lets finish our games!

  1. Shaz

    Game Making Drive May 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  2. Archeia

    Game Making Drive March 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  3. Archeia

    Game Making Drive Feb 2014

    What is this? If you're reading this, you probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain...
  4. Archeia

    Game Making Drive April 2013

    What is this?   If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...
  5. Archeia

    Game Making Drive

    What is this? If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a...

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SF_People3_5 added!
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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


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