Yanfly made this video long ago for how you could use his Job Points (JP) plugin to make passive skills that allows you to upgrade your basic parameters such as HP, MP, ATK, DEF, etc.
This here being the code snippet he provides in the video:
<Learn Cost: 500 JP>
Must work with RPG Maker 1.6.2
To potential plugin makers, on the jp forum pages, there is a plugin that seems really detailed for making a swimming/diving mechanic. I was wondering if it was possible for someone to make one for RPG maker Eng version. Have supplied the link to the demo that...
I'm having a problem that I can't seem to find an answer to. I have downloaded Yanfly's JP system, and when I open the main menu while playtesting, the JP is overlapping the Class of my Actors. Is there a way I can move the JP further to the right so it doesn't overlap?
Is there a way to make an actor's learnable skills cost more JP the more skills they learn?
I got the idea from Octopath Traveller and it's something I'm thinking about adding to my game, as it adds a bit of freedom to the game.
Is there a way to do this without editing the plugin itself?
For those who don't understand what I'm talking about, I'm thinking of Yanfly's one that can be found here for MV http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/
Otherwise here for VX Ace https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/learn-skill-engine/
I think this would...
So I'm trying to create a system where JP can be used to gain experience based on the number input (set to a variable). The issue is I am unable to get the plugin command loseJP to work with a variable. Is there any way this can be done?
Hey guys! I know next to NOTHING about JS, but was wondering if someone could help me with Yanfly's Job Points plugin.
I know you can change the parameters to only give JP at level up, but I don't know the correct variable name for what I am trying to do.
I would like each actor to gain 100 JP...
I am making games w/o using the RPG Maker products so I cannot use RTP and such in my project.
My question is that I have found these nice graphic resources:
Hi, I'm using the yeanfly jp gain script, and whenever i finish a battle, it tells me i gain (x) jp, and then on the bottom of the screen it tells me I gain (x*2). What would be causing this? is it a common problem?
Would someone mind looking at Yanfly's script below and telling me what I need to change.
Currently, after a battle this reports how much JP was earned during the battle. I do not want this to be displayed.
If possible, I would like it displayed on a level up, as this is actually the only time...
Hey guys, I'm having some rather large issues with a Script that I'm relying on a lot. It's Yanfly's Class script. Along with the JP manager.
http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/jp-manager/ <---------JP Manager
Here are the issues. Changing Classes/Subclasses...
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.