I was hoping that somebody could either help me out with this one or point me in the right direction. I am looking for a plugin (I presume) that will enable different sound effects to be played when the player selects different equipment types in game. For instance, in the Equip or Item scene...
Hello there.
Actually I'm not sure if it's a bug, or is it supposed to work like that, but look:
0) Let's start a clear project.
1) For example, let's a group of four actors have one instance of this item:
2) During battle I can choose Items command and select desirable item from the list...
Hello, I would like to know how I can make a consumable item unique to a character in my team.
Example: A potion that only the main character can use.
Thanks and sorry to bother you
Basically what the title says. I'm wondering if there's a way to track the total number of items, not just the amount of a single item. If the total is over a certain number or higher, chests won't open. If possible, I'd prefer it to be tracked with a variable or in a conditional branch, but any...
I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time.
Items seem to always give the same amount of HP each time, and so does skills.
Here's an example.
Eric goes to his inventory menu and gets 3 potions, using them...
Random Treasure - 2018/09/05 Ver.1.3
Creator name: kido0617
Overview
Get randomize items as an event.
Set-up
After installing this plugin, use "RandomTreasure reset" as a plugin command for event.
Items are registered in the shop process after this command which randomizes items.
Shop does...
Hi. None of my recovery items work correctly on my slot 1 character.
I've added Recovery 100% and Pharmacology 100% to all characters in case that was the problem. "Variance" is zero. Heals 2nd slot character 5 hp like it should. Heals 1st slot character 1 hp. Why?
Hello! This overall is an open question, because I want to read some ideas how to implement this system.
For a little of context, my game have a night/day cicle (Similar to persona games) where in day you pick-up items and the history progresses and in the night, you do the actual fighting of...
Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all...
Random Treasure - 2018/08/03 (Ver.1.0)
Creator name: kido0617
Overview
Get randomize items as an event.
Installation
Paste this script above Main.
Set-up
After installing this script, use "Random_Treasure::reset" script call in an event.
Items are registered in the shop process after this...
Torigoya_AutoItems - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Overview
Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix')
( **This plugin cannot use Attack-skill** )
Features
Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2)
Creator name: Mokusei Penguin
Overview
Simplifies item screen and the shop sell screen.
Features
- Page Up/ Page Down key (Q/W key) changes the category.
- For touch control- works by touching the category window.
Screen
Note: Items command...
Are randomly scattered/generated items a good idea? The concept seems to fit my horror mystery type game but I figured setting it up will be tough. Lets say there are 42 items that the player can collect from an area. These can be found by opening drawers, cupboards etc. Each item will need...
Hi there I am planning to use
http://yanfly.moe/2016/02/05/yep-66-steal-snatch/
Plugin.
I was just wondering, is it possible to make a certain class with a Snatch skill able to Snatch only specific items instead of any item?
I thought it may be possible with Lunatic Mode and other Yanfly...
Okay so I'm still quite the novice at all of this, but is it possible to swap items?
Like, say you have an NPC who will give you Item A for Item B. For however many the MC may have of Item B, the NPC will give that many back with Item A. (Example: MC has 3 bottles, so they go to the NPC who...
Hello.
I like to know how I could let items and skills refill more than 100TP.
This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes.
I already looked all over my plugins help files (just about every...
I've been wondering if it's possible that when you select "Items" in the command window, rather than a whole new scene showing up and overwriting the main menu scene, your item window pops up in the current scene.
Meaning your inventory list shows up and you can use items and have the actor...
So I'm currently trying to make it so I have four item categories in my game.
"Evidence", "Profile", "Gifts" and "Notes"
I managed to edit the Normal Item slot and Key Item to be the first two listed above, but I'm having trouble changing it so armor and weapons change into gifts and notes. I...
How would I go about having different variables change depending on which actor uses an item?
Actor 1 uses item 1 which changes variable 1 BUT if actor 2 uses item 1 it will change variable 2 instead.
I get the feeling this is simple but I'm just missing something. I tried common events but it...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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