I'd like to only have "attack," "guard," and "skills" available for the player to choose from in battle.
Is there a way to do this without using another plugin? I'm trying to severely limit the number of plugins I use for my project, but in case it matters, I'm using YanFly's Core Engine and...
I hope this is the correct place, if not I'm sorry.
I'm making a game that focus on crafting, finding items, develop friendship with NPCs, quests etc. so basically no battles.
To be honest, I considered having some battles but only to get specific items for crafting. That would be bat wings...
Author: Hakuen Studio
This simple plugin adds a way to limit the amount of each item the player can have.
• Limit the maximum amount of each item/weapon/armor the player can have through the item note tag using numbers or variable value.
How to use
To assign a maximum...
Throughout my game, the player has a chance to find 99 Keys. By doing so they are able to unlock a "bonus room" that will basically be an in-depth credit scene (instead of scrolling text it's a room where they can interact with all the assets and read who made them). My goal is to automatically...
So Im trying to implement the item book plugin from the base game and when I go to play test it to test out the item book I get this error.
can anyone offer any advice? I'm also implementing some of the yanfly plugins that also came with the software itself too.
Hey everyone! I've been tinkering with a game where all it's skills are consumable items. At basic functionality it works perfect, but I'm trying to take it to the next level. A game about hoarding items is fine and dandy, but that can become really tedious to scroll through menus after some...
by Kyonides Arkanthes
:aswt: Did you ever want to let monsters play pranks on your heroes?
:LZYshock: Now you can, guys!
What does my script actually do?
It lets the monster target any hero and steal some items while leaving useless ones in a "fair exchange". :p...
Hey again! Sorry to create another thread so soon. I'm inspired by a post-related query by @Ami. He was looking for a different name of a classic Final Fantasy "Elixir" -- an item that restores all health and cleanses status ailments.
I take his plight to heart; one of the big things I'm not...
Whenever I make a game in RPG Maker, I find that I always end up with my Items, Common Events, Enemies, Troops, etc. lists all out of wack. I plan out my games far in advance, but inevitably there's always one entry that I forget about, and have to slot in somewhere.
To mitigate this...
Hello there, I hope this is the right place to post this.
I'm fairly new to java scripting and rpg maker in general but I'm slowly getting a grasp of things and I wanted to make my own custom menus and such.
I've made a mockup inventory menu for my school-based rpg, so first here's that:
An example of the sound can be heard here:
Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound.
I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
Hi so i'm new here but please bear with me :)
So as many other people have done I am looking to re create Pokémon Fire Red with a few modifications.
I've been messing around at first with maps, events and a few minor scripts.
However I am now stuck on an area that is frustrating me a lot.
Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
Hidden Skill Switch 2019/12/15
Creator name: Ru/むっくRu (Rutan)
Possible to create hidden skill/items with a switch through note tag.
If specified switch is ON, certain skill/ item won't show in the list (unusable)
Put the following tag in the Note box for skill...
im looking for a method to change my sprites with the use of a equitable item, i can make the sprites and all for it, though the issue is im not sure how to make a item, similar to a equip item such as armor, so your able to use it and then remove it, with the effect of said item switching the...
So in my game, there's collectable items (not key items) that are obtainable through the game. What I want to do here is exclude these collectable items from being counted towards the inventory limit in Yanfly's Item Core. I already have armors, weapons and key items, so it's not an option to...
Not much too much to elaborate on from my title. but I'll make a few things a bit clearer. What I want is that when the player receives a game over, they will lose random items (excluding key items, armor and collectables) and a percentage of money. Is there any way to do this?
I was hoping that somebody could either help me out with this one or point me in the right direction. I am looking for a plugin (I presume) that will enable different sound effects to be played when the player selects different equipment types in game. For instance, in the Equip or Item scene...
Actually I'm not sure if it's a bug, or is it supposed to work like that, but look:
0) Let's start a clear project.
1) For example, let's a group of four actors have one instance of this item:
2) During battle I can choose Items command and select desirable item from the list...
Still working on a few pixel projects- first, working on a fan tileset that I plan to drop soon. Second, returned to my Meat Market icons today and knocked out an additional eight. Up to 41 icons for meat products. Have another 14 icons planned before I run out of ideas.