item

  1. PhxFire

    MOG_TresurePopup assistance

    I'm having some difficulties with the plugin since it's in another language. I'm trying to display the items received over the player instead of the chest. Is this possible with this plugin? If not is there another plugin that will do this?
  2. tale

    Scene Combine [to remove Category Window for Items]

    1. I'm using mjshi's Non-Combat Menu with efeberk's Scene Combine script - In Non-Combat Menu script, I did change line 239: SceneManager.call(Scene_Item) to SceneManager.call(Scene_Combine) 2. I did correct the crash from Scene Combine by replacing that line with this. [mentioned by Rikifive]...
  3. WildWheat0200

    Applying Split Damage

    I want to put split damage into various skills and weapons but I can only get only 1 element per attack. If you are familiar with Dark Souls or Bloodborne, you would know what I'm talking about. If not, then split damage is about splitting damage between 2 or more elements (Or at least that's...
  4. Kristina

    Using Comment Event to speed boost

    Hello! I'm not sure what I do wrong here, so could use some fresh eyes. The idea is simple. When the player drinks a cup of coffee (item) they get a speed boost that last 30 seconds. So I thought making a comment event or two to be specific and link it to the item would do the trick, but I...
  5. about the skill and item description

    hy some time you make a skill or item that must have long description but the description box is just 2 lines How do I expand the description ?
  6. BlackRoseMii

    [Ace]Help with Advanced select item

    (I'm not sure if this is the right place, since a problem like that could also happen without any extra script, but I'm using one that could possibly influence the problem.) So, I've been trying to make an NPC that has three options to interact with. "Shop", "Talk" and "Give present". The first...
  7. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2015-10-27 (basic ver) 1.01 Creator name: mo-to Overview Set consumption rate of consumable item. How-to In the database for item when Consumable is set to "Yes". Put <destructRate: n> in the Note box. n can be 1 to 99 for probability. Example) If you put...
  8. tale

    Opposite of \lastGet (Plugin Edit)

    I try editing "Last Get" Text plugin for an opposite counterpart, "Loss Get" About "Last Get" Text plugin- When using \lastGet in Text, it'll display icon and item name in message. Features - Shows icon and item name in text - Also include text for gold increase Example- For "Loss Get" On...
  9. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2012-03-26 (Ver.1.11) Creator name: mo-to Overview You can create items that are used with probability. If percentage kicks in, subtract the quantity of that item by 1. You can keep using the same item without losing quantity until % happens. How-to In the item's Note...
  10. tale

    "Last Get" Text, "Loss Get" Text

    Torigoya_TextLastGet - Feb 20, 2016 Creator name: Ru/むっくRu (Rutan) Overview add "last get item" to message. (\lastGet) When using \lastGet in Text, it'll display icon and item name in message. Features - Shows icon and item name in text - Also include text for gold increase Example-...
  11. VitaliaDi

    One click item use on menu?

    I don't want my party listing to show up in game however I have health potions that can be consumed from the items menu. I would love just a one click consume instead of needing to select the item and then select the party members to heal. I would like the item to just heal the party when...
  12. afternoon700

    Need help with an item-using event

    I'm currently making a puzzle game for a school project. I got stuck in this "use-specific-item-to-proceed" process... For example, let's say that the player has to use a key in front of a door. My objectives are 1) assigning the right key to the door, 2) and showing a message if the player did...
  13. tale

    Random Treasure

    Random Treasure - 2018/08/03 (Ver.1.0) Creator name: kido0617 Overview Get randomize items as an event. Installation Paste this script above Main. Set-up After installing this script, use "Random_Treasure::reset" script call in an event. Items are registered in the shop process after this...
  14. tale

    Torigoya_AutoItems (Automatic use of items or skills)

    Torigoya_AutoItems - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix') ( **This plugin cannot use Attack-skill** ) Features Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
  15. tale

    Simple Item Screen

    MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2) Creator name: Mokusei Penguin Overview Simplifies item screen and the shop sell screen. Features - Page Up/ Page Down key (Q/W key) changes the category. - For touch control- works by touching the category window. Screen Note: Items command...
  16. tale

    MKR_ShopItemMessage (NPC Dialogue Shop addon)

    MKR_ShopItemMessage - 1.0.0 2018/12/03 Creator name: Mankind Edited for integration with NPCDialogueShop: mjshi Overview Shop Item Message/ Item commentary for NPC shopkeeper Installation: Place below NPCDialogueShop Features: When buying in the shop, the text in the note box is shown...
  17. _Soysauce_

    Sort Items by how they're found in-game

    Hello, I usually google extensively for the stuff I'm looking for, but I'm just really surprised that this topic seems to never have popped out anywhere. I'm kinda suprised it's not a default option in Rpg Maker MV at all. At this point, I just have to ask directly. How hard would it be to...
  18. Animebryan

    Can't make a item that gives user Exp

    I'm trying to make items that gives the user Exp, but it seems impossible by default. I tried using a common event using the Change EXP option but there's no way to apply the effect directly to the user & there's no option to target the user by default. The only way I see to get around this...
  19. Levolpehh

    Volpi_UseSounds

    Volpi_UseSounds Author: Volpi || Levolpehh Introduction Short and simple plugin that adds functionality to change the sound effect played when using an Item or Skill. Want to eat an Apple and hear a crunch SE, but drink a Potion and hear a glug? Gotcha covered. Currently only applies when...
  20. huda

    common event with Item

    hey everyone :aswt: I don't know if this is an error or something I did, the thing is I wanted the player to access all the notes they find while playing from their menu, I didn't know how to do that in an easy way so I followed someone's advice which is to create a common event with the same...

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