I want to have a jump action when I press a button on the keyboard like C for example
with these particular features
-Prevent them from jumping over certain tiles
-When not moving jumps in mid-air and only when moving, jumps in the direction they're moving in (not sure if it's possible)
To be clear, I'm talking about the speed that the player or event moves while jumping, so that the jump takes less or more time. The speed and frequency in Autonomous Movement doesn't seem to affect it.
EDIT: OK, so I messed around and came up with this a little plugin based on some...
A shipwrecked adventurer seeks shelter from a storm after their ship is struck by lightning. With no civilization in sight, the castaway climbs their way from the wreckage and stumbles upon an ancient crypt.
Venturing deep into the catacombs, the wanderer unwillingly releases a...
So I've been looking around for a tutorial on having characters jump as well as moving platforms to move over gaps
while I have a platform able to move back and forth, the player has to move with it, it also doesnt work over certain tiles
I found Viktor Engines VXA version but it doesnt...
Hi, in one of my games I'm doing a mechanic where the player can jump over fences and I was wondering how I should do it. I figured I should do a Self Switch turning it on and off when the player goes back and forth, but what if the player chooses a different part of the fence to jump over? And...
Hello, there! I've created a relatively simple jumping system using events, but I'm hitting a bit of a snag in regards to functionality.
The system works as follows: the player can use the action button to jump over a single-space gap. There are two events involved in a jump: one 'Below...
My washing machine is a supernatural being. I lost a piece of clothing in there a month ago; searched up and down, inside other clothes, nothing. It just vanished.
Today, put in a new load. When I pull it out, the missing clothing is back! And a sock was sacrificed in the process
thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)