Hey! I'm using YEP_TargetCore and I need help on making a <Custom Target Eval>. I want the skill to affect all alive allies if the user has State 134. However, if user hasn't got State 134, the skill will affect a single alive ally.
Title: Items Usage Conditions
RPG Maker MV: 1.5+
RPG Maker MZ: 1.0+
"Help" languages: English, Russian
I am following the tutorial from @gamedev-js from the bottom of the thread here https://forums.rpgmakerweb.com/index.php?threads/how-to-deploy-rpg-maker-mv-app-to-universal-windows-platform-uwp.86203/
I am using the WinJS template to create a UWP for Xbox in VS 2017. I added the lines to...
In Ruby I know that a local variable can be used inside any method and need to be passed to another method as an argument.
The same happens in C, C++...
Currently, I am experimenting with JS notetags and I try to figure out which one I need to do the thing I want to do. I have an item which has no effects directly in the RPG maker engine, but is supposed to have effects inside a JS notetag, so I have full control over what's happening.
My current problem is the following: I want that an Item does make the following things when being used:
First, it reduces TP by the TpCost of the item (notetag).
Then, it increases the MP, HP and EXP by the associated value that is saved in the notetags.
Now I tried it out, but nothing really...
In our game, we have specific places to save the game and other places to load the game.
I am trying the edit the Save/Load scene because I want to limit the options depending on the load restrictions.
I am writing something wrong in the lines below...
I have wrote some custom code to change the font size in specific windows... See my screenshot below. But for some reason, it isn't changing the font size of the MP cost. Any ideas what I need to do to target that font size too?
Code I am using...
Currently, I am thinking about making a plugin for the replacement of the exp formula, however, I have no clue how to search the stuff that I need. What I would need is a guide of how does the formular work, how do level ups technically work and what I need to do to replace the EXP formular with...
I'm trying to create a function within my plugin to distribute a given numeric value among an array with variable length.
In addition, each array element may not exceed a given limit.
This is for my MV project, however the function itself has nothing to do with the engine, hence why I posted...
Hello folks, I'm green as in "my account isn't editable yet" so I don't have an Avatar yet. But nice to meet you all, I'm crow. I like making stuff, I'm a 2k3 veteran, did about three games that are as far as I know are lost to time. (thank goodness) and now that I'm learning how to code, and...
It's free, so don't be shy and give it a try.
This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot.
As you probably noticed from my other threads, i am currently working at a Plugin and i actually make good progress. Now I want to utilize the named capture groups, because of how it makes it easier to extract the information I need from the notetag.
Unfortunately, i wasn't able to find out how...
someone knows an RPGMAKER MZ script to modify the size of the dialog and decision window?
I plan to make a game that used 32x32px or 16x16px in the size of the tiles; So I had to change the screen resolution to 640x360.
As much as I search in the forums, they only mention things about...
sorry for the amount of questions about this recently, but i was wondering if theres a script call that i can use to check if the actions chosen in battle are currently being performed. i want to know because i've made a battle log text box and i want it only to appear when actions are being...
After a bit of asking (probably a few too many) questions on the internet, I finally managed to write a plugin which actually does what it should!
Amazing, isn't it? Yeah, I still don't believe it myself.
Anyway, after this torture i have to take the next step and expand the functionality of the...
Remembers the cursor position for the [Show Choices] command window. This is useful when you want to make multiple selections from the same choice list so you don't have to scroll down from the default position each time. It is also a nice...
I was trying to let the plugin read a predefined array by looking for any of its elements like this array[position]. I kept getting an UNDEFINED object instead. Curiously, whenever I left something like array with no index variable involved, it was able to log the result in the console or...
Hello, there's a plugin about input name. There's a description text "Input a name" and "Press ENTER when ready" shown like this
You can change through parameter from plugin manager
I want to know about this
Seeing the new zelda stuff today, and seeing that they doubled down with the destructible equipment really reinforced to me that even AAA biggest games in the industry can be massive piles of actual dog ****. Gives me hope for us indies
Wanted to look through job ads and now I spent about an hour laughing about the website of a spiritual healer looking for a Marketing and IT guy. Call me oldfashioned, but I think that "healing of deceaseds" comes a little late.