I was trying to find a microphone detection plugin where, whenever a player makes a sound, it could alert enemies nearby to the player.
Gives a sense of realism.
There was a thread that had something similar but the post was old, and the answer that was provided was speculation. where I need...
The attached file is the plugin I'm using. I want to add plugin logic so that i can show/hide or enable/disable the plugin with a plugin or script command. I have no knowledge of java and would love some help. Thanks!
Hi, I've managed to get some of previous work about my personal album window, but now I'm stuck at this problem:
how can I change the names of the cards into images?(the command list button will represent every image of single card, for those unknown instead will be shown card back.
I'm getting ready to release my game in about a month. I want to have add-on content (weapons, outfits, items) that are on the game from day one, but won't be available to the user until later dates.
For example I might have a Halloween themed outfit available on Halloween. This way as time...
i must create personalized skill menus for every character, one is with sword skills, one with bow, then i could adapt this new menu to the items and other, someone already have or could create a dynamic menu...
I tried out the code from the libra tutorial and either nothing would happen. or If I redid it in a new project it would say, "It had no effect". So is my plugins out of order or is something conflicting? Here is the plugin list.
Is there a plugin that can save common events when transfering on a different map?
I have the following situation:
- player transfer to shop
- player transfer back to map
Instead of continuing the red parts above...
I used .push() for a card drawing skill system before.
But when I try to do something similar and store movement commands (numbers) inside an array then I get ".push()" is not a function.
What did I do wrong? I just do not see it:
So, I'm trying to adapt http://yanfly.moe/2016/05/28/tips-tricks-auto-life-rpg-maker-mv/ to deal damage to all enemies instead of reviving the character, however I'm not proficient at Java at all, so, I hope I can get some help.
Here's the code/notetag:
<Category: Bypass Death Removal>
So, I would like to combine SumRndmDde's http://sumrndm.site/menu-status-customizer/ and yanfly's http://yanfly.moe/2016/02/13/yep-70-absorption-barrier-rpg-maker-mv/ in a certain way.
I would like to make a seperate gauge in the status customiser, where the current value shown would be the...
Hi there, so I'm begginer in RPG Maker and java code, and usually I find the solution of my problem but with this problem I'm lost ~
So, I use Yanfly Quest journal plugin, and when I want click on "Complete" window I have this message from java.
I download the plugin in Yanfly website ...
So I just booted up RPG Maker MV to resume work on my game that I hadn't touched since before Christmas, and suddenly there's this error every time I load up my Save and attempt to trigger a battle. Now, Battle Test works fine, and so far as I remember, the battle in-game worked the last time I...
MOG's chain command plugin is fantastic, but I was wondering if there was a way to manipulate the inputs that it decides or even make combos that will always happen instead of it's default random inputs.
I made a simple plugin that only has this function:
Okay, so in VX Ace, you could use
$game_self_switches[[map, event, 'self_switch']] = value
to manipulate an event's self switch. For example:
$game_self_switches[[@map_id, 7, 'C']] = true
would change event 7 on the current map's self switch "C" to "On," since in that code @map_id referenced...
Hello fellow designers, coders, and general fans!
Does anyone know how to remove the Max MP (or replace Max MP with Max TP) and luck from the menu and aftermath screen from yanfly's core scripts without leaving blank boxes?
Our game intends on utilizing Tp as if it were mp for the way our...
I wanted to ask you if anybody know's if there is a ABS (Action Battle System) Plugin out there, that is WORKING and get's supported... I have huge problems with Phoenix Kage Desu's ABS. (Which actually is a GREAT ABS!!!)
I get crashes, bugs and even Game breaking Bugs....
I am aware that there is a change save access option, but I want that the save option is not seen on the menu screen.
In RPG VX ace I used to just comment out the add save from the Window menu command. How do I do this for RPG MV?
We're currently developing a horror game which breaks the fourth wall often to freak out the player.
Is there a potential way a character can say the name of the player's PC profile?
So the player doesn't input their name, but the game searches for the PC name and says it.
In the strangest turn of events, my animations now live in the characters folder, and my character images now live in the pictures folder. It's a complicated world, but weirdly a more resource efficient one.
Not being able to do a commission/request after all and having to give back the money is so heartbreaking.
Sometimes I'm just way too eager to help people out and suddenly find myself in a very deep hole because I'm not gonna be able to finish it. I really hope I don't come across as unprofessional to these people and in general. =n="