I need that when event A passes close to event B, event B behaves differently.
Specifically, event B is fixed, and A is an event that only travels one route. When the distance between A and B (the hypotenuse of the triangle formed by this distance and the coordinate axis) is less...
Hello, I was wondering if anyone had any advice or sources on translating scripts, specifically from Ruby to JS. Things like tutorial videos, a simple guide on where to start translating, or a list of function equivalents and the like would be extremely helpful.
I've dug around for a while to...
I'm currently looking for a plugin for RPG Maker MV which allows for on map turn based battles.
Victor made something similar for RPG Maker VX Ace, but I haven't been able to find anything similar for RPG Maker MV.
Greetings. I'd like to apologise beforehand, since English is not my mother tongue and I might misspell a couple of things, but I hope you will anyway understand the issue I'm about to expone.
I last used RPG Maker MV (OS X) back in April this year, 100% legal (Steam), and didn't come across...
Hi, I just came back to a project after a hiatus and my MV updated and it reset
the edits I made to the .js to remove the "unique enemy names (A,B,C,D) etc for duplicate battlers
Now for the life of me I cannot figure out how I got rid of them the first time.
I've removed "...
Hello Guys Im very new here an i hope i get some help, thanks at this point and sorry for my bad English.
Okay First i Show you a Picture that i create with Gimp it shows only my Idear for my own Battle Sytem.
This is only Conzept art But my system work with Attack Circles based on a Grid...
Apologies if this has been answered elsewhere but I couldn't find it...
I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do.
From within a plugin I would like to have a part that basically does this:
if user has state (x)
Hi guys !
I try my game on android device, everything work perfectly exept 1 :
I saw something about NodeJs or i don't what, but i'm not expert so i don't know if someone fix this or if it's not possible ?
If someone can help me, i'll be glad !
Hello guys! First post here,
Anyways I was trying to make a fire shield state that has a chance to add burn to attackers.
In these forums I've found this code I'll include below that allows me to add burn to attackers, however I don't want it to happen every time.
<Custom React Effect>
I was trying to find a microphone detection plugin where, whenever a player makes a sound, it could alert enemies nearby to the player.
Gives a sense of realism.
There was a thread that had something similar but the post was old, and the answer that was provided was speculation. where I need...
This is in relation to a very similar thread of a card game battle plugin lagging and not working as advertised. So you may be wondering why another thread, well quite simply I'm looking for support in terms of how best to optimize Java scripting and how to optimize said plugins.
So what i am doing is trying to create a custom editor in game for making maps with the possibility of making a mod support system. however the main issue is the Map.json files, how are they structured?
Here is what i have been able to figure out on my own;
through messing around with values...
So I'm sure this is a simple thing, and I've looked through other plugins to see if I could figure it out, but I must be missing it because I can't see what tells the code to run only once called via a plugin command?
To make sure I'm clear enough, basically, I'm writing a card mini-game, and...
Hello internet friends
can I please have some help with my stealth code
I am super new to rpg maker mv and have never used Java script before
I am enjoying adding a little stealth level to my game
I am mainly copying these cool tutorials even tho they are for vx ace and I am using
So I've changed the display size of my game and everytime I need to create a new map I have to manually upsize it to be the minimum requirements, which isn't awful but I have 100's of maps to make lol... Is there a way to change the default 17x13 to new numbers... I'm guessing it's somewhere in...
So basically I want a skill to do 10% more damage if the enemy it's attacking is poisoned.
None of the formulas do anything and I'm not sure if this is due to a plugin inhibiting it or my own negligence in finding the problem?
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!
I just realised that the reason behind me not being able to make a game may be the lack of my original resources. I just dont like the look of MV faces and sprites, lol. Guess I will have make my own art.