java script

  1. Aura_Gamer

    My custom plugin error: x is not defined

    Hey! I'm new to this forum, I was making my own js plugin for making a custom title screen. Everything was going fine but I don't know where but I got this message:- Reference error: x is not defined :( Steps to reproduce the problem: 1. Create a blank project. 2. Create some splash screen with...
  2. Yulia

    Common event menu command.

    Is there a way to create a small plugin that only adds one new command to the menu that will call a common event?? I only need this one function so I don't want to use any complicated plugins like Yanfly's if it's possible.
  3. Stat Growth On Kill State

    Hello, I haven't made too many posts here and wouldn't be surprised if I missed an existing thread for this, but I was wondering about how to go about making a skill that does the following: -Upon using this skill, the actor gains a state called "Furnace" until the end of combat. While Furnace...
  4. Noct

    Making sure I'm not loosing my mind here.

    Hey everyone! Normally, I never really post help topics because I would usually figure everything out myself. Coming from VX Ace and using MV finally. (I bought back in 2015 as a pre-order). I took it upon myself to finally dive into JavaScript. Having coded a lot in Ruby before (RGSS3's...
  5. Yulia

    The right code for a script call

    Hi! Programming for me is like some alien language so I need some help with script calls. I want to create a common event that will check if an event with id "1" is close to the player (it's a common event because I need to check this on several maps). I've found two versions of a script call...
  6. Rook47

    Orange Green Works (Need Help)

    Hi so i am trying to use orange green works and green works by Huddell to incorporate steam achievements I have everything in the right spot and have the script enabled for the event. Here are some screen shots to show what i got Lib folder...
  7. Flicker789

    How to include/show variables from Plugin into ingame?

    Hi guys, so I managed to create an "test.js" file. In this JS file, I have a function "function go(){ var test = "message";} My problem now is, I don't get it how can I show this content of my variable "test" ingame? Example: Hello $test how are you today? How can I print or show this...
  8. Ok no clue whats wrong with Yanfly Animated sv enemies plugin

    So I been having this very nice fight where you fight a character and its very intensive. Most are unable to beat this fight (You don't die but there is one heck of a reward if you win) and sadly it looks like the SV animated is no longer working. I tried turning off everything but the core...
  9. ougitou1

    Disabling the onclick method..

    hello all first here I was wondering, er better yet I have a question, is is possible to disable the onclick method temporarily for a certain method for a window? See I have a certain menu that I’m making and it needs to have the default cursor but without the clickability. I’d like to disable...
  10. Yitzi Litt

    Give actors hp at start of battle?

    How would I go about making actors gain a set amount of hp at the start of any battle?
  11. Yitzi Litt

    run code on save-file load

    How would I make code run as soon as one loads any save file? Thanks!
  12. Help with Yanfly Enhanced TP plugin

    I am using a custom menu for my game i completely don't have a use for the skills menu. So i wanted to know if i could make the TP Mode option not appear in the skills menu and rather just make a custom menu option using Yanflys Main Menu Manager. Alternatively I would also just hide my skill...
  13. Zireks

    Looking for specific functions

    So I've started making a plugin-in for MV called the MathClashSystem. What I want it to do is this: When a player selects the Magic tab in the battle menu (Titled Mathamancy instead of Magic) instead of displaying spells it displays a randomly selected question from a predetermined list based...
  14. Zireks

    How Do I Implement JavaScript into MV?

    So I'm new to using RPG Maker and recently got MV on Steam. I know that this version of the software uses the JavaScript coding language to make personal battle scripts so after learning the basics I've started to code the stuff I need. However I've ran into a problem. Let me start by...
  15. Alemismun

    How do you load the JS?

    First post yay (`・ω・´) the steam forums kept giving me an error when I tried to post or reply so I'm here... Alright, so I followed a tutorial that told me to go to the script editor and past the JS code in there so I could use it for my event. And uhhh, after I did it when I went to edit the...
  16. Indsh

    Applying Wait

    I'm using a show animation script $gamePlayer.requestAnimation(8); And I would like it to wait until finished. In the script calls it shows this.setWaitMode('animation'); I have tried a few things but don't know how to apply this practically. Any help would be appricated.
  17. Yitzi Litt

    "If statement" for switch on?

    Hey! How would I write an "if statement" in javascript that runs if a switch is on or not? It would be in the "rpg_objects.js" file. Thanks! -Yitzi Litt
  18. Indsh

    Button Input

    This is stright of the script call sheet from the forum and I can't get it to work for the life of me. if(Input.keyTriggered("t")){ var xPos = $gamePlayer.screenX(); var yPos = $gamePlayer.screenY(); $gameScreen.startZoom(xPos-20, yPos-30, 5, 10); } I got the Yanfly plugin for the button...
  19. Common Event-Based Skill Effects

    Say that I wanted to create a skill that will allow a character to increase another character's ex-parameter or sp-parameter by a value relative to one of their own parameters. I.E.: Character A has 13 agility, and can use the skill to increase another character's evasion by 13%. Then, A levels...
  20. Uranium

    HELP ME - Monster Catching

    Is there a Monster Catching Pluging that doesn't require Yanfly's BattleCore or use of Troops in the data base? I want to use an item so that if it successfully hits an enemy it triggers an actor to join the party. with Each monster triggering a different actor to join.

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