Well, now you can do it! :D
How to Setup a Refund From the Very Beginning
Go to the KGet module and find the REFUND_ITEMS Hash there.
Occasion...
Hello everyone! (excuse my bad english)
I'm just learning how to use RPG Maker MV because it's a friendly software when it comes to creating games. But there are certain things, many, that I wanted to implement that I have only achieved with plugins.
I would like to ask, is there any way or...
Hey! In the project I'm working on, I'm trying to have a few special armors that can only be equipped by specific party members. How would I do that?
I was thinking that maybe it could be that these armors would be only usable for the special classes for those characters. Would that work?
Hello and good day community! I have, hopefully, a small problem I was hoping to resolve.
I am building a game in RPG Maker MV and I am currently making a series of maps that is a toxic marsh (inspired by the Hydra Marshes from Chrono Cross). I am attempting to build a game mechanic where, if...
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
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