1. RMMV Skill Tree on Main Menu

    What would be the javascript code for the skill tree (I'm using Felskis Skilltree)? I want to add it to the menu through YEP_MainMenuManager since it's not showing up.
  2. Master_Bronze_Elite

    RMMV YEP_SaveCore Help

    Currently, the plug-in allows you to change the Y position of your party but not the X position (from the plug-in editor). Does anyone know which line of code I can change to allow me to change the X position of the party display? My game only has 1 character, (as of now,) so I would like them...
  3. mattvalentine

    Adding an extra command in Yanfly Class System window

    Hi! I am currently using Yanfly class change plugin: ^ So this is the default look of the Class window in the game. I was wondering... Would it be too hard to ADD another command among the [Schema] [Secondary Schema] [Learn Skills] and [Finish]? More specifically, I want to add some sort of...
  4. Uzuki

    RMMZ How to make multiple at a time per item for Visutella ItemCraftingSystem Plugin?

    So I've recently moved over my MV project to MZ and one of the things that I really want to keep but have troubling translating is this javascript code I had for Yanfly's Item Crafting that allowed me to make multiple of items per item crafted: ---- <Custom Synthesis Effect> var Pistol Rounds=...
  5. RMMZ Transporting Player without being on Scene_Map

    Hello, thanks for taking the time to look, I am trying to make a debug menu in which the player can transport between all maps and then change positions accordingly, I've been able to display the maps, but when I try to transport the player it only seems to update when Scene_Map is open, but I...

    RMMV Uncaught SyntaxError: Unexpected token �

    I've had to put my game on ice for a few years due to other obligations. Version is MV 1.5.2 Just getting back to it now, and I have some strange issue when I attempt to play test it, I get the following error right off the bat. If I zero in on the contents of the debugger, I see the...
  7. KevinFrost

    RMMV Append Letter to Hero Name

    Hey everyone! I've been searching all over and can't seem to find any post or plugin that has anything to do with this. It might sound like a weird question, but it has a purpose: In a game I'm making there's a hero that has no name when he joins your party. As you play through his storyline...
  8. RMMZ Getting all Events in a Map

    Although, I've figured out a majourity of what I need, for some reason whenever I try and call $ it always returns back null I've made a simple script const filename = "Map%1.json".format(mapId.padZero(3)); if (!vendorArray[filename]) { vendorArray[filename] =...
  9. RMMV Need expertise with UI rendering

    TLDR: Does anybody know how do draw multiple cursor selection in a Window_Selectable? Long version: So I am currently writing my own equipment system. One feature it has is that some pieces of equipment can occupy multiple equipment slots. (I also have custom equipment slots) So e.g. a hazmat...
  10. RMMZ Displaying Item and Item Amount using Window_ItemList

    Hello, I know this question is really specific but it has honestly been a pain in my back for a while. I've made a Window to display Items that the player can interact with, the details aren't that important, these items should have values, similar to the Player's Inventory, which the player...
  11. Show Random Skills in Battle

    Hello everyone, I have a problem with my game, I would like the skills that appear in the battle skills window to be random and each turn to update, something like a hand from a deck, each turn shows different skills from the player's deck. I think it can be done with javascript just by...
  12. ThreeSixNine

    RMMV using drawText() in Yanfly Common Event Menu

    Greetings makers! I am running into some issues while working with Yanfly's Common Event Menu. I am using a couple different Yanfly plugins to show various information in a custom menu; YEP_MessageCore, YEP_MessageEvalText, YEP_CommonEventMenu, YEP_X_CEMSetupPack2. -NOTE- YEP_X_CEMSetupPack2 is...
  13. RMMZ Adding a pointer on Selectable Window.

    Could someone please help me with making a custom pointer, similar to the game Omori's title screen and menus. I have managed to space the buttons out and have been able to find where the overlay for the buttons is created which is under Window_Selectable.prototype._refreshCursor = function()...
  14. DarkSearinox92

    RMMV Yanfly Save Core - Autosave - Option Core

    Hello @Yanfly Sorry if i disturb you here, i want to inform you that the code that you provided in the expansion script AutoSave for Save Core, for add the function in the Option Menu, it simply doesn't work :( I read some thread from people that ask the same thing, but nobody replied. Can...
  15. Bakaboiii

    RMMZ List of JavaScript classes/key words/etc

    I wanted to know if there is a list of classes/keyl words/etc that people use when creating plugins. I am new to JavaScript and know about a lot of the basics but everyone keeps writing things that seem to be similar and a lot of keywords seem to be the same. Is there a list of those? I just...
  16. Speedvore

    RMMZ [Solved] Random Variable Range

    I'm working on a custom battle system, and I'm looking to make an attack that deals damage between some random numbers. I have the base attack value that I'd like to base these numbers on stored in variable 30. Currently, I'm trying to store this new random damage value into a new variable...
  17. RMMV How to prevent $gameMessage.add() texts from stacking?

    Let's say I need to make two characters talk via plugin function (not via script call). for example, the code is this: $gameMessage.setFaceImage('Actor1', 1); $gameMessage.add("I love pudding!"); $gameMessage.setFaceImage('Actor1', 2); $gameMessage.add("I hate pudding!"); I need both of them to...
  18. Sir_Titas

    RMMZ tone js synth powered music engine with compatibility for mz variables and switches

    Hey guys I have a plugin request that might be a bit out there, because i could not find any results for it on google or makerdevs. What i want to do is completly ignore mz's base music system and use tone js ( to have a dynamic synth powered music system. I have one...
  19. Speedvore

    RMMZ [Solved] Need Help with Storing Values within an Array Variable

    I'm working on making a custom battle system that uses character friendship points to determine various mechanics. I'm currently having trouble efficiently tracking these friendship stats between characters. The game I'm working on is planned to have tons of playable characters, much like Chrono...
  20. DawnStar

    RMMV How to get what Scene or Window is currently shown

    Topic, I need a way to check which windows are being shown on screen, using javascript, ideally with a function that returns a boolean value, or maybe an array with the scene stack, so I can use this on some conditions for a custom HUD. Something like: // NOT actual code...

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I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
Surprisingly useful and thought provoking
Working on animation. Trying to see if I can apply it meaningfully to my games!

working on the sprite for Devali <3

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