I got Khas Advanced Lighting Plugin from here: http://arcthunder.blogspot.com/p/rpg-maker-mv-plugins.html
Basically I'm having issues incorporating a timed lantern into my game. I have a common event set up wherein when you use the lantern item it starts a timer and then turns PlayerLantern...
I am using your UltraLighting plugin for the Rpg Maker Mv platform, but for some reason when I compile for Android, (using Android Studio or WebSite Builder APK) the common dialog text messages disappear, just disappear, and I don't know what to do to solve, when I disable it, they reappear, and...
I am seeking help understanding what I'm doing wrong, and how to fix this problem.
I encounter the following error message when a map using this plugin is loaded.
The problem seems to only happens when I input the following command (I was following Khas' tutorial, which is odd).
I'm wondering how to align center the text in the dialogue. I am aware that there is/are already message system that include this, but I'm already using Khas Message System, so it's incompatible with the other message system.
When I turn off Khas Message System, I need the text...
I'm making a game with the ARC engine for RPG Maker VX Ace.
I'm trying to make a system similar to Donkey Kong 64 and Super Mario 64 DS in where you can switch characters with their own abilities.
I keep getting the error " Line 57: no method error
Undefined method 'size' for nil:NilClass"...
I recently found khas smooth sliding and managed to apply it's effect to all windows except actor selection window.
I know that luna engine has it's own functions but how can I affect that window too?
Sorry for my bad english
I am using Khas Message System script for RPG Maker VX Ace (link below) and I cannot figure out how to put the speech bubble over a particular event. The script itself says:
\e[x] Place the balloon over the event X.
I have done exactly that and it is...
Hey guys. So, I've been using Khas'es Light Script for my Ayumi: Enhanced Edition. In an update I did lately, I wanted to increase the range of the default light effect, so I simply expanded the graphic using paint.net (see 1st image)
Now it works great, but when transitioning to a "tighter"...
I really hope this is in the right place to post this, I don't use forums too often as I try my hardest to scour google to fix my problem, but I'm sadly out of luck in this case.
Alright, Now to my problem.
I'm using Khas' awesome lighting effects in my game and it's running fine for lighting...
I hope there is somebody here who can help me. I'm currently trying to get these two scripts to play nice.
#Harvest Moon style Variable Based Calendar and Weather System
LINK TO THIS SCRIPT
# * [ACE] Khas Awesome Light Effects
# * By Khas...
Khas Hint/Tutorial System
This is a simple plugin that adds hints for a more dynamic tutorial in your game!
Easy to use
Customizable (font, colors and range)
You can download it here (click me!)...
How to use
I'm currently toying with the Khas Pathfinder script and it's pretty neat little script to automate your cities NPCs to give them a little more "life", I was wondering if any of you have figured out a way for an NPC to react once they get to their destinations on the map...
Khas Advanced Lighting
This is one of my graphics enhancement plugins for RPG Maker MV! It adds a lighting layer to your game, completely processed by your graphics card with GLSL shaders, so you will get great performance and awesome eye candy.
Current version highlights
Khas Advanced Fog
This is one of my graphics enhancement plugins for RPG Maker MV! The fog on this script is procedurally generated, completely processed by your graphics card with GLSL shaders.
Current version highlights
Here's the latest update for Advanced Fog! I've implemented...
Khas Advanced Graphics
Lighting and Fog
This plugin has been discontinued! Lighting and fog are now separate plugins, and both of them require my new KhasGraphics plugin. You may read more below!
Okay so I am trying very hard to use the "Khas Awesome Lighting Effects Script" and it is killing me. It is so irritating to use for a newbie and there are so many errors. Now my game wont even let me play because of an error. I downloaded it straight from the guy's website, so I'm not sure how...
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.