lag issues

  1. RMMV Lag issues with Select Multiple Targets plugin

    Hello, I am using Select Multiple Targets together with YEP Target Core and YEP Taunt. First few battles(ranges from 2 to 4, I used two different troops for testing) on a new save work as intended without any lag. Afterwards every single battle lags during target selection(ignores input, I have...
  2. Editor Lag (Regional Language issue?)

    Hi, I have been making a game on this for the past year, and it's all been done since the very start with a laggy editor, meaning it freezes on every event, or when calling any sort of database. I can guarantee it isn't a hardware problem, an OpenGL problem, a tileset-size problem, or a driver...
  3. Lord Vectra

    RPG Maker lagging

    It's not lagging in-game. It's in the editor where it gets weird. When I go to the database, it takes it awhile to open, and if I click to move to any tabs, its slow. When I try to open an event, it's also slow. It's not like this all the time, but I don't know what's causing it, and it's...
  4. Guardinthena

    Issues with Lag

    I wasn't sure where else to post this, so I thought I would try here. Straight to the point, I have been having issues with lag in my game and I do not know what to do or how I can fix this issue. I believe it is caused by plugins. I have come to this conclusion because I have opened a new...
  5. jkweath

    RMMZ Lag spikes with passive state conditions (Visustella Skills States Core)

    I tried asking this in the notetag help thread but didn't have any luck: So I set up an equipment piece with a Passive state with a passive condition: <JS Passive Condition> if (user.hp / user.mhp >= 0.9) { condition = true; } else { condition = false; } </JS Passive Condition> So this...
  6. TheGameAfter

    Performance | Preload - Resources (TGA)

    Hey Game Maker, I hope you doing well. Today I'm going to add a very important plugin list, the topic is about 'Performance'! when you starting to add more files/plugins to your game you might come across a bit of 'lag' in-game or maybe just when opening/closing menu, In battle, or any other...
  7. ectorkid

    Sudden Lag Spike?

    Hi all, I would appreciate if someone can shed some light on what's going on in my game that's causing a huge lag spike. First of all, my game usually runs smoothly and completely fine without issue. For some reason, this event causes the game to dip all the way down to 7 fps, to the point where...
  8. Chef

    30 FPS & High Input Latency Checklist (1.6.1 update)

    I posted this a few days ago on this thread: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-running-at-half-speed.78202/#post-885394 "For people coming here after the v1.6.1 update: it's most probably the sound. MV runs at 60fps but when it needs to load a song on the memory that...
  9. xlostlightx

    RMMV Playtest Lag?

    Hello! When I playtest my game on any map, with or without events on it, it works fine then begins to lag drastically after ~10 seconds. The memory usage is low in task manager, and I tried all of the solutions provided here...
  10. SrOscuro

    Help Scripting Menus, Window_Base.update, lag & fps loss issues

    Hi, I'am trying to implement my own custom menus and now scripting some windows. After looking at some examples and tutorials what i do is create a Game_Window instance, and play with .update() to refresh my window. My_Window.prototype.update = function() {...
  11. Akrib

    Cache and garbage collection

    Hello everyone, I've searched almost everywhere but couldn't find any deeper explanations on the function of the cache and garbage collection of the rpgmaker (mv). I am currently working on a project which relies heavily on the use of parallaxes and overly images. Because of this it is very...
  12. wltr3565

    FPS drops to under 5 when too much animated Sprites use .setBlendColor

    I use a lot of custom scripts for my team's project. While there are many good improvements in this latest version, 1.6.0, other things have become worse. The Scene_Battle of my team's project has both the Actors and Enemies all animated with a lot of sprite sheets and all. When more than 1 of...
  13. Cosmic Architect

    Mitigating large map lag

    (I thought this would have been asked before, so I did try to search for it, but I didn't find a discussion on this. If I'm wrong, please link me to the post and feel free to delete this thread, thank you. '^^) I have a rather large map in my game(a town) that is often accessed by the player to...
  14. Pine Towers

    "Clutter" tileset as events?

    I've been tinkering with tilesets and thought of transforming 1 tile objects like crates or bushes or signs into charsets to be deployed by events, freeing space for more tiles in the restrictive tiny sized tileset. Would this impact the performance by having several objects that don't move...

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Welcome to century waterway... I'm thinking of changing the parallax tho to a straight up bridge to make the traveling here make more sense.
I actually did work on my game today. This is momentous enough to warrant a status post.
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Just saw your video about Map Generation. What a pity it's gone! It looked really well-made and like an excellent competitor to mine.

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