1. TenraiEmiko

    RMMZ Which (good) ABS systems for MZ are compatible with pixel movement plugins (QPlugins MZ LunaTechs, etc.) and Galv’s Projectile plugins?

    I’ve found out about JABS, but it is kinda lackluster due to its sparse documentation… Not sure whether it supports plugin commands for pixel movement plugins and projectile plugins (especially those by Galv)… If those aren’t supported in that plugin, then what other ABS plugins for MZ can...
  2. Jragyn

    [MZ] JABS - J's Action Battle System

    JABS - J's Action Battle System J / JE / Jragyn v3.2.1 Introduction Using this engine will enable you, the RM dev, to create a game where battles take place in real-time on the map between the player (with their allies if they wish) and the enemy. Interactions between enemies are by-design...

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I tried a new thing.

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Another night, another game dev stream in about 20 minutes or so.

I've been busy. Warming up so I don't forget how to draw.
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I'd make a joke about the post office, but I'm afraid you won't get it.
I've been on a really good streak lately of working on my game for at least a little bit each day. Even if I only complete one small task, it is still a much better pace than what I was maintaining previously!

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