I would like to commission a programmer to create the following battle interface:
I have a big stack of details and specifications but this is the core idea. Timing and reaction based attacks. Message me if you think you can forge this.
Hi, I'am trying to implement my own custom menus and now scripting some windows. After looking at some examples and tutorials what i do is create a Game_Window instance, and play with .update() to refresh my window.
My_Window.prototype.update = function() {...
Hello there, i have find this awesome plugin!
Link Plugin
By @SumRndmDde
And i try to contact him but without success...
The plugin work perfectly, but there's two thing...
1) The Plugin Command: [SetTranslation LANGUAGE]
In order to force a traslation
Doesn't work :(
2) Building an .APK...
Hi everyone
im having a trouble with adding a scene to optionCore plugin of yanfly
i want to add the monsterBook plugin of Mr. Trivel
https://forums.rpgmakerweb.com/index.php?threads/monster-book.49363/
but when adding it, says Scene_MonsterBook not defined
i got this
when selecting the...
Hi all,
I've got a custom scene/window in my menu that i'm using to display an image of the game map to the user. I've noticed though that when I access this item on the menu the whole thing seems to freeze.
I've checked the console and there are no errors, and making it log it's progress...
Hi,
I've created a custom menu for my game and one of the options on there is to view a map of the current location. However the map itself isn't available, story wise, until the player examines a certain location and finds it. Based on that I'd like to have the menu option disabled until the...
I'm stuck in the middle of making a game.
Can you create a skill that only attacks enemies that are above a certain state?
It seemed possible with <Custom Target Eval>
This JavaScript statement is too difficult for me. I need help.
This is my first released plugin, a plugin to generate random numbers after initializing a generator with a seed.
Seed initialized random numbers? Seeded random generators differ from the built-in random numbers because you can initialize it with a value to force always the same sequence of...
Hey guys,
so I am currently scripting and playing around with the RPG Maker MV and I am making a profession system/menu from scratch to get to know JavaScript. I have some basic Ruby and advanced Python experience, so I just dug right in.
The scenario is this: I created a help window which...
Hi,
I've been trying to look through the code to create a custom menu for my game, and while I get some of it, there is a lot that I can't understand. I've tried installing some custom menu plugins but i've found that they still keep to the same general look and feel of the meny, mostly just...
Hi, I'm trying to learn javascript and I've been messing around with the Command Menu (following a tutorial and trying to change things here and there), but I stumbled upon an issue and I have no idea how to fix it because I don't understand what is the engine doing or why.
I'm trying to put a...
Good evening,
In terms of writing a damage formula, how do you set the value of an EX-Parameter, if at all possible? I am looking to change an xparam value of an actor to be inversely proportionate to their HP (in this case, CRI) when a status effect is active, and I can't seem to find a...
Hey all, I recently finished a demo version of my game that I've uploaded to itch.io. The problem is that after I deployed it and uploaded it I tried to download it again to check that it worked. When I attempted to open the downloaded file I received this error message:
"The code execution...
I use a lot of custom scripts for my team's project. While there are many good improvements in this latest version, 1.6.0, other things have become worse.
The Scene_Battle of my team's project has both the Actors and Enemies all animated with a lot of sprite sheets and all. When more than 1 of...
Hi, i am working on a plugin for my game that automatically loads parallax images on map enter.
Because in big maps that is slow(1-3 seconds with strange screen effects) i want to show a 'loading image' over screen, then load all parallax images, and when everything is loaded remove the loading...
Hello, everyone.
I would like to ask if there is a plugin for RPG Maker MV that creates afterimages of the player while dashing. That's pretty much all I'm asking for. All I could find was a script for RPG Maker VX Ace called "Dashing Afterimage", but nothing similar to that in MV.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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