js

  1. Kino

    JavaScript Arrow Functions

    If you'd like to read the original post you can find it here. KinoCreates.io Introduction Functions are a collection of instructions that are used to accomplish a task. In JavaScript, there are two types of functions you’ll see often; the standard function and the arrow function. Now, there are...
  2. Kino

    JavaScript Variables

    Since MZ is ES6, I've decided to repost some of the older tutorials around ES6 JavaScript. JS Variables For the record I own both KinoCreates and EIS Full text transcript: Every programming languages come with basic building blocks; variables are one of those blocks. Variables are the...
  3. How can I set a transition time to the title menu?

    I am using a Moghunter plugin which is MOG_Titlelayers and with that plugin I made a transition with the title image, at first the screen looks black and then the image comes out, I managed to do the same with the title name that comes out in the Title screen, at first the title is not...
  4. Josuec

    Stealth/Detection System

    Hello there! I have been trying to find a plugin that allows me to create scenarios where there is a guard patrolling an area and you have to sneak in order to prevent a fight or a game over. I know what you are thinking, there's a couple (Or more) plugins about this, BUT... These plugins are...
  5. [Solved] Replacing "Options" with "Quit" in Scene_Title

    So, in the scenes JS file this code creates the main title menu: Scene_Title.prototype.createCommandWindow = function() { this._commandWindow = new Window_TitleCommand(); this._commandWindow.setHandler('newGame', this.commandNewGame.bind(this))...
  6. Amarok

    need a way to display graphics without the default show picture command

    Hello there! i hope everyone is doing well and safe in these times. Since the quarantine prevents me from working i went back to coding and rpgmaking, kept experimenting with js and made my own roguelike system, everything works fine except one thing. Performance is terrible, most probably...
  7. FatalErrorDriveB

    Can I add parameters based on a parameter?

    So I'm not sure if this can even be done. What I wish to do is add parameters to my plugins parameter list depending on a parameter the user entered. I know that's confusing so I'll try to give an example. param NUM_TO_HAVE [user give a number here] Param NUM_1 [Value] (These only show if the...
  8. tale

    Item Call Script

    ItemCallScript - Version 1.0.0 (2018/09/16) Creator name: Triacontane Introduction Create an item or skill that will run any script when used. Note: Javascript knowledge is required for use. Instructions- Specify the following in the item or skill note box: <call:insert script here>...
  9. CynicSyndrome

    can you start BGM at a desired time index??

    ◆Script:AudioManager.playBgm({ name: $gameVariables.value(1309), volume: $gameVariables.value(1310), pitch: $gameVariables.value(1311), pan: $gameVariables.value(1312)}); I am using this above code to designate BGM to play and settings to use. it works 100% perfectly, but now I need a way to...
  10. Questions about plugin making

    Hello, I'm trying to make some plugins plivately for my project and I have 2 questions 1. When I try to use $game, $data or any other command that starts with "$" in my js file it throws the "cannot read property ... of null". But if I put it inside a Game_Interpreter.prototype.pluginCommand it...
  11. State Which Adds A Percent of One Parameter to Another Parameter

    Hi, I need help with figuring out how to implement this in the script of a state. (I am using solely Yanfly plugins, so I'm assuming it would only need Yanfly Buffs and States Core to create this state.) For example: a state called "Velocity" increases the actor's Attack Parameter by 50% of...
  12. Calling no. of enemy troops in region/map

    Sorry in advance if I can't see the wood for the trees. Broad view: Generic 'please clear map of enemies to advance game' quest First idea: Use conditional branching event to check for live enemy troops and then turn on switch which acts as success state when none are present. Thing I need...
  13. Hayolee

    How to Run Plugin Code

    Here is some code I've written: I have a parallel process event that sends the plugin command "run". I want it to be an incredibly simple day and night cycle just to get the hang of creating plugins, running them, etc. I can't seem to get this to run.
  14. Hayolee

    Creating A Screen Overlay With Bitmaps in JS

    Hi! I'm a little unfamiliar with the RPG Maker MV API, but I have worked in Javascript before briefly (not a master) just to give you some insight. I'm currently trying to create a few plugins that need a screen overlay/bitmappy stuff. I'll list them both before I go into more detail: 1.) I...
  15. mogneto

    Heal player per life percentage

    Morning, Night or Evening to all of you! Well, I was trying to do this script thing and I have a problem here. $gameActors.actor(1).gainHp(0.04*(m.mhp)); So I want this script call to heal my actor for 4% of his HP when the script is active. Sadly this doesn't happen when I use this command...
  16. Aesica

    The AES_* Collection - Updated: AES_X_ActSeqEx

    Hi! So basically, these plugins are kind of a collection of several things to improve the functionality of the core engine--stuff I deemed useful enough for my own personal projects and figured I'd share with everyone else. And yes, they all (mostly) work with the Yanfly suite. For more...
  17. Kike

    Random Diagonal Movement For Event [Yep_MoveRouteCore]

    I'm asking for a support, but, my post can be used as an idea for you :LZSlol: Since I did not find a plugin or a way of not using parallel event to put random motion in the events with diagonal movement, I used the script this.moveRepeat(direction, times) from the YEP_MoveRouteCore.js, that...
  18. p0_boy

    Better Way To "Freeze" a Player's HP?

    I am working on a game that uses an ABS plugin, so all of the action takes place on-map. There are points when I need to "freeze" the player's HP, and prevent it from suffering damage. I am currently using a script that uses a variable to store the player's HP: var xActor =...
  19. p0_boy

    zHUD - A Zelda-esque HP HUD Plug-In

    zHUD (v0.8) by dismal_science__ and Caethyril Introduction zHUD is a very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series. zHUD is designed for use with single-actor games. zHUD uses a set of image files to indicate HP status. Parameters Prefix This...
  20. buddysievers

    Skill/item have different effects if in battle possible?

    Hi and hello, im using alot of the Yanfly plugins and im not sure how i can accomplish what i want and wanted to ask if someone can help with that. I want to have some Items and Skills have different effects while used in menu or in batlle. Think of FF9's Potion as example. It heals 100 HP when...

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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