javascript help

  1. Iliketea

    Running common event when state runs out

    Hi there, I am trying to have a common event run once a certain state is either removed or runs out. I am using Yanflys Buff and State core for the custom remove/leave effect notetag but the way I set it up doesnt work. Since I dont know javacript I have no clue what is wrong. <Custom Remove...
  2. Hetherton

    Calling from an external JS file?

    Hi there, sorry if this isn't the right place to ask this The RPG Maker MV Script event command only gives a certain (and rather short) amount of lines. Whilst this can be circumvented by writing most of the code in a single line, this makes editing it (say, for bug fixes or additions) a hassle...
  3. How to check if Window_ActorCommand is open

    Hey guys! I wondering what script I can use to check whether or not Window_ActorCommand is open? I've tried everything but I'm not very good at javascript.
  4. Dirge

    Check to see if a skill's target has a state (Yanfly plugins)

    Because I can't seem to stop needing the forum's help... I am using pretty much all of Yanfly's plugins - this question focuses on his Battle Engine and Element Core. I want to build a skill that checks an enemy for state A, and if they have it, adds element A to the skill, otherwise it checks...
  5. C7A7L7V7I7N

    Sprite button script help

    So, I've been watching SoulPour777's Sprite Button tutorial: . I am using this as a basis for writing a script which enables sprite button commands in the battle scene (intended for touch screen), and removing the default windowed command system. At first: everything was going great! I had the...
  6. C7A7L7V7I7N

    Script changes not showing up in my project

    I have encountered a major problem in the development of my project: I was making a plugin which enables sprite buttons to activate skills (in a battle scene). After some success I started having to experiment a little (within my own script only) to try make my buttons to work the way intended...

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