Actually I'm not sure if it's a bug, or is it supposed to work like that, but look:
0) Let's start a clear project.
1) For example, let's a group of four actors have one instance of this item:
2) During battle I can choose Items command and select desirable item from the list...
Basically what the title says. I'm wondering if there's a way to track the total number of items, not just the amount of a single item. If the total is over a certain number or higher, chests won't open. If possible, I'd prefer it to be tracked with a variable or in a conditional branch, but any...
I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time.
Items seem to always give the same amount of HP each time, and so does skills.
Here's an example.
Eric goes to his inventory menu and gets 3 potions, using them...
Random Treasure - 2018/09/05 Ver.1.3
Creator name: kido0617
Get randomize items as an event.
After installing this plugin, use "RandomTreasure reset" as a plugin command for event.
Items are registered in the shop process after this command which randomizes items.
Hi. None of my recovery items work correctly on my slot 1 character.
I've added Recovery 100% and Pharmacology 100% to all characters in case that was the problem. "Variance" is zero. Heals 2nd slot character 5 hp like it should. Heals 1st slot character 1 hp. Why?
Hello! This overall is an open question, because I want to read some ideas how to implement this system.
For a little of context, my game have a night/day cicle (Similar to persona games) where in day you pick-up items and the history progresses and in the night, you do the actual fighting of...
Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all...
Random Treasure - 2018/08/03 (Ver.1.0)
Creator name: kido0617
Get randomize items as an event.
Paste this script above Main.
After installing this script, use "Random_Treasure::reset" script call in an event.
Items are registered in the shop process after this...
Torigoya_AutoItems - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix')
( **This plugin cannot use Attack-skill** )
Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2)
Creator name: Mokusei Penguin
Simplifies item screen and the shop sell screen.
- Page Up/ Page Down key (Q/W key) changes the category.
- For touch control- works by touching the category window.
Note: Items command...
Are randomly scattered/generated items a good idea? The concept seems to fit my horror mystery type game but I figured setting it up will be tough. Lets say there are 42 items that the player can collect from an area. These can be found by opening drawers, cupboards etc. Each item will need...
Hi there I am planning to use
I was just wondering, is it possible to make a certain class with a Snatch skill able to Snatch only specific items instead of any item?
I thought it may be possible with Lunatic Mode and other Yanfly...
Okay so I'm still quite the novice at all of this, but is it possible to swap items?
Like, say you have an NPC who will give you Item A for Item B. For however many the MC may have of Item B, the NPC will give that many back with Item A. (Example: MC has 3 bottles, so they go to the NPC who...
I like to know how I could let items and skills refill more than 100TP.
This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes.
I already looked all over my plugins help files (just about every...
I've been wondering if it's possible that when you select "Items" in the command window, rather than a whole new scene showing up and overwriting the main menu scene, your item window pops up in the current scene.
Meaning your inventory list shows up and you can use items and have the actor...
So I'm currently trying to make it so I have four item categories in my game.
"Evidence", "Profile", "Gifts" and "Notes"
I managed to edit the Normal Item slot and Key Item to be the first two listed above, but I'm having trouble changing it so armor and weapons change into gifts and notes. I...
How would I go about having different variables change depending on which actor uses an item?
Actor 1 uses item 1 which changes variable 1 BUT if actor 2 uses item 1 it will change variable 2 instead.
I get the feeling this is simple but I'm just missing something. I tried common events but it...
Hi, so I'm using the YED plugin here: https://raw.githubusercontent.com/suppayami/yami-engine-delta/master/build/SkillShop/YED_SkillShop.js
When I get to the skill shop, I want skills for purchase only showing up for certain members. For example, I have a white mage. Only my white mage should...
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.
Hi! I loe your desert NPCs for adding some variety. I've used them in a free game (The Snow Elf on Itch.io) and I'd love to use them in the new game I'm working on, which I hope to release commercially. I'd love your permission if I could have it!
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!