Just found out that YEP_X_LimitedSkillUses and YEP_X_SkillCooldowns cause a very noticeable amount of lag on project startup and items used on the field.
I don't really use YEP_X_SkillCooldowns, but I found out it suffers from similar problems as YEP_X_LimitedSkillUses.
Whenever I start my...
Edit: Problem found, check Post #9, but still not solved.
Edit: Solved. See Post #10
I'm new to rpg maker, using mv now.
I'm making a game in pokemon style, the first problem is that rmmv does not support rendering multiple maps.
I'l hoping someone could help me with a (presumably) small tweak to Irina's Collectible Card Game plugin. https://atelieririna.itch.io/collectible-card-game
I hope this is the right place for this. It is a paid plugin, but her terms state that the plugin can be edited.
Hey everyone, I'm having a heck of a time with the AI of my enemies. I have a simple ARPG format, and I want the enemies to follow the player to attack. This works mediocre at best with "move towards player" from movement route. I have the smartPath plugin AND Galvs Event Detectors, they both us...
Hi, I'm using a new PC with the next specs:
Operating System Microsoft Windows 10 Pro (64-bit)
Memory 8 GB
Processor Intel(R) Celeron(R) CPU J1900 @ 1.99GHz
Motherboard ASRock - Q1900M
Video Cards Intel(R) HD Graphics...
Has anyone encountered this problem and/or a fix to it? Yanfly said in his recent version(1.17) that he optimized it but I don't see how since the lag is just as bad as the previous version. I'd be willing to pay someone a commission to fix this issue if they can.
Hey there, I've tried a lot of potential solutions and the problem still exists so I'm hoping to get some help here. :)
I had an old MSI laptop that used to run RPG Maker MV 1.61 perfectly. Playtests would run at 60fps and Deployment too. However the laptop itself was becoming unreliable, it...
Good day period.
Ever since I first tried it, I have always had an aversion to Yanfly's MV Battle Engine Core due to the buffer that it gives me. Whenever a person goes to initiate a skill, it has this 1-2 second buffer before it actually initiates the animation and effect.
Compare it to...
My project runs in the test engine with webGL just fine.
When I deploy however, the projects decides to run in Canvas.
If I force webGL for the deployed version however, it lags like an insane thing. It looks terrible and webGL should be
GPU accelerated. It makes no sense to me.
I have a...
This is my very first game, so I don't have that much of knowledge when it comes to technical issue. I added lots of event in a particular map. Whenever I run the game I have no issue with lag. My question is if ever I publish the game will it lag?
Hi everyone and thx in advance for anyone who try to help me! :)
So im developing a game with a time/weather/season system and i need a common event to :
1º - See if im on a external or internal map, if im at internal it stops every tint/weather effects, if not it does the next steps.
2º - Tint...
I'm developing a game since a lot of months. I was previously using Galv Event Spawner when Yanfly did not have its own.
I encountered performances problems after hundred of spawns with the Galv plugin, slowing my developement last year. I switched to YEP Event Spawner when it got...
EDIT: Using RPGMaker VX Ace.
I have been tearing my hair out trying to figure out what's causing lag. It spikes every couple seconds, and pretty much every thread I've found said to look for parallel processes. Here's the thing: there are none. I went through and removed all I could find. The...
My game (RMXP) hasn't been touched in about 10 years and I just decided to try to fix the problems that made me stop working on it.
It lags... A lot... At first it's not enough to hinder the experience, but later on the more you play, the more it lags. I need someone to look at my scripts and...
Hopefully this is the correct location for this.
1) My game seems to have some stuttering during movement.
I'm using somewhat large parallax images (one map, for instance, is 2400x2880, or 50 by 60 in the map properties) instead of tiles because I wanted a custom look (and I can do graphic...
I'd like to make use of Auto-Passive States for certain things in my game project, but I have a lot of stuff going on in my battles visually/with eventing. I think this, coupled with the amount of plugins I'm using, has all...
I posted this a few days ago on this thread: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-running-at-half-speed.78202/#post-885394
"For people coming here after the v1.6.1 update: it's most probably the sound. MV runs at 60fps but when it needs to load a song on the memory that...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)
Finally returning to one of my least favorite parts of game deving - mapping.
Me, adding new map: Okay, so this map will be the - wait...Map 501?! O.O E-excuse me?!
So, yup...breaking into the 500's for map count. Some are placeholders for now, since I haven't gotten around to actually mapping them yet. But soon. Very soon...oof, I'm scared.