1. DK

    Items Usage Conditions - Allows you to set conditions for the use of items through notes using JavaScript.

    Title: Items Usage Conditions Version: 1.0.0 Author: DKPlugins Description: Allows you to set conditions for the use of items through notes using JavaScript. Compatibility: RPG Maker MV: 1.5+ RPG Maker MZ: 1.0+ Instructions: "Help" languages: English, Russian Terms of use You can: -To use...
  2. PedroCardoso

    Subtract all party's items and store them

    Hello. The game I'm developing will be divided in tree parts. The first and second parts are played by different characters. In the third, I want the all characters to get together. At the end of the first part, I want to subtract all items from the party. In the second part, the characters are...
  3. RMMV A limited, individual inventory plugin with non stackable items

    I wish there was a plugin that basically makes the inventory system into the mold of old JRPGs such as Dragon Quest and Earthbound and others, for now, there are only some plugins that get close to the concept like LTN Games Actor Item Stash (which doesn't feature the non stackable items part)...
  4. Get the number of items, weapons and armor in inventory?

    So basically, i want a event that checks how many of a item, weapon or armor you have and then i want it to give me that information into a variable and if it's possible i also want to have one variable that counts everything but i'm guessing it's probably inefficient or very hard to do so
  5. RMMV Preventing some actors to use and being targets from specific items

    Hello! I'm trying to prevent an actor to use some items in my game. I've found something in my attemps, but I just can't manage this. Yanfly's Item Requirements is close to what I'm looking for, I can prevent actor "A" to use a potion, but any other actor can use it on "A". If my character is...
  6. Telemindred

    How do I clear inventory?

    I'm trying to set up the game so that instead of "game over" when they die, they return to the beginning again, losing their skills, level ups, but also all their inventory items, weapons and armors. I tried to set up a common event where it removes every item but the problem is there are so...
  7. How to remove things from the pause menu?

    I'm brand new to this, but am I also stupid? I keep seeing that there should be checkboxes in Database > System to determine what shows up in the pause menu, but I don't see it anywhere.
  8. pedrocarsamar

    How to check if the player has a x number of copies of an item?

    Hello there. As you know, one can check if the player has a certain item, weapon or armor in their inventory through events, specifically via conditional branches. But as far as I know, you can't specify the amount of the item. For example, how do I check if the player has not only one, but two...
  9. mikestale

    Rename/translate the name of objects already created in the database

    Hello everyone, I'm trying to translate my game to other languages and I don't want to use external plugins. My intention is that within the game you can choose the language and change both the titles of the menus and the objects/items that the player has. I have managed to change the titles...
  10. CardeMaker

    How can i make an item have some different effect in an specific character?

    For example, if i have different types of foods that heals characters, and in the party we have Char A, that is addicted to chocolate, now, Chocolate usually heals 25% HP of any party member, but if i gave it for Char A, It will heal 100% because of this feature. how can i make that? i tried...
  11. Learning skills from items, but restricted to a single class or actor

    So in my game, I have a character named Luke who learns skills not by leveling up, but exclusively by using items called Tech weapons, which basically function like TMs in Pokémon: use them, Luke permanently gets the skill, and the item is consumed. Problem, though, is that he's the only one...
  12. Restrict Item to Class

    Hi, i recently stumbled across this thread https://forums.rpgmakerweb.com/index.php?threads/items-class-restriction.31546/ where it explains how to restrict items based on the class they can be used on. But i can't quite make it work. I follow this step by step but it seems like nothing is...
  13. G-G-Games

    Item/MP Hoarding Prevention

    I saw a video on YouTube a while back which discussed various ways of discouraging item hoarding in games such as limiting how many can be held, 'expiration dates' for consumables, and plentiful consumables to be found. Something I tried once was making HP recovery only possible at inns but...
  14. Nerine

    How do I check who used an item?

    How do I check which character used the item that triggered a common event?
  15. Finnuval

    In need of a Detective's Tools

    Hey there folk, once again I have a request. (for MZ) Got the Looking glass and Pocket Watch so all that's left is... and finally a pipe with tobacco case like this If anyone knows of any of these items (or something close enough) or is willing and generous enough to make them I would be...
  16. coucassi

    Amount of Weapons & Armors

    How do you decide how many weapons & armors to include in your game? I’m not talking about weapon types but about the amount of say different swords the player can find throughout the game. I’m really struggling with this lately. Since I decided to complete the database as much as possible...
  17. Jacoh

    Requesting a script that unables item usage

    Hello there, i looked a bit inside the forums and i couldn't find another request like mine if not for MV, so i'm gonna request a script for VX Ace if anyone has it, what i need is a script that makes the player, when affected by a specific status, be unable to use items, every help is appreciated!
  18. RMMZ Displaying Item and Item Amount using Window_ItemList

    Hello, I know this question is really specific but it has honestly been a pain in my back for a while. I've made a Window to display Items that the player can interact with, the details aren't that important, these items should have values, similar to the Player's Inventory, which the player...
  19. yournamehere

    RMMZ Item-Based Battle System?

    Looking for a deck-building battle system where you combine items or cards as a primary form of attack. Similar to Epic Spell Wars where each turn instead of picking an attack skill you would pick an item (or multiple items) to use and those items deal attacks to monsters with various combo bonuses.
  20. mr_ringtales_workshop

    Weapon Slot Locking: Dual Wielding

    Hello All! I hope this is in the right place. But I have hit a bit of a snag in my game development. I know how to lock an equipment slot. However, I have a unique circumstance. I have a character that can DUAL WIELD. And I simply want one hand to be locked. So one weapon remains equipped for...

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