KanjiPartyChange - 3/10/20 (version 1.02)
Creator name: Kanji the Grass order by Munokura fungamemake.com
Allows you to change party on menu screen.
Note: Party Change can be found below Status command in menu screen.
Layout can be adjusted through plugin parameters
dsJobChange - ver1.11.5
Creator name: Douraku
Job change system
- Use Note tags to set for Actors (levels) or Classes (graphics)
- Possible to add job requirement based on conditions/ stat values
- There's a plugin command to open the job change menu
- Alternate layout with...
Choice List Options
The plugin allows the game developer to set positioning and layout options of the choice list window.
Number of Rows
Number of Columns
Number of Excess Rows...
Alternate Save Layout (Ver.1.01)
Creator name: Neo Memo
Changes the layout of the save and load screen.
- Below memo, you can customize how the screen looks & message prompts.
- For display settings, set true or false to show something on the screen.
Is there a way to do away with the harsh character limit imposed on many of the editor's text fields?
i.e. the 'Basic Status' and 'Commands' fields under the 'Terms' tab only allow for a maximum of 13 characters each, which is not enough for me.
I understand that this is to ensure that the text...
BattleLayoutClassic - Version 1.2.0 (2018/09/19)
Creator name: Triacontane
Battle layout resembles to RPG Maker 2003
- Able to hide all gauges with a parameter. (true, by default)
- Party command window shown at all times in battle, if ShowCommandAlways set 'true'. (Status...
dsScreenLayoutSize - ver1.0.3 (2018/09/08)
Creator name: Douraku
Plugin for resizing menu screen layout
- Parameters for height and width layouts of Map, Menu, and Battle.
When changing the screen resolution with YEP_CoreEngine or etc.
You can set the size of menu...
Yush, i like to ask if this is possible. It's there possible show 3x diffrence resources in the top screen in game mode. Meaby x items what was in player invetory. I like to see or get visible someting like this:
X money, X Wood, X Stones.
What can see in gameplay in gameplay screen without...
I would like my game (which is already finished) to be played vertically on a phone. The issue I am having is, it is very hard to read the names of the items on the list when you are using an item on battle. Can I change the two column layout to a one column layout somehow?
I don't like the default zoom of the camera and wanted it to be closer to the sprite.
The only plugin I found was from Masked (https://forums.rpgmakerweb.com/index.php?threads/mbs-map-zoom.48267/)
but if I set the zoom to a decimal number (such as 1,5) the sprites look kind of strange and...
Updated 11/10/2015 at 10:54 AM ET.
This plugin introduces a new basic battle layout that can somewhat customized. Inspired by Anon "Withlove" at /rpgmg/.
You can use the notetag <BattleFace> to change the face graphic of a battler depending on state. More states will be added...
Basically something that allows for adjustments of the layout of the shop menu, maybe adds more options to it. I want to be able to have a background with a picture of a shopkeeper but the current layout prevents that and the shop processing option is very basic.
This is an idea of what I have...
In Mog's Himawari title screen there are multiple images layered on top of each other that form the animated title. (images titles such as layout, particles, sunflowers, background). Currently the layers go as follows: background in the bottom, then layout, then sunflowers, then on the top is...
So, I've been getting a feel for VX Ace, and what I can and can't do with tilesets and overlaying event graphics etc... I probably won't have a gameplay demo up for a long long time (not with actual gamey-game play anyway) but I'll likely have a something people can download to explore in a...
I've been looking for a menu script that is more so for a puzzle type game. Since equipment, skills, etc are not needed in the game and become useless in the menu.
If there is a menu layout script or even a non-script way to get rid of some menu options let me know. :)
However, if there...
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic.