Just test on hand, an actual file of something I was working on as well as a brand new file. I show the folders, everything is where it needs to be places, File paths, ect.
The new game file I have it in is here [the second one I tested, with just the neccessary plugin files in use.]...
Version: 0.1 - BETA
License: Not yet defined why it is being tested.
There are three types of events for conditions with keyboard buttons:
When you press the key, if holding the command will not repeat...
is there a plugin that replicates the press turn phases?
I am more looking for system like shown below in this VX ace video :)
If anyone could point me in the right direction that would be great!
I'm mainly interested in the group turn icons phases.
Hello, everyone! I'm currently using Large Choices by HimeWorks/@Tsukihime in an attempt to create a version of the poem writing mini-game from Doki Doki Literature Club, which you can see an example of here:
By altering rpg_windows.js and adding the following code:
As well as altering the...
I'm just going to preface this with a warning that I'm pretty newb at JS (and any scripting, really).
So, I've set up (outside the plugin, in the class sheets) that each class' MHP at level one is equal to 2x their DEF parameter. My plan is for each actor's (each of whom has one class, and...
Hi, I am currently working on a plugin, and i am facing some problems trying to understand how
My code is inside a plugin command:
How to script a wait for...
I just read the thread We need a guide to MV's base scripts that @Wavelength started. I agree with the topic of the thread and want to start a poll about it. I've got @Wavelength 's permission to do so.
Having MV's base script documented will help a lot of people, programmers and non...
Driftwood Gaming – PlaceAnimation
Driftwood Gaming Plugins – PlaceAnimation is to be used with RPG Maker MV...