It was really popular at one time apparently. Since I’m drastically late to everything, I played the MV Remake from a few years ago. I thought it was alright, though it certainly wasn’t the best.
I think what I’m trying to get at is really just what did this community think of it? Why was it so...
Is it possible to create rules that restrict and allow different NPCs to pass through different regions?
For example, if everyone's movement is random...
Grass = Region 10
Water = Region 20
Event 1, 2, 3 = Cats
Event 4, 5, 6 = Ducks
Event 7, 8, 9 = Fish
I want to bind Events 1-3 to Region...
Does anyone have any idea how i would make a land vehicle? If i change the graphics of the boat, ship, or air boat it keeps the same properties of said vehicle. Let's say i changed the graphic of the air boat to a van it looks like the van is floating. Also, if i change the graphics of the boat...
Simple Land Vehicle
Current Version: 1.2
This plugin will replace the boat vehicle and make it into a vehicle that can be driven in land, but not in water.
Drive a vehicle in land
Set the speed of the land vehicle
I wanted to use this sprite for my boat, and I wanted to make it into a land vehicle.
The problem is, when I got to this site (http://www.rpgmakervxace.net/topic/8787-land-vehicle-101/), I had no Idea what to do :P Can somebody PLEASE post a video tutorial or something to help? 'Cause I'm...
I been messing around with "Game_Vehicle" for awhile now, I was able to change the default movement speed for Airship/Etc.
But I can't seem to figure out how to make it so my Walk speed changes to "3 (2x Slower)" AFTER I land my Airship or Dock my Boats.
It will always revert to "4 (Normal...
Symphony Celestia: Prophecy of the Falling Stars RPG Maker music pack WIP. Symphony Celestia is a new series that focuses on symphonic and orchestrated music to tell a story. Each story will include compositions that make up that story from beginning to end. Themes include: Battles, adventures, character themes, etc. Below is a video preview to the first story.