1. The Working Man

    Enemy Battle Sprite Needed, Inspiration in post.

    Hi I am making a game on MV, I've created the walking sprite and face sprite etc (admittedly edited them from generated MV sprites as you can clearly tell) and now I just need a sprite of the enemy in battle akin to the art of the enemies that are provided with MV. Here is what I've done so...
  2. Modern Tilesets For MV Please?

    Hey, reader! So recently I've been trying to any kind of modern tileset for my game that, you know, supports all the features I need for the games. I can't for the LIFE of me find one that I can use properly or any that look like it would fit with the plot/genre. If any of you reading can help...

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Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel :LZSsad:
Making games is the only thing I'm good at. Real talk.
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.

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