zHUD (v0.8)
by dismal_science__ and Caethyril
Introduction
zHUD is a very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series.
zHUD is designed for use with single-actor games.
zHUD uses a set of image files to indicate HP status.
Parameters
Prefix
This...
Hi and hello,
im using alot of the Yanfly plugins and im not sure how i can accomplish what i want
and wanted to ask if someone can help with that.
I want to have some Items and Skills have different effects while used in menu or in batlle.
Think of FF9's Potion as example. It heals 100 HP when...
Hey and hello,
i wonder if someone can guide me to the right equation for what i want to accomplish.
If i would convert this formula to MV's format what shall i do?
Base=SpellPower
Bonus=Magic...[(Lv+Magic)/8]+Magic
HPRestored=Base∗Bonus
This is waht i guess is right besides the ...[] part...
Hey and hello,
when using plugins which animate the battlebacks the game crashes with this error message:
this.snapForBattleBackground is not a function
The console points to MOG's plugin where the
"snapForBattleBackground" can be found.
It happens with SRD's and with Yanflys scripts.
Anyone...
Hey and hello,
i came arround a script which i think does what i need the only problem is it is in japanese.
Google translate doesnt help me with understanding how it works. Not in english nor in german.
I hope someone here maybe understand the instructions and could translate them.
Here is a...
Hi and hello there,
i wanted to use the Dragoon Jump skill in my game which should be able to optain through Victors plugins and his tutorial.
The problem is even in a vanilla project with 100% correct setup it crashes the game with this message:
TypeError
targets.forEach is not a function...
Hey and hello everyone,
im using the VE -Mix Actions plugin which lets you like the name suggests mix items and skills together.
The plugin gives me the option to get the last used items/skills in a mix to use them in the forula for the resulting skill.
It looks basicly like this...
Weapon Upgrade v2.0
DrDhoom
Introduction
Commissioned by @kaleemmcintyre, published with permission.
This plugin is for upgrading actor's weapon, just like Blacksmith shop in Suikoden.
Yanfly's Item Core is needed!
Features
- Use growth formula for weapon parameters.
- Use upgrade cost formula...
Is there a way you can check, through a script call, if a specific picture ID is drawn/if a picture ID exists? (Meaning that picture ID is currently displaying something and not 'nothing')
Parallax Utils v1.2
DrDhoom
Introduction
Create multipurpose parallaxes to beautify your maps.
Features
- Unlimited parallaxes.
- Can be used as fog or weather.
- Each parallax can be disabled via switch.
- Easier setup with presets.
- Animated parallax with adjustable frame duration and max...
Hi, i'm new here, and i don't speek english, so... Sorry for my mistakes.
Has some way to save the actual generate map with SAN_MapGenerator in a Variable? the full map, with events, parameters, local switch?
https://forums.rpgmakerweb.com/index.php?threads/map-generator.51808/
For example...
Hi there,
I would consider myself a relatively seasoned JS-Scripter and also collected some experience in RPGMaker XP in my younger years. Right now I'm trying to make a custom battle system with cards.
For a first Proof-Of-Concept my idea was to use skills as the cards and in the note tag of...
I have a small problem with the skills I'm creating.
Currently I force battler 0 to do an action when a state ends using Yanfly's Buffstates plugins.
<Custom Remove Effect>
$gameParty.members()[0].forceAction(46, 1);
BattleManager.forceAction($gameParty.members()[0]);
</Custom Remove Effect>...
First off a few details so everyone can understand what I want to make and why.
The game contains two possible Actors.
The game also contains two possible Classes.
Actor 1 is Class 1 and Actor 2 is Class 2.
This is RPG Maker basics, but I needed to state how things are set up, so you would...
This is probably a super easy problem to solve, but I'm still a newbie at js so I don't know what to do.
I need a map event to make a sprite appear on the screen with a script call, like you would with a picture, but I'm not using those because for what I've seen they are not as dynamic and...
So I just answered to a member of the forum, on a nice question.
"Hey I want the game to know the real date, cause I can do cool things with that, like a Christmas event if it's Christmas in real life".
How could I resist to such a clever idea.
Searched for a plugin, found nothing.
Go 0figure...
Hello everyone!
I have a plugin / JS related question that no matter how much I tried I haven't been able to solve...
I am using SmRndmDde's alternate menu plugin "BustIcons" which is amazing, and I've customized it to a point that I like removing the message bar at the top or removing the text...
Good morning everyone ! Like the title says, I'd like to find a way to disable the Node Webkit. I keep getting it and when I close it down, 1 of 3 times, it closes the game with it. It keeps popping up and becomes really annoying. So, I must ask for help. Thanks in advance.
Tutorial topic: how to let the player select an outfit (hence the title)
Brief description
Since it appears the documentation I provided for my extension turned out to be insufficient for some users, here's something more detailed. This tutorials covers various edits you can do to my extension...
Hi there I need to change how element rates work in the database. So if I set 20% resistance to fire then the player would take 20% less damage from fire. If they had two equipment pieces on with 20% Resistance set to fire then they would add together for a total of 40% resistance to fire which...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.