1. SodaTears

    RMMZ How to reduce UI scale/costumize the UI layout?

    Hello, I would like to know if there is a way to reduce the UI scale. I am trying to make a game with a smaller resolution, which is 11x10 tiles. I am aware that the base game is 17x13 tiles, but this feels too big as I am going for the retro feel with limited tiles on screen. When I shrink...
  2. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  3. tale

    Job Change with Alternate Layout (Class Change)

    dsJobChange - ver1.11.5 Creator name: Douraku Overview Job change system Features - Use Note tags to set for Actors (levels) or Classes (graphics) - Possible to add job requirement based on conditions/ stat values - There's a plugin command to open the job change menu - Alternate layout with...
  4. Ossra

    Choice List Options [1.42]

    Choice List Options Ossra Summary The plugin allows the game developer to set positioning and layout options of the choice list window. Options Window X Position Y Position X Anchor Y Anchor Number of Rows Number of Columns Item Text Alignment Width Spacing Trim Number of Excess Rows...
  5. tale

    Neo Memo - Alternate Save Layout [Archived]

    Alternate Save Layout (Ver.1.01) Creator name: Neo Memo Overview Changes the layout of the save and load screen. Features - Below memo, you can customize how the screen looks & message prompts. - For display settings, set true or false to show something on the screen. Preview Note: This...
  6. Putting unlimited characters in the database's input fields?

    Is there a way to do away with the harsh character limit imposed on many of the editor's text fields? i.e. the 'Basic Status' and 'Commands' fields under the 'Terms' tab only allow for a maximum of 13 characters each, which is not enough for me. I understand that this is to ensure that the text...
  7. tale

    Battle Layout Classic

    BattleLayoutClassic - Version 1.2.0 (2018/09/19) Creator name: Triacontane Overview Battle layout resembles to RPG Maker 2003 Features - Able to hide all gauges with a parameter. (true, by default) - Party command window shown at all times in battle, if ShowCommandAlways set 'true'. (Status...
  8. tale

    Menu Screen Layout Resize

    dsScreenLayoutSize - ver1.0.3 (2018/09/08) Creator name: Douraku Overview Plugin for resizing menu screen layout Features - Parameters for height and width layouts of Map, Menu, and Battle. Screens When changing the screen resolution with YEP_CoreEngine or etc. You can set the size of menu...
  9. 3x Resource hud in the top right corner

    Yush, i like to ask if this is possible. It's there possible show 3x diffrence resources in the top screen in game mode. Meaby x items what was in player invetory. I like to see or get visible someting like this: X money, X Wood, X Stones. What can see in gameplay in gameplay screen without...
  10. Bahamut20

    Changing the number of columns of the item menu in battle

    I would like my game (which is already finished) to be played vertically on a phone. The issue I am having is, it is very hard to read the names of the items on the list when you are using an item on battle. Can I change the two column layout to a one column layout somehow?
  11. Permanent Zoom Plugin

    Hi! I don't like the default zoom of the camera and wanted it to be closer to the sprite. The only plugin I found was from Masked (https://forums.rpgmakerweb.com/index.php?threads/mbs-map-zoom.48267/) but if I set the zoom to a decimal number (such as 1,5) the sprites look kind of strange and...
  12. funanya

    Free graphics for Actor/Battle Hud

    I have decided to share my princessy graphics for MOG huds plugins.Enjoy! Credit (SugarZooZoo) is appreciated!
  13. Bobstah

    Bobstah's Battle Status Extended 1.1 - ATB Support & Vertical Gauges!

    Updated 11/10/2015 at 10:54 AM ET. Introduction This plugin introduces a new basic battle layout that can somewhat customized. Inspired by Anon "Withlove" at /rpgmg/.   You can use the notetag <BattleFace> to change the face graphic of a battler depending on state. More states will be added...
  14. ksart

    Shop menu tweaker

    Basically something that allows for adjustments of the layout of the shop menu, maybe adds more options to it. I want to be able to have a background with a picture of a shopkeeper but the current layout prevents that and the shop processing option is very basic. This is an idea of what I have...
  15. Flashhitter

    Mog Himawari Title Screen- Hierarchy of image layers (ACE)

    In Mog's Himawari title screen there are multiple images layered on top of each other that form the animated title. (images titles such as layout, particles, sunflowers, background).  Currently the layers go as follows: background in the bottom, then layout, then sunflowers, then on the top is...
  16. Nellingtons

    Layout dump!

    So, I've been getting a feel for VX Ace, and what I can and can't do with tilesets and overlaying event graphics etc... I probably won't have a gameplay demo up for a long long time (not with actual gamey-game play anyway) but I'll likely have a something people can download to explore in a...
  17. AuraSky

    Menu layout for puzzle type game.

    Hey, I've been looking for a menu script that is more so for a puzzle type game. Since equipment, skills, etc are not needed in the game and become useless in the menu. If there is a menu layout script or even a non-script way to get rid of some menu options let me know. :) However, if there...

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Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...
having anxiety during all this virus stuff is the absolute worst. I'm the only one missing out on my friend's wedding in Sept. because I can't be in large groups of people anymore due to anxiety.
Well... I just spent most of the day making something I cant even use xD

The idea was to look at the original but at a medium distance.
In hindsight, I might as well have just edited the original lol... I didn't intend for it to end up so similar.
does anyone else feel tired after completing a sprite?

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