Yo!
I am trying to add an animated svbattler to the menu screen but have only managed to add a non animated sprite. I have looked into "SRD_AltMenuScreen_BustSelect" to try and reverse engineer and see how he did it but.. I am a beginner at coding and it may take me weeks to fully understand...
The plugin currently forces you to use the X key or right mouse button. There's currently no way for you to change the specific key used for Olivia's Skip Cutscene plugin. However I would imagine that it is more than possible. Although I don't know how myself due to not knowing how to write...
Hello! I have some events that I want to behave differently depending on which image is chosen for them in the editor
It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple...
Just test on hand, an actual file of something I was working on as well as a brand new file. I show the folders, everything is where it needs to be places, File paths, ect.
The new game file I have it in is here [the second one I tested, with just the neccessary plugin files in use.]...
Hey all! This is my first post on these forums so I hope I'm in the right place.
In my game, you have to learn each of 6 elements as you progress through the game. In the style of Pokémon or Rock Paper Scissors, each element has elements that it's effective or ineffective against. As the player...
Hello everyone !
I am using SRDude's HUD Maker plugin and I wondered how to make a bust appear
only when it's one actor's turn.
This eval is correct and helps me to make appear the first character's bust :
SceneManager._scene._statusWindow.visible ? SceneManager._scene._statusWindow.index()...
I am having an issue specifically with Yanfly's Message Core and triacontane's PictureCallCommon plugins working together. When both plugins are being used, Word Wrap does not work.
What the Issue looks like:
How to Recreate the Issue in the Demo Project:
Test Play the game.
Click on the...
Hi. I'm trying to control the "enemies" events to follow the player under specifics circunstances using js.
This function is called in the updateScene function from the Scene_Map and the events have their autonomous movement "Fixed".
I use the _chasePlayer to set the events to follow the...
A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again.
Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser!
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