items

  1. KChasm

    How can I make the "item successfully used" sound not play?

    An example of the sound can be heard here: Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound. I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
  2. Help with Scripts

    Hi so i'm new here but please bear with me :) So as many other people have done I am looking to re create Pokémon Fire Red with a few modifications. I've been messing around at first with maps, events and a few minor scripts. However I am now stuck on an area that is frustrating me a lot. In...
  3. Uzuki

    How to change item cost depending on weapon type equipped?

    Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
  4. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  5. PrideOfTheForbidion

    How can i do a sprite change system? and equitable items?

    im looking for a method to change my sprites with the use of a equitable item, i can make the sprites and all for it, though the issue is im not sure how to make a item, similar to a equip item such as armor, so your able to use it and then remove it, with the effect of said item switching the...
  6. VesperCire

    Help needed excluding items from the inventory limit (Yanfly's Item Core)

    So in my game, there's collectable items (not key items) that are obtainable through the game. What I want to do here is exclude these collectable items from being counted towards the inventory limit in Yanfly's Item Core. I already have armors, weapons and key items, so it's not an option to...
  7. VesperCire

    How to lose items and money on game over

    Not much too much to elaborate on from my title. but I'll make a few things a bit clearer. What I want is that when the player receives a game over, they will lose random items (excluding key items, armor and collectables) and a percentage of money. Is there any way to do this?
  8. Guardinthena

    Alternate SE for Equip Items, Armors, Weapons, etc.

    I was hoping that somebody could either help me out with this one or point me in the right direction. I am looking for a plugin (I presume) that will enable different sound effects to be played when the player selects different equipment types in game. For instance, in the Equip or Item scene...
  9. Magic Dance

    Battle Items command bug (or not bug)

    Hello there. Actually I'm not sure if it's a bug, or is it supposed to work like that, but look: 0) Let's start a clear project. 1) For example, let's a group of four actors have one instance of this item: 2) During battle I can choose Items command and select desirable item from the list...
  10. Exclusive Items

    Hello, I would like to know how I can make a consumable item unique to a character in my team. Example: A potion that only the main character can use. Thanks and sorry to bother you
  11. VesperCire

    Help needed with tracking the total amount of items

    Basically what the title says. I'm wondering if there's a way to track the total number of items, not just the amount of a single item. If the total is over a certain number or higher, chests won't open. If possible, I'd prefer it to be tracked with a variable or in a conditional branch, but any...
  12. ShinyRedUmbreon

    Varied healing skills and items?

    I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time. Items seem to always give the same amount of HP each time, and so does skills. Here's an example. Eric goes to his inventory menu and gets 3 potions, using them...
  13. tale

    Random Treasure

    Random Treasure - 2018/09/05 Ver.1.3 Creator name: kido0617 Overview Get randomize items as an event. Set-up After installing this plugin, use "RandomTreasure reset" as a plugin command for event. Items are registered in the shop process after this command which randomizes items. Shop does...
  14. Recovery item problems

    Hi. None of my recovery items work correctly on my slot 1 character. I've added Recovery 100% and Pharmacology 100% to all characters in case that was the problem. "Variance" is zero. Heals 2nd slot character 5 hp like it should. Heals 1st slot character 1 hp. Why?
  15. DGNNY

    Items not working in battle at all.

    Every time I try to use an item in a battle, it gets consumed, no animation plays, nothing gets restored, nothing happens at all. How do I fix this?
  16. NatuElChido

    Item Morph/Item Trade

    Hello! This overall is an open question, because I want to read some ideas how to implement this system. For a little of context, my game have a night/day cicle (Similar to persona games) where in day you pick-up items and the history progresses and in the night, you do the actual fighting of...
  17. ShinySlowqueen

    [VX Ace] Six things I would like to do with my game

    Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all...
  18. tale

    Random Treasure

    Random Treasure - 2018/08/03 (Ver.1.0) Creator name: kido0617 Overview Get randomize items as an event. Installation Paste this script above Main. Set-up After installing this script, use "Random_Treasure::reset" script call in an event. Items are registered in the shop process after this...
  19. tale

    Torigoya_AutoItems (Automatic use of items or skills)

    Torigoya_AutoItems - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix') ( **This plugin cannot use Attack-skill** ) Features Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
  20. tale

    Simple Item Screen

    MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2) Creator name: Mokusei Penguin Overview Simplifies item screen and the shop sell screen. Features - Page Up/ Page Down key (Q/W key) changes the category. - For touch control- works by touching the category window. Screen Note: Items command...

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