kill count

  1. OpheliaEnigma

    Enemy Kill Counters Plugin

    Enemy Kill Counters Plugin+1.0.0 OpheliaEnigma Introduction Allows the developer to save the number of defeated enemies on different game variables. Features This plugin allows us to do the following features without the need for any plugin command or any aditional effort from the game's...
  2. Sednaiur

    Using actor kill count in damage formula

    I would like to make a skill that deals damage equal to the kills that the user has done so far, like increasing the damage output of said skill by 1 for every kill. I am sure that this is possible, but I do not know how to adress the kill count of the actor in the damage formula. For example...
  3. Stat Growth On Kill State

    Hello, I haven't made too many posts here and wouldn't be surprised if I missed an existing thread for this, but I was wondering about how to go about making a skill that does the following: -Upon using this skill, the actor gains a state called "Furnace" until the end of combat. While Furnace...
  4. Storing number of enemies killed in every attack?

    Hi everyone I'd like to know a way to calculate/eval the number of enemies that are killed in one attack, and save it in a variable accordingly (doesn't need to be the first attack, of course). More specifically, this variable would add seconds to a countdown timer. So, by killing more enemies...
  5. Sinweaver

    Kill X counter

    I am aware about the existence of multiple thread regarding this issue and about how the troops common event will be ignored when the last monster dies. There are a few scripts out there to deal with this issue, HBK's Simple Stupid - Common Event on Battle End(doesn't seem to be working for some...

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