I remade this map, and to further test that this issue can be repeated, I made a new project with no plugins. warning, loud ping at the end. Clicked a wrong key. Any help to solve this would be most appreciated. This is my video to showcase the issue:
As said in the title, I'm seeking help from someone to modify this MOG script to allow particles to be displayed on one of the 3 layers, independently of the event layer.
Plugin commands includes: "EVENT_ID : MODE : POWER : BLEND : X : Y : POSITION : FILENAME", but there's no option for...
Menu Game End
Quit the game by shutting down from menu.
Instead of returning to the title, it ends the game.
Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1
Enable Video Alpha
Enables video alpha transparency
By default- game hides the screen when...
Hi everyone, I'm trying to layer some pictures, basically a background image that scrolls to make it look like the player is driving fast. "Show Picture" Only shows a picture and moves with the player, Parallax only goes in the background, and doesnt seem to have the right effect anyway. I want...
I built this map: The passage works like if the chairs are there, so I can't walk behind where the chair would be. It's baffling me what is wrong.
Solved Edit* To anyone new a 1500x1500 canvas wont read properly in the MV editor. I did not know this.
I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map...
Can move tile front and back like fence.
Ideal for using tall size characters such as 'Tonbi's material factory '
That's why? see this comment.
Credits & Terms of Usage!
Released under the MIT License...
I noticed something odd happening in my editor while running a test on some script in my game.
In this image from the editor the tile set is layered correctly and looks fine however
I would like to have underneath the main tile layer 2 scrolling backgrounds.
Tile Layer - World Map (Continents and such, like floating islands in the sky)
Background Layer 1 - Scrolling Cloud Layer (Clouds just beneath floating islands)
Background Layer 2 - Scrolling (only when...
Hello. I'm interested in displaying various images below battlers, but above the "ground" (or battleback images) during battle.
Soul did a plugin that could achieve that, but he no longer supports it (and it gives me errors when used).
Does this require scripting? Or can such a thing be...
NOTE: I asked Yanfly before about this error, but it seems that it's a new error related to the WindowLayer changes with the 1.3.2 update. I don't know the details, but Yanfly said to me:
So, I suppose I need to report this here in the Support forums.
Are you using plugins? Yes, I'm using...
does RPG Maker support layer system?
I mean, can we create layer when drawing Map, ie:
layer 0 for floor
layer 1 for wall,
layer 2 for chair, table.
layer 3 for carpet
layer 4 for window
layer 5 for flower, etc...
so, if we want change floor tile, just edit the floor...
So I'm stuck on another issue, and nothing I've tried has worked so far, so I am in search of knowledge and assistance!
I'm using Galv's Layer Plugin to create a background for one of my areas. It's basically a cloud level where you can see the world below. The problem is...
I'm trying to make a balcony and give it neat look to it.
Well I think it came out pretty good in "edit mode"
but everytime I do a "Play Test" the pillars and fountain keep clipping out and ruining it!?
is there anyway to fix this?...
Sorry and thank you. :)
I'd like to put a picture over text, but I do not know what layer text is drawn on.
Here is an example of what I'd like to do in the editor:
I'd like the hand and ripping picture to be over the text itself. I just need to know what layer to set it on.
I can only get to 100 on "Show...
Alright so I'm trying to put a ship into the Sample map, Port Town. I've gotten the Tile set for the ship and put together the outline of the ship...but for the mast, sails, etc the transparency background doesn't work correctly. Here is what I mean...
I´m in need for a Script, to make some Battle Animations (=BAs) to be shown on the same viewport and layer as events. So BAs are overlapped by *-Tiles.
I don´t need this effect for all animations, so it would be nice to have an array, that stores all Animation IDs of the Database...
I know this is a noob topic but I can't figure it out how it works! I loaded a sample map with a two-layer building but when I try to map one it doesn't work.
Here is a screenshot so you guys know what I mean.
Thanks for your help in advance!