I am mostly a beginner at writing code but I can usually fudge my way through simple things. I'm hoping some of you here can help with what I am trying to do.
From within a plugin I would like to have a part that basically does this:
if user has state (x)
Hi guys !
I try my game on android device, everything work perfectly exept 1 :
I saw something about NodeJs or i don't what, but i'm not expert so i don't know if someone fix this or if it's not possible ?
If someone can help me, i'll be glad !
Hello guys! First post here,
Anyways I was trying to make a fire shield state that has a chance to add burn to attackers.
In these forums I've found this code I'll include below that allows me to add burn to attackers, however I don't want it to happen every time.
<Custom React Effect>
I was trying to find a microphone detection plugin where, whenever a player makes a sound, it could alert enemies nearby to the player.
Gives a sense of realism.
There was a thread that had something similar but the post was old, and the answer that was provided was speculation. where I need...
This is in relation to a very similar thread of a card game battle plugin lagging and not working as advertised. So you may be wondering why another thread, well quite simply I'm looking for support in terms of how best to optimize Java scripting and how to optimize said plugins.
So what i am doing is trying to create a custom editor in game for making maps with the possibility of making a mod support system. however the main issue is the Map.json files, how are they structured?
Here is what i have been able to figure out on my own;
through messing around with values...
So I'm sure this is a simple thing, and I've looked through other plugins to see if I could figure it out, but I must be missing it because I can't see what tells the code to run only once called via a plugin command?
To make sure I'm clear enough, basically, I'm writing a card mini-game, and...
Hello internet friends
can I please have some help with my stealth code
I am super new to rpg maker mv and have never used Java script before
I am enjoying adding a little stealth level to my game
I am mainly copying these cool tutorials even tho they are for vx ace and I am using
So I've changed the display size of my game and everytime I need to create a new map I have to manually upsize it to be the minimum requirements, which isn't awful but I have 100's of maps to make lol... Is there a way to change the default 17x13 to new numbers... I'm guessing it's somewhere in...
So basically I want a skill to do 10% more damage if the enemy it's attacking is poisoned.
None of the formulas do anything and I'm not sure if this is due to a plugin inhibiting it or my own negligence in finding the problem?
So, I use a lot of scripts in my game, that have more than the very limited 12 script lines.
Now I wanted to know which of these two options is the better practice?
Hello. Im not sure exactly where to post this question, so apologies beforehand if wrong forum. Im working on some project that may involve some parallax images. If I place a small parallax image on a map, it will repeat itself, as expected. Is there a known way to make the parallax image...
Is there a method or a function in the RPG Maker built-in methods/functions that will return the inventory items in the correct order which they have been picked up?
$gameParty._items seems to just sort the items by database ID.
I know an array could be used for this but that would...
Is there a plugin that can save common events when transfering on a different map?
I have the following situation:
- player transfer to shop
- player transfer back to map
Instead of continuing the red parts above...
Hi, I need a script or plugin capable of playing a bgs during a pretitle movie (Used HimeWorks Pretitle Events), continue through and play during the title screen, but stop when the game is actually started. I found another script here that allows this, which I put in my title plugin...
I'm seaching the forums and google up and down to find a working script command for moving events with a parralel process common event.
What does not work in my case is everything with " this. ". Because I absolutely need the script call to be in a parallel process.
Hi, so I'm using the YED plugin here: https://raw.githubusercontent.com/suppayami/yami-engine-delta/master/build/SkillShop/YED_SkillShop.js
When I get to the skill shop, I want skills for purchase only showing up for certain members. For example, I have a white mage. Only my white mage should...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.