keyboard

  1. How to Pause the game with Enter key?

    Hello. I would like to pause the game wither Enter key by freezing the game, music, animation, etc. Even for autorun events. How can I do? Thanks guys!
  2. DK

    Full Input - All keys of the keyboard and gamepad

    Title: Full Input Version: 4.0.0 Author: DKPlugins Description: All keys of the keyboard and gamepad. Requirements and dependencies: Availability of working plugin DKTools version 8.3.0 or above Version of RPG Maker 1.6+ Version of project 1.6+ Features: Checking the press of any key on...
  3. Etienne Vallée

    How to win combat in debug

    Hi,  I have been using RPG maker since Ace and I'm missing a function. When I'm playtesting my game, I want to skip combat and go directly to the reward page. In Ace, I could do this by pressing F8 while in combat. Now F8 opens the debug console.  So I'm wondering if there is a way to skip...
  4. bluebooth

    Smart Map Buttons (Customizable Map Scene interface)

    Map Controls 1.10 Author: Michael Morris @Blue Booth Studios Introduction Let's face it.  You've got your really cool mini-game ideas, and you can't wait to put them together.  The last thing you want to bother with is making all the buttons and input methods work correctly.  To...
  5. Click to Move

    Hello folks. I have a request for a PlugIn as my knowledge of JavaScript only allows me to modify, not create :P I have scoured the forums and traveled the many reaches of Google and alas, my quest as turned up incomplete. What I am looking for is a Script that will disable keyboard...
  6. jaypee

    Disable keyboard press

    Hi guys I have recently finished creating an Opening Introduction and I want to disable the keyboard press command while it is playing is there a way to do it within events or will it need a js script? thanks in advance.
  7. Tsukihime

    Common Event Buttons

    By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met.With this plugin, you can assign common events to certain buttons on the keyboard. When that button is pressed, the common event will be...
  8. Gauze

    Command Activation Via Keyboard

    Hey i need to know if there is a feature or a way to activate and Deactivate a plugin like i have a HUD Layer and i want to show when i need to have a quick lock and hide when i dont need, can someone help me with this minor issue? :D Im using Mog_actorHUD Plug in. Show/Hide Buttom BD
  9. DavidFoxfire

    Keypress to Common Events

    I need a plugin that will assign a common event to a keypress, preferably a keypress that isn't part of the normal command.  For example, I'd like to call up a map (set in a common event) when I press T on the keybpard.  Or for that matter any keypress that's free. I think there is one for the...
  10. Rikifive

    Improved Input

    Hello everybody!   I'm looking for / I'd like to request an input script of some kind, that would allow me to use more keys on keyboard. I tried Dekita's Heavily Optimized RGSS Input System, but there are bugs (random crashes) and it disables the ability to use gamepad at all. In fact, this...
  11. Ellie Jane

    A standard text input box

    Has anybody created a text input box yet? If not I can make one, I am just hoping to use one that is/will be considered the standard one, as it's a pretty complex but ubiquitous widget at the same time. I'm making a plugin that will use one, but I'd rather not make/distribute one solely for...
  12. Synyster

    Input Name through Keyboard

    Is there a plugin for RPG Maker MV that will allow someone to quickly type in their name using their keyboard instead of selecting each letter individually? Something similar to this one that was made for VX Ace.
  13. Allowing more functions to keyboard presses in MV

    Hi. I have a pretty big project ported to RPG Maker MV (an Action RPG without any scripting, everything done by myself) and I need a minimum of 11 action keys (4 for movement, one for dashing, melee attacks, special attacks, menu, defense and 2 for changing the selected special attack)...
  14. Akrib

    Missing functions for input-methods

    Is there any possibility to deactivate the keyoard input or the mouse input? I can't find anything related to changing the input-methods, is there anything like a simple script-call for that?
  15. MusicTF

    Make name input use the keyboard

    Hi. I am looking for a script so that in the name input window the player can just type in their name on the computer keyboard rather than having to use the arrow keys to select all the letters.  (though that function should not be removed)  In addition, could the script change the backspace...
  16. Script for auto-changing keyboard controls

    So I'm making that a game that is almost near completion, and I have set specific controls for the player in order to prevent awkward controls. Here is a screenshot that shows the controls intended for the finalized game: Problem: When I playtest the game, the controls that I have set using...
  17. Torqus

    Activating switches with Keyboard Controls

    Hi everyone. I'm kinda new in all this "game making" stuff, and I mostly do it for fun. Also I'm learning a lot watching tutorials and looking for solutions to my problems when I reach the limit of my little knowledge. So first of all I want to give my thanks to both developers and people...
  18. LeeOccleshaw

    How to disable 'L' and 'R' from switching characters in menus?

    Hey, I am using two actors in my game - one of which needs to have slightly less control within the menus. Unfortunately, I can switch to him using the 'L' and 'R' inputs when I don't want him to have access to those particular menu pages. Is there a way to remove this functionality from the...
  19. Vis_Mage

    Keyboard Manager Setup Help

    Hi! :) In the project I'm working on, I'm trying to make an easy and quick way to switch to a desired actor at the press of a button, while also using an Action Battle System (XAS). I decided to try the script Keyboard Manager, but unfortunately I haven't the slightest idea how to set up these...
  20. AceOfAces_Mod

    How the engine treats the keyboard layouts?

    The title says it all. 

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