Hello everyone, I am a new RPGmaker user with basic JS knowledge for web design, I'd need to learn how to get and set game variables and how to alter them via calculation.
The specific situation here is an in-game clock mechanic (based on steps, NOT on playtime) I'm trying to get to work:
I would have liked to know if there are books specializing in the creation of scripts or plugins for RPG Maker.
Indeed, I tell myself that with such...
Basically, I want to save myself hours found this in event language as it's very cluttered, so a script should compact it:
var actor = 7; \\my...
If the Defaut level returns 10, and the positive fluctuation = 0 and the negative fluctuaction = 5, I expected a range = [5 ~ 10].
But, I have all enemies with level 10, exactly.
If positive fluctuation = 5 and negative fluctuaction = 0, I expected a range = [10 ~ 15].
I can use a pre-defined event (I can see here), using:
>> $gameMap.event(EventID, EventPage).start();
I can re-use event using, but it is not working:
>> var event = $gameMap.event(EventID, EventPage)
However, I could not re-use it after changing map or returning for it...
Hey, I am trying to create a Window_Selectable on RPG Maker MZ, and cannot for the life of me get it to work. The items show up, and the first item is selected, then I can't move the keys to get them to change selection...Here's the code. This is from this "tutorial":
var params =...
Another one for ya guys... kind of has me stumped...
Shifting only select elements of array while keeping the rest of the array as is though.
const a = ["A", 4, "B", "C", "D", 1, 2, 3];
How would I shift only the numbers while keeping the rest of the array as is.
So the first shift...
I'm working through the new MZ codebase, and I figured I'd start from the beginning this time rather than trying to cobble together the advanced stuff first (which I probably should have done from the start when working with MV. Oops).
I've made a new class which inherits from...
I'm looking to make some "easy of access" methods for the Skill Damage Formula. The damage formula I'm planning on using are based a lot of D&D, so there are a lot of "dice rolls" rather than calculating a direct number and just varying it by a certain percentage.
Enables Hidden Moves (HM) usages outside battle. For RPG Maker MV.
This is a plugin, which allows you to interact with events via skills. This is helpful in creating HM moves like in Pokemon games, where you can cut a tree or move a boulder in the...
This plugin adds a simple Beast Book to your Game.
With standard Settings this will add a Beast (including all informations)
to the Book by defeating it.
v1.3 - New Visual appearance and Visustella compatible
v1.2 - New Visual appearance and Headers
v1.1 - Added...
I'm using the VisuStella Events and Movements Core plugin to display labels above sprites on the map. I'd like to have the label disappear after a switch is turned on, but for some reason, the Event Label: Visible plugin command isn't working properly to do that.
Here's the event I made:
I'm looking for a way to call a common event on the Equip menu screen. Basically, I want the character portrait in the Equip screen to change as you equip armor, but I've only found a way to make this image change once you close the menu and open it back up (through a common event that's...
Using Visustella Skills & States Core I want to do two things that I'm having a bit of difficulty figuring out. So for one when a state is removed I want to add a formula that will damage the target that removed the state using this notetag:
Then for another formula that adds another state...
I've been customizing the menu screens using VisuStella Core and Main Menu Core, and I'm looking to further customize them to change the font size of specific elements on the main menu.
Right now I've successfully removed some of the text on the main menu screen by changing the code in the Line...
I'm looking for someone who can remake the Multiple Currency plugin by Shiggy to work with RPG Maker MZ.
It works similar to the currency system used in the World of Warcraft where 100 copper coins equal 1 silver coin, and 100 silver coins equal 1 gold coin.
The plugin is attached to this...
I want to make a plugin for my game which includes that it will need to create its own window. So I searched online for some tutorials but for some reason, even-though my code is the exact same as theirs, it doesn't work, and I always get the same error message in the console:
I hope that...
Hello everyone !
I hope this is the right place to post this if not i'm really sorry.
Hey RPG makers, thanks for reading this thread!
Right now Im trying to create a skill called gut...