january

  1. mlogan

    January Goals & Progress Thread

        It's time for a new year and hopefully that means new game dev goals. Have you accomplished what you'd hoped in 2016? What do you hope to see done a year from now? Or if that's too much to think ahead - in one month? Let us know how it's going!
  2. mlogan

    January Goals & Progress Thread

      Happy New Year!! (almost)   2016 is almost upon us. How was 2015? Did you reach your goals? What do you hope to accomplish for 2016? We'd love to hear your plans for a brand new year!
  3. VideoWizard

    January Goals & Progress Thread

    Looks like it's that time again- time for a new goals and progress thread! So it looks like January is up next. January can still be a tough little month with New Year's resolutions, post-holiday obligations, and of course the return to colleges and schools. On top of that, it is the coldest...

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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