javascript help

  1. Affecting the actor/battler selection highlight

    Alright, so I'm trying to include a summoning character in my game, which SumRndmDde's Summon Core has made leagues easier to implement. However, I would prefer not to use the side-view battle option, and so have been trying to tweak my setup to work. I'm also using YEP_BattleStatusWindow to...
  2. noelburgundy27

    Need Help for what you call TP Shield

    Hi guys! I could use your advise. I'm working on a TP Guard System. Problem is, I'm at a loss for how to go about it. I'm building it from scratch and borrowing methods from the core mv scripts. What I have so far is this: It's a small script based on my VX Ace version. But with how...
  3. EblyssR

    YEP_Item Core Equipped Item + Luna Engine

    Hello there! Sorry ahead of time, I'm not very good or knowledgable when it comes to coding and technical stuff, but I'm eager to learn! I also hope I posted this in the correct category, took a bit of a gamble but I think this is more a JS (and my idiocy lmao) issue than Luna engine So, I was...
  4. How can i to set variable using variable name in RPG Maker MV?

    Usually to set variable value i use this code: $gameVariables.setValue(3, 4); number 3 is id variable and 4 is value of 3 in RPG Maker MV. can i set variable not by using id variable but by using Variable name in RPG Maker MV? i already try this: $gameVariables.setValue(idItem, 4); but...
  5. Myers & Sparks

    Script snippet please help .

    Been using RPG maker for a while, but let's just saying JS isn't quite my forte. In any case, what would be the best method to look a batch of variables. and return the highest variable? for example I have 3 variables. 1,2,3 with respective values of 5,8,2, What would be the best method of...
  6. Yanfly Element Core: Help with use of Variable JS

    First time posting guys. I'm using Yanfly Element Core and I wanted to use JS Variable call rather than just numbers. So i want something like this... <Element Amplify name: +$gameVariables.value(id)%> I tried doing above but it does not work. Could someone help edit the Element Core JS so i...
  7. Almightypebble

    Possible to disallow actor equipment menu?

    Hey everyone, I just have a quick question about the equipment menu. I am wondering if there is a plugin or a script I can use to disallow a party member's equipment menu to be brought up at all. I don't want to remove the actor's equipment, I just want to not be able to change it in-game. I...
  8. JDevain

    Set the value of a variable "within" another variable.

    Sorry if the title doesn't make sense, I'm not sure how to word it. But here's what I want to do: First set the value of variable 1 to the ID of the current event, like: Control Variables : #0001 Self Var generic_1 = this.eventId() Next, add 400 to variable 1, like Control Variables : #0001...
  9. RTK_1_Core/EnJa States Compatibility

    I am working with the following plugins Core: EnJa: I'm looking for a way to modify the Core Plugin so that the EnJa Plugin is able to identify localized terms for...
  10. Phoenixsylph

    [Problem Resolved w/ Yanfly doodads not saving, Was a PC issue.] [Will report for removal]

    Just test on hand, an actual file of something I was working on as well as a brand new file. I show the folders, everything is where it needs to be places, File paths, ect. The new game file I have it in is here [the second one I tested, with just the neccessary plugin files in use.]...
  11. Is there a javascript command that opens the formation window?

    I'm rather new with javascript, having only worked with it on this engine. I'm trying to add the ability to change your formation in battle, exactly like you would outside of battle. I've got to the point where "Formation" is a select-able option in battle, but I can't figure out how RM:MV...
  12. YEP_BuffStatesCore... what's wrong with this notetag?

    EDIT: no longer necessary
  13. More help needed - Stacking Passive States/Attach Augments JS Help

    Hello All, I am trying to stack passive states using Yanfly's Buffs and States Core and Auto Passive States. I am making a play off of his "Regen Scroll" video, and instead of HP Regen I want to give the player Crit Rate Up (but HP Regen is coming soon :P). I also want the player to be able to...
  14. Help with an elemental resistance plugin?

    Hey all! This is my first post on these forums so I hope I'm in the right place. In my game, you have to learn each of 6 elements as you progress through the game. In the style of Pokémon or Rock Paper Scissors, each element has elements that it's effective or ineffective against. As the player...
  15. gambitben

    Take 50% damage when evading

    Hi everyone! So I've been trying to solve this really hard and I can't figure it out on my own. I want to change the way evading an attack is handled. I want the battlers to take 50% damage when they evade an attack. How can I achieve this? Thank you in advance!
  16. noelburgundy27

    I Need Help Converting a Few Simple VX Ace plugins for MV

    Trust me, the form of the scripts themselves are kinda easy, but re-discovering JS is kind of making my head go bonkers when I've worked with RGSS3 for so long. Anyways! I have trouble trying to figure out how to convert RGSS3 to JS for MV without a better idea of the structure for the engine...
  17. Yulia

    The right code for a script call

    Hi! Programming for me is like some alien language so I need some help with script calls. I want to create a common event that will check if an event with id "1" is close to the player (it's a common event because I need to check this on several maps). I've found two versions of a script call...
  18. I need help making (sort of) specific IF statements for Battle (RMMV)

    Hello! I was told to ask my questions here, and not completely rely on the steam forums. So I'm making a game with a complicated mechanic. If a character is hurt, a bulkier character will jump in front of them and take damage for them. Sort of like the whipping boy skill in Dragon Quest 9. The...
  19. Virage_Detoldev

    Problem with delay on drawText on a Bitmap

    Hello everyone, how are you? I would like someone to help with something. I tried to understand how the creation of the status window works on the menu and I could not, so I decided to create a mask, leaving the windows invisible and using the index of the members to display pictures and etc...
  20. How to call which command a cursor is currently over

    Hi, I'm trying to create a custom game menu, but I've run into a challenge that I haven't been able to solve myself: How do I call which command a cursor is over. Right now I have a menu consisting of multiple screen. What I want is one window to list multiple commands, and the other to...

Latest Threads

Latest Posts

Latest Profile Posts

We are truly intellectuals.
Without using violence without weapons

I got a Sword.
I got an Axe.
I got two Swords.
Nothing to see here, just walking with my dog.
I haven’t worked on my game in a while. Tomorrow might be the day.
*squeals* :kaoblush:

I've been experimenting with improved memory management again, which allowed me to include items to increase player path length. These are both 44 grid spaces long, and stable. :LZSexcite:
I FINALLY DID IT! 5 years making my very first game and I just officially released it on STEAM..... OMG..... I can say I finished a game! The feelings!!!!!

Forum statistics

Latest member