Title says everything. I want to make it possible to equip armor from item menu. It's just annoying when player enters "Item" category and has grayed-out "use" option after selecting armor piece.
I need it only for armors, not necessarily weapons.
Screenshot shows my issue perfectly:
I'm attempting to make it so that when a weapon breaks it will drop a certain item, in my case the item ID is 28. The Lunatic Mode section of the help file looks like it has what I need but I'm unfamiliar with JS so I'm not sure what I'm supposed to do with it. The code is
<Custom Break Effect>...
Hi I have a cursed item and I want the item to have a description in zalgo text
Ć̸͘͠a̛͜n̛͝ ́͘y̴҉o̵u̴͞ ̵̀͏̶͜f̴̸̡͟é̡͘͢e̵͞ĺ̵̕͝ ̶͢͜t̡̀͜͜͝h̴͝e͏̨͢ ̸̸c̡҉̡̕͟a̸̧͘͟͝l̶̸̨͡l̸̨̀҉ ̵̢̕t̛͘͠h̷è̡̡͏҉ ̴̴̷͠v́͜͡o͢͝i̢͝d̷̛?͜͝ (Font looks like this)
I dont want to change the entire font of the game I just want...
Hello and thanks for your time. Let me explain what I am looking for. I am using Yanfly Item Core, but it has a feature that I don't like so much.
When you use an item in game menu it appears a secondary window to confirm the use or cancel. It is there just in case you need add more things to...
Witch's House Menu (Imitation) Ver 1.1.0 | 2016.08.12
Creator name: lctseng
A menu similar to Witch's House
- Menu reminiscent to Fummy's The Witch's House
Paste this script above Main.
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
So I'm creating a "Cheat Device" as an item to use (via "Common Events"). I want to have a fairy appear in front of the hero, when the player chooses to use it. But I don't know how to do this. Is this even possible? Would I need a script? Please help.
...Also I'm sorry if this was asked before...
Hi, I hope I can make a few questions under the same threat, if not I will split them.
I'm currently working on the [Select Item] (Window_EventItem) function to transform it into an Inventory. Instead of drawing the items it just draws the icons (128x128), that I will switch for drawings on...
I am using Yanfly's Skill Cost Item Plugin which allows you to assign items as costs to a skill. I was just wondering if their was a way to increase the number of required item by 1 permanently with each use of the skill? If so what would that note tag be...
So I've been playing with Yanflys Skill Learn and Job Point Plugins to create Stat Upgrades with increasing costs, however I do not want to use job points to buy the stat upgrades. I want to purchase the stat upgrade skills using an item and I want the item to increase by one each time...
...Hello once again
Yes I think I'm actually just making an unofficial Atelier game
Anyways... How do you make synthesization?
And also fishing?
Thanks for reading!
And I hope that any one of you'll be able to enlighten me on the techniques ;w;
I'm using the Terrax Lighting plugin and wanted to make it so the player only has a light around them if they acquire the
flashlight item. I'd like to make it so its toggled by using the flashlight from the inventory if possible but if not thats fine.
Exactly what the title says.
An example of this would be the Life Shrooms from the first 3 Paper Mario games, or even the Revival from Dokapon Kingdom. If you're making an RPG with only 1
playable character, it is practically a necessity.
I've seen similar posts to this, but none have ever...
Okay. I started with Szyu's crafting system, which works perfectly, except for 2 problems: the Play sound effect function is not working, I don't know why; I haven't messed with the sound effects at all and it should be calling from the original directory. But oh well. The main problem I'm...
Hey y'all. so I am having an awful time with an event. What I am wanting to do, is have candles in the game that the player can pick up, place where they would like it, and when its placed it will be lit and give off a light source. (It's a horror game, and is very dark in some areas, and I want...
First, some background: I have a character in my game that is essentially a demonic gourmand. As such, I wanted to create a skill tied to his eating habits. This made me think of the move "Belch" from pokemon, which has a very high base power but can only be used if the Pokémon has first...
So, I don't know how to word this well, but as far as I can tell in RPGmaker: You can choose scopes for items, whether its the user, or an ally, or all allies, etc. But in games like Earthbound, you can use a food item on either yourself or another character in battle. But you can't do that in...
I was wondering if anyone could help me with a (hopefully simple) script request.
Pretty much, I'm hoping for a script that a % chance (possibly stored in a variable to allow for mid-game % changing) to have an item used within battle to be refunded (not used up), ideally with a...
I'm wondering if there is a script capable to categorize items on the menu screen, I mean, in the item screen there are all items including armors, weapons and others, and it looks like a mess because is not possible even sort it by type. I'm not looking for a script to change all the...