javascript support

  1. EHCB

    Getting the currently displayed stepping frame of an event

    Hello! I have some events that I want to behave differently depending on which image is chosen for them in the editor It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple...
  2. Phoenixsylph

    [Problem Resolved w/ Yanfly doodads not saving, Was a PC issue.] [Will report for removal]

    Just test on hand, an actual file of something I was working on as well as a brand new file. I show the folders, everything is where it needs to be places, File paths, ect. The new game file I have it in is here [the second one I tested, with just the neccessary plugin files in use.]...
  3. Help with an elemental resistance plugin?

    Hey all! This is my first post on these forums so I hope I'm in the right place. In my game, you have to learn each of 6 elements as you progress through the game. In the style of Pokémon or Rock Paper Scissors, each element has elements that it's effective or ineffective against. As the player...
  4. Nantas

    HUD Maker (SRDude) - javascript eval

    Hello everyone ! I am using SRDude's HUD Maker plugin and I wondered how to make a bust appear only when it's one actor's turn. This eval is correct and helps me to make appear the first character's bust : SceneManager._scene._statusWindow.visible ? SceneManager._scene._statusWindow.index()...
  5. Speedvore

    [SOLVED] Conflicting Plugins: Word Wrap & PictureCallCommon

    I am having an issue specifically with Yanfly's Message Core and triacontane's PictureCallCommon plugins working together. When both plugins are being used, Word Wrap does not work. What the Issue looks like: How to Recreate the Issue in the Demo Project: Test Play the game. Click on the...
  6. Pheryus

    Weird Interaction in Event Stop Follow Player - JS

    Hi. I'm trying to control the "enemies" events to follow the player under specifics circunstances using js. This function is called in the updateScene function from the Scene_Map and the events have their autonomous movement "Fixed". I use the _chasePlayer to set the events to follow the...

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On the plus side, if all this rioting sparks another Covid outbreak... I will have a whole lot of time to work on my game. Not exactly how I wanted to get that time, but hey I'm a glass is half full... of RM kind of guy. :LZSwink:
A video once in a while won't hurt.
Have a craving for a Nesquik milkshake. No idea why. Haven't had one since I was a kid. lol. I remember them kinda tasting nice, but also leaving a lot of nasty powder at the bottom of the cup.
The more I think about it, the weirdest part of going to work post-virus will probably be getting used to seeing my coworkers' mouths again. :LZYshock:
I think one of my weirdest realizations is that my speed of game development would probably be about the same if I *didn't* work a full-time manual labor job.

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