1. Parallax Panda

    Yanfly Tips & Tricks (Stat Upgades with Job Points) Question

    Yanfly made this video long ago for how you could use his Job Points (JP) plugin to make passive skills that allows you to upgrade your basic parameters such as HP, MP, ATK, DEF, etc. This here being the code snippet he provides in the video: <Learn Cost: 500 JP> user._paramPlus[0] +=500...
  2. dragon1up

    Swimming/diving (working with/out followers)

    Must work with RPG Maker 1.6.2 To potential plugin makers, on the jp forum pages, there is a plugin that seems really detailed for making a swimming/diving mechanic. I was wondering if it was possible for someone to make one for RPG maker Eng version. Have supplied the link to the demo that...
  3. Main Menu Data Overlapping

    I'm having a problem that I can't seem to find an answer to. I have downloaded Yanfly's JP system, and when I open the main menu while playtesting, the JP is overlapping the Class of my Actors. Is there a way I can move the JP further to the right so it doesn't overlap? Thanks!
  4. Cuprite

    Yanfly Skill Learn System: Gradual JP Cost Increase

    Is there a way to make an actor's learnable skills cost more JP the more skills they learn? I got the idea from Octopath Traveller and it's something I'm thinking about adding to my game, as it adds a bit of freedom to the game. Is there a way to do this without editing the plugin itself? EDIT...
  5. atoms

    How many skills would you have if you used a JP skill learing system?

    For those who don't understand what I'm talking about, I'm thinking of Yanfly's one that can be found here for MV http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/ Otherwise here for VX Ace https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/ I think this would...
  6. dragonx777

    Yanfly JP - Lose JP based on variable

    So I'm trying to create a system where JP can be used to gain experience based on the number input (set to a variable). The issue is I am unable to get the plugin command loseJP to work with a variable. Is there any way this can be done? http://yanfly.moe/2015/11/13/yep-27-job-points/
  7. Craig

    Yanfly Job Points Question - Gain at level up

    Hey guys! I know next to NOTHING about JS, but was wondering if someone could help me with Yanfly's Job Points plugin. I know you can change the parameters to only give JP at level up, but I don't know the correct variable name for what I am trying to do. I would like each actor to gain 100 JP...
  8. Mindseeker

    Question about ToU

    I am making games w/o using the RPG Maker products so I cannot use RTP and such in my project.  My question is that I have found these nice graphic resources: http://www.geocities...19/muz/002.html However I could not see their Terms of Use when I translated the site with google. What I...
  9. yanfly jp script

    Hi, I'm using the yeanfly jp gain script, and whenever i finish a battle, it tells me i gain (x) jp, and then on the bottom of the screen it tells me I gain (x*2). What would be causing this? is it a common problem?
  10. Shinma

    Minor Modification to Yanfly's JP Manager Script

    Would someone mind looking at Yanfly's script below and telling me what I need to change. Currently, after a battle this reports how much JP was earned during the battle. I do not want this to be displayed. If possible, I would like it displayed on a level up, as this is actually the only time...
  11. Senshu

    Yanfly Script Issues

          Hey guys, I'm having some rather large issues with a Script that I'm relying on a lot. It's Yanfly's Class script. Along with the JP manager. http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/jp-manager/ <---------JP Manager       Here are the issues. Changing Classes/Subclasses...

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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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