I've been thinking of ways to spice up combat in my game, and I thought about the way certain modern RPGs or MMO games might do it; specifically leveling up whatever stat is being used.
Say for example, you attack enemies frequently, well that's going to start leveling up your attack stat...
by Kyonides Arkanthes
This is a simple scriptlet that will let you call common events whenever the hero levels up or down via gaining or losing experience points, thus changing his or her current level, or by leveling up or down directly. Please read the...
Recover On Level Up Plugin+1.0.0
This plugin recovers a certain percentage to HP, TP, and MP on each level up.
This plugin allows us to do the following features without the need for any plugin command or any additional effort from the game's developer...
Author: Hakuen Studio
Just a simple plugin that makes the exp for the next level by a static value.
• Set a static exp value that the actors will need to have to level up.
• Set different static exp values based on class id.
How to use
Just config the plugin...
I have been looking for a simple script that could display a window onscreen when a character levels up. Nothing about skill points to spend or character stats to increase. Just a simple message, a little "fancier" than what the game uses originally.
Has anyone heard of a script like...
I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
This one is a little complex, not gonna lie
Basically, what I need is to emulate P3P's skill card system, which consist in when an actor gets to x level, they generate an item you can use to learn new skills (The skill learn can be done via eventing, so only the system itself is important)...
I was looking for a plugin/method that would restore HP (and MP) based on the increase of MHP between levels after level up. This is similar to what happens in Pokemon where if a actor is at 245/250 HP and they level up with a MHP increase of 5, their HP becomes 250/255. If they leveled up again...
This is my first post on the RPG Maker forums, so I hope I don't goof anything up too much. I have been using MV for roughly two weeks now, and I'm really enjoying myself. However, I have a boat load of questions that aren't easily answered via a Google / YouTube search. I'll...
Sorry if this is a simple thing but I am super new to RPG Maker so any help is greatly appreciated.
I'm working on a concept in my game where as players level up the wi receive a non activatable ability but something which will give them a passive buff. I THINK if I fumble around a...
I've been searching for a script for a while now that recovers your character HP and MP upon leveling up, however all I found were MV plugins really. I tried to see whether it was doable without scripting ( like via common events, but I couldn't really think of how to go about it, since...
I have been having some problem with my level up process, I would say. So what happened is that, whenever my actor level up (with Passive that temporarily adds physical attack to the actor on) during the end of the battle stage (Victory After Math), the temporary bonus attack always...
Alright, so first some background. The game I'm making has a level cap of 10, and level ups are gained exclusively through items called "level orbs" that essentially work like rare candies from the Pokémon series. The game is fuctionally a rogue-lite with a classic RPG style, so in order to make...
After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
Hi folks. I used to dabble a lot with old versions of RPG Maker back in the day, making a few things for myself but this is the first time I am getting serious.
I've been working a lot on art but am setting that aside to start building the skeleton of the systems I want to be using. It's been...
Say that your character has 4 (insert stat here) to start with. And then when that character levels up, it has a chance of earning a stat gain of 1, 2, or 3, or have a chance of not earning any stat gain. So basically a random stat gain. You could be lucky and get a good roll and earn 3 (insert...
Is there a way to play a music effect when an actor levels up? Because I looked through the 'System' tab where you can set music & sounds to play under different circumstances & there's no option to play music or a sound effects when an actor levels up.
So I checked the forums thinking that someone else would have asked the same question if they didn't know how to do it, but like the title says I was wondering if there was any way to make it so that characters receive a set amount of stats upon leveling up. For example every single level up...
YME_LevelUpSe - Jan 14, 2016
Creator name: Yumineko
Plays a sound effect when level up
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.
Put the name of the sound file as a value for "SE Name" parameter.
Note: For a...
ICF-Soft Actors Core - Version 1.00
This plugin gives level up actions and conditional subtraits to actors.
Level and custom condition based subtraits.
How to Use
It needs ICF-Soft Main Utility to work.
Gonna repost this since it's currently tied 1-1! We've seen Strength with our adventurers and Charisma with our merchants, so which DnD stat would you like to see in the next NPC for my advent calendar: Constitution or Wisdom?
And a bonus game: if you can guess what type of character each stat will represent, I’ll make your suggested sprite for Christmas! First person to get it wins, so make your guess!
Steam is going to be forcing me to update my desktop OS for Mac. It's a good thing that my laptop is Windows otherwise some of my work and a lot of game save files for 32-bit games would become unusable for a while.