1. FoxySeta

    Javascript 【Foxy's】Gauges System

    Introduction I prepared this extension because of this pool here. Visual novels that lack gameplay segments risk to result boring, so minigames and stuff are very important. And minigames need health bar and such. Description An extension providing a simple interface that lets you manage gauges...
  2. FoxySeta

    Javascript 【Foxy's】Profiles Menu

    Introduction I prepared this extension under request of @RaynRayn. Being visual novels a genre mainly focused on the story, having a menu entirely dedicated to the characters is pretty common. Description An extension providing a simple Profiles Menu that displays each character's report card...
  3. FoxySeta

    Javascript 【Foxy's】Cell Phone UI

    Introduction I designed this simple UI (one of my first attempts:kaoswt:) under request for a skill trade in Project Recruitment. Since VNM community is pretty small, I don't expect anyone to really use it, but feedback is warmly welcomed (especially since I'm an amateur scripter and not even an...
  4. I'm using HUD Maker but I can't get ATB to show up

    I'm using Yanfly's ATB plugin and SumRndmDde's HUD Maker and Super tools engine. I need help.
  5. Austrian

    How to check if skill is being used in battle

    Hello, I am trying to check to see if battler is using a certain skill so that a certain condition triggers. I thought the script call was user.currentAction().item(0.id === x, with x being the skill ID. However whenever I use this i get the error code saying "item is undefined. " for more...
  6. Mooshry

    Impossibly High Numbers

    So, one of my games relies on really high numbers. The main character will start off with 12551 HP at Lv1, and will be in the late 8 billions by Lv99. The healer's spells will heal for about 2 billion, but enemy attacks will deal like 1.5 billion at least. In this game, less than 1 billion HP is...
  7. Mooshry

    Figure 8 Action Sequence

    One of my enemies in my game has an attack where they fly in a Figure 8, hitting all enemies. I want an action sequence that does that. How do i make it? EDIT: And how do i make it so that when a character uses a normal attack, they don't go back to their spot?
  8. JtheDuelist

    Help Fixing This Script Set Up?

    I was following these images (in order here, here, here, and here) that Zarsla suggested for my Fire Emblem Class Change System, but I keep getting "Script Call Error" and "actorId is not defined"/"actorIds is not defined" errors in the developer console. Can someone please help me fix this? I...
  9. Ruiran

    Swap dead party members with alive ones from the reserve during battle.

    LudoSwap.js v1.0.0 by Ruiran This plugin is quite simple, as the title says it allows you to swap party members who have been ko'ed in battle with ones from the reserve during battle. Features At the moment the ko'ed party members are swapped out automatically after they have been dead for an...
  10. BlueMoon

    Bind mouse event to PIXI Object

    Hello guys, I want to discuss with you today about a problem that I noticed in all the version of pixi.js that are inserted in Rpg Maker MV. Maybe I make something wrong, but I can't find any way to make it works. My problem is related to bound a mouse event to a Sprite (or PIXI.Sprite) or...
  11. Zheg

    plugin for enemy slain?

    Hi everyone i been looking for a script wherever you kill an enemy like the bat, you get +1 to the assigned variable i used the Kill Counter plugin of Shaz buts its not working properly i randomly got from 1 to 2 of each kill and i dont know why its happening. here some screenies.... thanks
  12. ZServ

    Setting Actor HP?

    I'm trying to adjust Actor's HP so that it scales with various buffs/debuffs. Here's the general gist: Actor1 has an MHP of 100 They have 70 HP If they have a debuff that makes MHP 75%, their HP should scale down to 35. If it's a buff that makes it 200%, then it should be 140 HP. What I'd like...
  13. Rook47

    Orange Green Works (Need Help)

    Hi so i am trying to use orange green works and green works by Huddell to incorporate steam achievements I have everything in the right spot and have the script enabled for the event. Here are some screen shots to show what i got https://gyazo.com/d2799ac835040ff58f686ab6cbd44932 Lib folder...
  14. Jonforum

    Games Optimisations Tips

    Some good tips here for optimise your project. absolutely essential to memorize. Performance Tips rmmv *Global Only optimize when you need to! PIXI can handle a fair amount of content off the bat. The WebGL renderer is way faster than the canvas renderer. Use WebGL where you can! Be mindful of...
  15. _Shadow_

    Store target into variable

    So I was wondering... we can call a Common event from a Skill. Let's say we want to refer to a targeted enemy inside the common event of that skill and make a conditional branches and do stuff by probabilities and stuff. How can I set a variable to contain the targeted enemy? I know how to set...
  16. Jonforum

    Set attribute in CSS pseudo-elements ::before and ::after

    hi, how I can change CSS for a pseudo element style? example: CSS .iziToast-wrapper-bottomLeft .iziToast.iziToast-balloon:before { border-right: 15px solid transparent; border-left: 0 solid transparent; right: auto; left: 8px; // this its the attribut i need target in js } JS...
  17. Jonforum

    RMMV Pro Map Editor

    RPG MAKER MV PRO MAP EDITOR Credit (jonathan Lepage, jonForum, djmisterjon) License Agreement: ©M.I.T, ©Pixi, ©spine Dependency Dev WorkFlow: *pixi.js *pixi-display *pixi-spine *pixi-light *pixi-heaven *izitoast *bootstrap *node v8.6> (rmmv1.6) WorkFlow Compatibility: *texturePacker Pro...
  18. GabeNotNewell

    Chrono engine collides with Terrax Lighting

    Hi fellas. So I browsed the help sections for a good 20 minutes and I couldn't find anyone with this same problem. I'm using atelierrgss's "Chrono engine" which includes a bunch of plugins, and Terrax's lighting system which you probably already know. Activating Terrax's lighting system makes...
  19. Jonforum

    6 essential JS Game Dev Snippet for rmmv

    Some cool snippet we absolutely need to put in favorit, with great example. these basics codes allows you to manage mathematical basis movements in your game. Most essential and basic. Distance Check This one is obviously very important in any sort of game development. What I find myself using...
  20. Jonforum

    Benchmark performance test [bind,self,call]

    this is a rare little functional test that gives performance not to creation but to execution. it works this way, assuming you have initialize all methods in your project. var self = this; var test_call = test.call(self); var test_bind = test.bind(self); var test_self = function() { return self...

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Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa. :kaoswt:
Would opening a topic with the tutorial be interesting?

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