1. mikestale

    Rename/translate the name of objects already created in the database

    Hello everyone, I'm trying to translate my game to other languages and I don't want to use external plugins. My intention is that within the game you can choose the language and change both the titles of the menus and the objects/items that the player has. I have managed to change the titles...
  2. CardeMaker

    How can i make an item have some different effect in an specific character?

    For example, if i have different types of foods that heals characters, and in the party we have Char A, that is addicted to chocolate, now, Chocolate usually heals 25% HP of any party member, but if i gave it for Char A, It will heal 100% because of this feature. how can i make that? i tried...
  3. Learning skills from items, but restricted to a single class or actor

    So in my game, I have a character named Luke who learns skills not by leveling up, but exclusively by using items called Tech weapons, which basically function like TMs in Pokémon: use them, Luke permanently gets the skill, and the item is consumed. Problem, though, is that he's the only one...
  4. Restrict Item to Class

    Hi, i recently stumbled across this thread https://forums.rpgmakerweb.com/index.php?threads/items-class-restriction.31546/ where it explains how to restrict items based on the class they can be used on. But i can't quite make it work. I follow this step by step but it seems like nothing is...
  5. G-G-Games

    Item/MP Hoarding Prevention

    I saw a video on YouTube a while back which discussed various ways of discouraging item hoarding in games such as limiting how many can be held, 'expiration dates' for consumables, and plentiful consumables to be found. Something I tried once was making HP recovery only possible at inns but...
  6. Nerine

    How do I check who used an item?

    How do I check which character used the item that triggered a common event?
  7. Finnuval

    In need of a Detective's Tools

    Hey there folk, once again I have a request. (for MZ) Got the Looking glass and Pocket Watch so all that's left is... and finally a pipe with tobacco case like this If anyone knows of any of these items (or something close enough) or is willing and generous enough to make them I would be...
  8. coucassi

    Amount of Weapons & Armors

    How do you decide how many weapons & armors to include in your game? I’m not talking about weapon types but about the amount of say different swords the player can find throughout the game. I’m really struggling with this lately. Since I decided to complete the database as much as possible...
  9. Jacoh

    Requesting a script that unables item usage

    Hello there, i looked a bit inside the forums and i couldn't find another request like mine if not for MV, so i'm gonna request a script for VX Ace if anyone has it, what i need is a script that makes the player, when affected by a specific status, be unable to use items, every help is appreciated!
  10. RMMZ Displaying Item and Item Amount using Window_ItemList

    Hello, I know this question is really specific but it has honestly been a pain in my back for a while. I've made a Window to display Items that the player can interact with, the details aren't that important, these items should have values, similar to the Player's Inventory, which the player...
  11. yournamehere

    RMMZ Item-Based Battle System?

    Looking for a deck-building battle system where you combine items or cards as a primary form of attack. Similar to Epic Spell Wars where each turn instead of picking an attack skill you would pick an item (or multiple items) to use and those items deal attacks to monsters with various combo bonuses.
  12. mr_ringtales_workshop

    Weapon Slot Locking: Dual Wielding

    Hello All! I hope this is in the right place. But I have hit a bit of a snag in my game development. I know how to lock an equipment slot. However, I have a unique circumstance. I have a character that can DUAL WIELD. And I simply want one hand to be locked. So one weapon remains equipped for...
  13. ovate

    Item Borders Rank

    Item Borders Rank 2014-10-07 Creator name: VIPArcher Introduction Items can have borders as a base similar to icon design for MV. Preview It's possible to rank items by giving them different colors. Colors are based on default color index. In the item Note box, I used following...
  14. Riku_Masamune

    Using an Item to Level Up

    No matter what I do it levels up the whole party. But for context Is there a specific script call that I can do to make it work on who it was selected on? Like any other growth like item. Thanks in advanced. It was in the MV version still for the entire party... but I want this remaster to...
  15. greensdream

    How can I remove the "Items" option from the battle menu?

    I'd like to only have "attack," "guard," and "skills" available for the player to choose from in battle. Is there a way to do this without using another plugin? I'm trying to severely limit the number of plugins I use for my project, but in case it matters, I'm using YanFly's Core Engine and...
  16. Kristina

    Ways to get monster parts - ideas?

    I hope this is the correct place, if not I'm sorry. I'm making a game that focus on crafting, finding items, develop friendship with NPCs, quests etc. so basically no battles. To be honest, I considered having some battles but only to get specific items for crafting. That would be bat wings...
  17. Eliaquim

    Eli Max Items - Choose a maximum quantity for each item through the notes field!

    Author: Hakuen Studio Introduction This simple plugin adds a way to limit the amount of each item the player can have. Features • Limit the maximum amount of each item/weapon/armor the player can have through the item note tag using numbers or variable values. How to use To assign a...
  18. Changing 99 of normal item into 1 golden item

    Throughout my game, the player has a chance to find 99 Keys. By doing so they are able to unlock a "bonus room" that will basically be an in-depth credit scene (instead of scrolling text it's a room where they can interact with all the assets and read who made them). My goal is to automatically...
  19. CrimsonDuelist

    Type Error

    So Im trying to implement the item book plugin from the base game and when I go to play test it to test out the item book I get this error. can anyone offer any advice? I'm also implementing some of the yanfly plugins that also came with the software itself too.
  20. TheLoudCat

    How to make an item event which doesn't repeat itself?

    For example, I open a chest and I get an item from it, but I don't want it to repeat when I interact with it again. How do I do that?

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Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.
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Now with animated hair~
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I made a menu option that pulls a (accurate) version of the world map from my game instead of having a "traditional" world map. How did I do?

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..Every time after I edit it and repost it I find a new tiny error I made. :kaodes:
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Town Design is the best part of an RPG. Well, that and dungeon design

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