javascript support

  1. RMMV Please help... scripting is not my forte...

    So I have this idea but no idea how to implement it into my rpg maker mv project. I have this roguelike project in the works and in it I would like to apply a plugin command to call a random path/map generation into a scene using events. Similar in nature to slay the spire and its unique path...
  2. RMMV Make an "Input Number" window but with Letters??

    Hello. For my game, I have this door that needs a word in order for you to unlock it. I am currently using Name Input Processing in order to do that, but I don't like its design, and wanted to implement the Input Number one, with the only difference being: instead of numbers, you'd choose...
  3. arcanaXI

    RMMV MOG_ChronoEngine: Adding a new battle mode

    I've been looking through the code but I can't figure out how it handles switching between its two battle modes and the code that sets each mode up. If possible I'd also like to check for another script to have it handle the battle mode code as it already has the system I want to implement. Can...
  4. Uranium

    RMMV [SOLVED] Yanfly_MusicMenu: Close menu + Keep playing music

    Hello, I am trying to make it so.... When I click on a song to play with-in the Yanfly_MusicMenu, I would like it to close the menu and keep playing the current song. Is there anyone who can help me achieve this function? 1. Close menu when clicking on a song. 2. Keep playing music after the...
  5. Aceinfurno

    How does RMMV actually handle and process Characters, Classes, and Skills?

    I'm just getting into using RMMV and I have a bit of background in programming to build from, however I'm having a bit of trouble understanding how the RMMV JS code actually function and interact with one another, and I can't find many resources that actually cover this. The project I'm working...
  6. RMMV AnimatedSVBattler in Menu Screen

    Yo! I am trying to add an animated svbattler to the menu screen but have only managed to add a non animated sprite. I have looked into "SRD_AltMenuScreen_BustSelect" to try and reverse engineer and see how he did it but.. I am a beginner at coding and it may take me weeks to fully understand...
  7. RMMV Olivia_SkipCutscene js key change

    The plugin currently forces you to use the X key or right mouse button. There's currently no way for you to change the specific key used for Olivia's Skip Cutscene plugin. However I would imagine that it is more than possible. Although I don't know how myself due to not knowing how to write...
  8. EHCB

    Getting the currently displayed stepping frame of an event

    Hello! I have some events that I want to behave differently depending on which image is chosen for them in the editor It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple...
  9. Phoenixsylph

    [Problem Resolved w/ Yanfly doodads not saving, Was a PC issue.] [Will report for removal]

    Just test on hand, an actual file of something I was working on as well as a brand new file. I show the folders, everything is where it needs to be places, File paths, ect. The new game file I have it in is here [the second one I tested, with just the neccessary plugin files in use.]...
  10. Help with an elemental resistance plugin?

    Hey all! This is my first post on these forums so I hope I'm in the right place. In my game, you have to learn each of 6 elements as you progress through the game. In the style of Pokémon or Rock Paper Scissors, each element has elements that it's effective or ineffective against. As the player...
  11. Nantas

    HUD Maker (SRDude) - javascript eval

    Hello everyone ! I am using SRDude's HUD Maker plugin and I wondered how to make a bust appear only when it's one actor's turn. This eval is correct and helps me to make appear the first character's bust : SceneManager._scene._statusWindow.visible ? SceneManager._scene._statusWindow.index()...
  12. Sarena

    [SOLVED] Conflicting Plugins: Word Wrap & PictureCallCommon

    I am having an issue specifically with Yanfly's Message Core and triacontane's PictureCallCommon plugins working together. When both plugins are being used, Word Wrap does not work. What the Issue looks like: How to Recreate the Issue in the Demo Project: Test Play the game. Click on the...
  13. Pheryus

    Weird Interaction in Event Stop Follow Player - JS

    Hi. I'm trying to control the "enemies" events to follow the player under specifics circunstances using js. This function is called in the updateScene function from the Scene_Map and the events have their autonomous movement "Fixed". I use the _chasePlayer to set the events to follow the...

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