1. Poppie360

    RMMV Questions regarding maps

    So I am working on a plugin however i am unsure of how to go about a particular thing. I am trying to figure out how the game handles storing map data and loading it, as I want to add functionality to during runtime say...update a tile to become something else. like; To this but in runtime...
  2. KineticDog

    RMMV Pass Parameter When Calling Common Events

    Hi there. I would like to know if it's possible to pass parameters when calling a common events. This could make a lot of work easier. I already know a compromised way of achieving it, which is save the value in a variable first, and fetch it in common event. I just want to know if there is...
  3. goldrat1

    How to have stronger enemy attacks depending on damage taken last turn?

    Hi, RPGMaker Forums! I've recently tried to create a system that would increase the attack damage of a skill an enemy uses depending on the percentage of the enemy's health that was lost in the last turn. Unfortunately, my system causes crashes, and I'm wondering how I could go about doing this...
  4. RMMZ Start Menu Animations

    I am wanting to know if it would be possible to have an animation (with sound effects) play each time the game opens. I dont have the animation yet, but the idea is that there are a lot of screens set up on a shelf. One screen flickers on we zoom in and focus on it. Then then start menu options...
  5. CardeMaker

    RMMV Error in SRD_SupertoolsEngine

    Hi everyone! Recently i was trying to use Supertools Engine in my project, but when i try it, THIS happens So, when i was searching for help, in the internet, because my programming knowledge is ZERO, i notice that a very few other persons had any problem, and nobody had the same as me, i...
  6. nathanlink169

    Reading an Events Comments

    Hi all, This is a feature I've seen in previous RPG Makers, and am not certain if it's possible with MV. Long story short: I have an event. That event has comments in it that I'm trying to read. These comments will be used to determine certain behaviour of my script. Long story...
  7. Assigning variable to actor ID during battle.

    I'm having trouble with assigning variables to an actor's ID during battles. At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing. It works great outside of battles, but does not...
  8. xDRAGOONx

    Creating a dynamic basic attack with Yanfly's weapon unleash and a custom function

    Greetings makers! xDRAGOONx here, bringing you my very first tutorial! This tutorial highlights how I use Yanfly's Weapon Unleash Plugin (which is a paid plugin), as well as a custom function added through a small plugin, to replace the standard attack skill with a modified attack skill based...
  9. Poppie360

    Icon shows up as blank when first loaded

    (explination to above; i had the origonal problem but litterally figured out the issue five minuets after but a new one happened, so i didnt want to make a thread right after i had already made this one.) So when running this code, the icon ends up blank at first, and when you exit out of the...
  10. Poppie360

    How does loading the graphics work in the engine?

    So for the plugin i am creating it would be helpful to know how the engine goes about loading the following; Icons Enemy graphics Tileset graphics Face graphics Event graphics* basically i am trying to figure out what is responsible for loading them so i can just copy the function and make a...
  11. Poppie360

    Help with DataManager.loadMapData?

    So i have been messing around with how MV loads map files, i have come across various functions relating to how map files are loaded, however when trying to make it so the function operates through custom file paths it doesn't work; Anyone have any ideas of how to actually do this?
  12. Poppie360

    How do I draw tile to a window with the TileID?

    Hey, I was wondering how to draw a tile to a window or the screen in general through scripting. (and by tile i mean the things in the tilesets, used for maps and whatnot) I know it seems simple but i cannot figure it out, looking though the code i have found things regarding how characters...
  13. Poppie360

    Questions regarding a mod system I am going to create.

    After having found out how the map file works i would like to ask a few questions and receive help and pointers about my ideas to create a working mod system in MV. I will hide them behind spoilers to save space and organize things nicely. Now the actual use case is for a project i am...
  14. Looking for advanced Jumping mechanic

    Hi everyone, I thought I had posted this in a forum, but I may not have finished the post, I can't seem to find it. Anyway, I'm hoping to have someone create a plugin that will allow my character to jump over events/obstacles, without getting stuck on restricted tilesets (being able to jump...
  15. Lu_

    Blank Window in Scenes Equip, Status and Skill

    I want to add a blank Window to the Scenes Equip, Status and Skill that I can modify it with Luna. Can someone hep me?
  16. Dungeonmind

    How do I get the current save index your playing

    This thread with help anyone who wants to help me. Well the title says it all. I am trying to get the current index using the script call: StorageManager.remove(index); Basically, I am trying to delete the...
  17. basic stealth coding question ???

    Hello internet friends can I please have some help with my stealth code I am super new to rpg maker mv and have never used Java script before I am enjoying adding a little stealth level to my game I am mainly copying these cool tutorials even tho they are for vx ace and I am using I am...
  18. Presente_Indicativo

    Customize Main Menu from javascript

    Hello, I'm Arturo, and I'm new around here. I already have a little bit of experience with javascript . What I'm trying to do is to replace the standard command window with a custom one: I'd like to have selectable png images (New Game, Continue, Options...) on the screen. I tried to study...
  19. stramin

    How to change bitmap/sprite color/saturation/contrast/tint/bright/tone/hue/alpha

    Hi guys, I am looking for a way to change a bitmap or sprite color, anything of these is welcome: color saturation contrast tint bright tone hue alpha blend The following are some of my attempts to paint a sprite: this._toneFilter = new ToneFilter()...
  20. stramin

    Loading bitmap using blt doesn't show until I move

    Hi guys, I am building a Window_Selectable where each item is a picture, but it doesn't show the picture until I scroll the items. This is the "relevant" code: function Window_BestiaryIndex() { this.initialize.apply(this, arguments); } Window_BestiaryIndex.prototype =...

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After hearing Wataten's opening several times and knowing what this anime is about, I don't think I like moe anymore.
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?

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