layering

  1. jamcub

    RMMV Sprite Layering Issue

    I've run into a really, really weird issue. Using the Time Fantasy and some of the add on packs (see screenshot below for details): I have a town here: Using these tilets in their respective spots: I get these ... weird issues on some of the buildings but not always...? Why ... is that...
  2. OcRam

    OcRam - Layers plugin (for MV)

    Introduction: I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map...
  3. Denisowator

    Layer C overwrites layer B

    I've done some googling, but can't find this specific problem anywhere. Here's my scenario: I've got basic ground level stuff set up on the A layers, then I've got my building sprites on layer B (because some parts of the buildings end in points and leave empty areas that are the blue/black...
  4. CaptainVindicus

    Layering help

    I am a complete noob at RPG Maker XV Ace and I've been spending forever on figuring out how to layer, theres no tutorials showing how to layer. I want to have, for example, a grass field, and a roof over the grass field, but when I try to put the grass under the roof, the grass either just goes...
  5. Layering of an Event on Top of Another

    Hello everyone, I was rather hoping not to have to ask, but after ages of searching I still haven't found a simple answer to my problem. I'd be extremely grateful for any help. My problem is as follows: I have an event that is copied through out my game on every map, it's event ID is 1. Let's...
  6. Scrumplet

    Layer Mapping Trouble - (Galv)

    Hey everyone!  So I'm stuck on another issue, and nothing I've tried has worked so far, so I am in search of knowledge and assistance! I'm using Galv's Layer Plugin to create a background for one of my areas. It's basically a cloud level where you can see the world below. The problem is...

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