Hello everyone !
I hope this is the right place to post this if not i'm really sorry.
I have a question regarding the source code of the embedded functions in RPG maker MV, i'm not sure what to call it but for example if i waned to make an event in the game without using Javascript...
Hey RPG makers, thanks for reading this thread!
I'm still quite new to RPGMaker and have been experimenting with using Javascript in combination with Yanfly plugins to create various skill effects, to various levels of succes haha. (RPG Maker MV)
Right now Im trying to create a skill called gut...
You can find the post here.
Introduction
Strings are a part of almost any object-oriented programming language. Today, we're going to discuss some of the basics of strings, and what new features are available to us with strings when using ES6.
Strings
Strings are a sequence of characters and...
You can find the original post here.
The Map Object
In ES6, JavaScript added a new Map class. The Map class is very similar to the standard object class, with a few differences. Today, we’re going over when to use and why to use them.
Why Map
Map, unlike the object class, does not have extra...
If you'd like to read the original post you can find it here.
KinoCreates.io
Introduction
Functions are a collection of instructions that are used to accomplish a task. In JavaScript, there are two types of functions you’ll see often; the standard function and the arrow function. Now, there are...
Hey y'all, college-student new user here. Hope you're doing well.
I love the Yanfly in-battle status window. However, it only shows each actor's parameters. Can somebody add X-Params and S-Params to the in-battle status window?
As you can see, there's definitely room for more parameters...
Since MZ is ES6, I've decided to repost some of the older tutorials around ES6 JavaScript.
JS Variables
For the record I own both KinoCreates and EIS
Full text transcript:
Every programming languages come with basic building blocks; variables are one of those blocks. Variables are the...
Hi there!
As MZ is now officially confirmed to be full ES6 us programmer can now use the ES6 javascript as the official javascript coding standard.
ES6? what is the differences between ES5?
Well here's a quick look at how class are defined in ES5 and ES6
// ES5 class
function Scene_Dummy() {...
Hi all,
I'm looking for how I would go about hijacking the player's input to prevent the inputs from actually moving the player. I'm thinking it would look something like this:
if (overridePlayerMovement)
{
// Do something with the movement
}
else
{
base.PlayerMovement();
}
Does anyone...
I've figured out a way to make complex plugins split into multiple files, that only require the user to install one main file in the PluginManager. Problem is, my method uses the require() function to get at the non-main files... That breaks browser compatibility.
Is there a way to keep browser...
Hello!
I really want to have a movie/intro/opening scene come up after the splash screens, but before the title screen. Of course, also with the option to skip the movie.
I found this plugin online through YouTube, but the movies aren't showing up and I've tried many different formats, ect...
Hey everyone,
I'm experimenting with streaming and I wanted to make beginner-friendly tutorials for people who like event coding but always wanted to get into writing their own Javascript plugins to customize things. Because it's not that hard! Promised!
If you're interested,follow me on...
So, in my game I have a skill called "Endure" which allows an actor to survive an attack that would normally kill them at 1 HP. I found another person asking the same question on the forum, and this was the final answer.
Well, that's all fine and dandy, but they never specified a way to get...
Hi all!
I'm looking for a place in the code where I can put a "export debug file" piece of text. I have the code that would export the debug file, and it's just a matter of "where to put this". I'd like for the file to export when the user quits the game, either by going back to the main menu...
I have an Item listed as SkillPoint and I am Using a plugin that would let me display the amount of skill points the player has.
However, I don't know to get the number of skill points the player has. The plugin wants me to use javascript and I havent learned it yet. Thanks in Advance.
It is something as simple as to open another window with these comands inside the script in-game boxes, using the prebuilt pdf lector of chrome, or the mp3 lector:
window.open('url')
window.open('book.pdf')
window.open('music.mp3')
As you can see, it is not necessary to use...
hey there, been searching for this for days, but nothing i found actually works. I just want to be able to use the wait command in my own javascript functions, mainly so i can handle animations and all that.
The reason why i need this is because i use way more than 100 pictures at once and thus...
Greetings, Boils and Ghouls!
I am trying to amend the following function from the GALV_BasicEventShadows.js plugin:
I created another JS file- dismal_GALV_BasicEventShadows_Extended.js- which I have placed below aforementioned plugin in the Plugin Manager window):
And within it, is the...
hey I'm here again asking for infos:
this is the first common event script call that works well:
function makeid(length) {
var result = '';
var characters = 'LETTERS';
for ( var i = 0; i < length; i++ ) {
result += characters.charAt(Math.floor(Math.random() *...
wordList = []
for ( i=0; i<16; i++){
actorName = $gameActors.actor(i).name.toUpperCase();
wordList.push(actorName(i));
}
this does not work, someone have a solution? i'm beginner in javascript for now, still learning.
cannot read property " name " of null.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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