Hi! I've been using RPG Maker MV for about four months now, and I'm finally able to really understand everything. Well, everything but Variables for the most part. I'm trying to figure out how to make a Kill Counter for my game, so that multiple routes can be affected by how the player interacts...
!!! Beast Book v.2.5 !!!
(Thanks to Yoji Ojima for the base idea)
This will add a Beast Register to your Game including
- Kill Counter
- Animated Enemies
- Drop Items
...and many more!
Hi guys I'm new to this forum, I've been working on a game for a few weeks now, and I want to add secret items which only appear in a location, after a certain amount of kills of a specific enemy. I can't do this because I'm not a very good scripter or that familiar with the events system. Can...
Co: "This bug drove me insane. I tried a lot of things to debug, it just stuck".
Me: "How did you debug it?"
Co: *shows a complicated debugging method using breakpoints and everything*
Me: "What about ... " *casually prints a stack trace in the try/catch exception
Co: "Wait, you can do that??"
So after completing the Mass Effect Trilogy the first time as a Vanguard, I decided to replay the trilogy as a Soldier. Thus far, I've just finished the Horizon mission in ME2, and I'm already exhausted from ME2's f**k-awful enemy design.
I can't stop buying resource packs I'll never use, or engines for that matter, or free resources as my two terabyte external will attest. I am a digital hoarder I guess. Some people get drunk off the silly juice when they are bored, I just buy shiny digital nonsense I don't need.