I would like to be able to change the position and size of the menus in my game and now the buttons that are not selected have a background i'm thinking of removing this but I could not find the line that makes it
I'm using YEP_SkillLearnSystem and YEP_JobPoints
Here is the main issue:
The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class.
For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
I am trying to make a skill/magic system similar in function to the "Mana Eggs" from Grandia 2. My version are crystals. for example, equipping the Fire Crystal will only let you see, learn, and use Fire spells. if you unequip the fire crystal, the spells go with it. i can set the crystals to...
Is there a way to make an actor's learnable skills cost more JP the more skills they learn?
I got the idea from Octopath Traveller and it's something I'm thinking about adding to my game, as it adds a bit of freedom to the game.
Is there a way to do this without editing the plugin itself?
Firstly, I apologize if I am posting this thread on the wrong board!
I am brand new to RPGMaker software, and I have decided to create a game using RMMV. I have solid ideas and a clear outline for a game that I want to create, with a pretty good idea of how things would conceptually work. The...
Some cool snippet we absolutely need to put in favorit, with great example.
these basics codes allows you to manage mathematical basis movements in your game. Most essential and basic.
This one is obviously very important in any sort of game development. What I find myself using...
I have The Victory Aftermath , Aftermath LevelUp ( http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/ ) and
also using Learn Skill System ( http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/ )
I would really really like the aftermath to show what skills are now learn-able for each...
Hello. I'm using yanfly's skill learn core. I have a skill that I don't want available for learning to the class, unless a specific weapon is equipped.
<Learn Require Eval>
value = false;
var wpn = $game_actorId(this).weaponId().value;
if (wpn === 7) value = true;
</Learn Require Eval>
Hello, Im new to this forum, so Im not sure if this is the right section, but here it is...
Im using Yanfly's Skill Learn System but since I have a huge amount of skills to learn, Id like to be able to 'hide' already learnt skills, instead of them staying on the list labeled as learnt.
SEK_AttackCountAndFormula - v 3.3
Counts uses of skills and attacks and adds a bonus damage formula.
You can also learn skills after using x times a skill or a weapon.
- You can see how many times an actor uses a skill, save the counter to a variable and...
I'm not really sure if it belongs here...it is kinda like a request...but more a question about, if it is even possible to make^^
I use the Skill Learn System from Yanfly and wanted some skills accessable when you read a specific book.
BUT...I wanted to make it...
I'm not sure if it's possible, but I was wondering if there can be an addon to Yanfly's Skill Learn System where you don't ahve the Skill immediately at the start of the game, you have to find items or special people teach you about them. But they only teach you ABOUT them.... not teaching the...
Using the RPG MAKER MV trial and having a blast. Have been planning to buy this game for a while now, but for now still using the trial.
There is no difference except for the time limit as far as i'm aware?
Anyway, I've been making a game and have developed a sort of ammo system using...
When I first tried RPG Maker VXAce, I could not help but to wonder why there was no options for fog in the events like in RPG Maker XP. This is a simple tutorial to show how you can create fog for your maps using RPG Maker VXAce. Lets get started. You will need two things.
1.) A fog graphic...
I sweep the floor. My brother, "You didn't do a good job. There are dust bunnies everywhere." He sweeps the floor weeks later. "I just swept. Why are there dust bunnies everywhere?" Me," Guess you didn't do a good enough job."
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.