I know how to go about adding a library if I am provided a single JS file- for example, with loglevel.js I just move that file into my project's js/lib folder and edit main.js:
And, voilà, I can use log.warn(), etc.:
But what if a library doesn't provide the JS file and asks you to install...
Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser!
Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.