Is there a brave soul who would be willing enough to create a plugin similar to Yami's Pop Message script for RMVXA?
I know it is still week 1 and someone will probably make it in the next few months, but this script is essential to me!
Hello guys,
I´m asking myself what would be the best roadmap for learning JS-development for the MV?
Would it be enough to just learn the vanilla JS (After a good foundation I want to head for CoffeeScript), or will it be a huge improvement for MV-relevant JS-Skills when also learning Pixi.js...
Joronjo's Ready-made Alphabetical Organizers for Plugins
+
Instructions to make new ones
A set of dud plugins to helps users and plugin makers keep their work organized. These are in fact very simple to make, but can get a little tedious, so this archive serves as a time server, specially...
■ Nio Simple Max Actor"
Author : Nio Kasgami
Date of creation : 2015/10/05
V.1.00
Require : NA
■ Introduction
Plugin who permit to change the max battle member in battle.
■ Features
change the max battle member
fix the Actor overlaps on status window when they have more than 4 actors by...
This will only cover the BASICS of plugin making. I will add more to this when the video is up ( i.e. how to pull params from the user to use in your plugin)
A video will accommodate this in a little bit. You will NOT become a level 99 Warlock after this... maybe. a level 5 Wizard?.
Anyways...
Tom's Title Skipper V1.0
Thomas Pham
This plugin will skip your Title call
Features
-Plug and Play
- Skips Title and goes to your first Scene
How to Use
Drop the .js file into your plugins folder. Go to your plugin manager and make sure it is switched to ON. No parameters to adjust/...
■ Emoji Engine MV - Origin "AI Core"
Author : Nio Kasgami
Date of creation : 2015/10/05
V.1.00 {Beta}
Require : NA
■ Introduction
did you ever wanted to have a NPC with interacting with you while you shopping or choosing a quest in your guild? But you don't want to pass 10 hours in doing event...
Perhaps this can't be answered now due to NDA but later when MV is released this Friday. I'm considering creating a Tactical Card-based Battle System. However, I'd like to know how deep into the engine one has to go to decouple the current battle system and introduce your own. What is...
Hey guys so I wanted since it's a good practice....why not define ourself in coding?
if I explain you will take a base or a core function and you will define yourself by using this core function
var Entity = new Entity_Basefunction Entity_Base() {var inteligence = 0;var language = [];var...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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