Hi guys!
I need help with this.
I want to give a player a certain item whenever player levels up.
Problem is I don't know how to make a common event that will check if player leveled up.
I tried something with variables as player lvl but it didnt work.
Maybe there is a script that will help me...
Hi! I need help with my plugin.
I want to display on my StatusMenu the respective name of the heroes and their level above their picture, like this:
(- Don't pay attention to the layout of the windows shown here, I'll manage to move them where I want.)
(- the HP and MP bars will not be...
do you guys prefer enemy scale with your level or have raw stat?
for those who play FFVIII, you guys must have known that enemies stat scale with player lv, but are there limitations? for example, the beginning enemy stat can rival player stat when max lv. if add limit, they only up to lv 10...
Recover On Level Up Plugin+1.0.0
OpheliaEnigma
Introduction
This plugin recovers a certain percentage to HP, TP, and MP on each level up.
Features
This plugin allows us to do the following features without the need for any plugin command or any additional effort from the game's developer...
Stat Distribution Panel (SDP) System
J/JE/Jragyn
Introduction
In RPGs, there can be a wide variety of different means to power up your character. Sometimes its via basic level ups, sometimes you consume items, sometimes it is purely from equipment, and the list goes on. This system is the...
Author: Hakuen Studio
Introduction
After setting an experience value for the enemy, this enemy will give that same amount of experience, and there is no way to change that.
This plugin aims to implement a system where the actor will gain experience according to the difference in level between...
Author: Hakuen Studio
Introduction
Just a simple plugin that makes the exp for the next level by a static value.
Features
• Set a static exp value that the actors will need to have to level up.
• Set different static exp values based on class id.
How to use
Just config the plugin...
I'm using DreamX's [Capture Enemies] plugin and I would like to make it that if the player has already captured a specific creature and then captures that type of creature again I'd like to give the player the impression that the previous creature is replaced by the newly captured one. For my...
I'm trying to find out how to do an eval for a character's level, specifically for hiding certain learnable skills until a certain level using Yanfly's plugins.
To give more detail: YEP_Skill_Learn_System has a Lunatic Mode eval for showing learnable skills:
<Learn Show Eval>
value = true...
I probably only messed up something simple.
I want to convert a numerical level to alphabetical so instead of 1,2,3 , A,B,C is displayed instead
I decided to make an array and just match them
which actually works when I input a fixed number, such as 3 into it
But when I try to call the actor's...
In the game I'm currently working on there are no battles, only competitions that involve each parameter. I've also changed the parameters to as follows:
Attack is now Speed
Defense is now Power
M.Attack is now Dig
M.Defense is now Jump
Agility is now Beauty
Actors also don't have overall...
I’m not sure the best place to put this question, but this was an idea for my game that I wanted to try out but I can’t seem to find what I’m looking for.
What I’m trying to achieve is to allow the player to “Upgrade” an Actors Max Level (Ex: 1 Actor is Capped at level 20, but buying a Upgrade...
Link Credits - 2019/04/17 (Ver3.0.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Overview
Adds a credit command to title screen.
Features:
- Credits can be displayed with a link to their website.
- It's all set up through plugin parameters including:
Texts for game version and...
Hey! This is one of the first threads I do at the forum, and I'm relatively new at RPGMMV, so excuse my noob-ish question.
I wanted to start a project on MV that did not involve the class system nor level, and I haven't found the way to do so.
When I try to delete classes (changing the...
So I was thinking about a reborn system. Effectively, once a character hits level 99 (or whatever is the max level), he can be "reborn", which will reset his level to 1, but he will retain 10-15% of his parameters as his new base parameter at level 1. He will keep all his skills and abilities...
First of all this plugin is addition for Yanfly's Message Core and Message Extension Pack
plugins so it might not work properly without them, so keep it in mind!
What does this plugin do? Simple, changes awfull look of level up window to your likings:
You can add actor face to message, colors...
Hello!
I've spent the last hour trying to find information on this, and either I'm looking in the wrong places, or I'm just blind.
The question is simple: Is there a method to set a subclass level on a character in YEP's plugin?
In this context, it would be for a character acquired later in...
Hi all guys. I don't speak English very well and I hope you can understand my problem ^^
as the title suggests, I use the Yanfly's Aftermath plugin and i would like to remove the word "lv. 1" ... Can anyone help me please? c.c
Plugin:
http://yanfly.moe/plugins/en/YEP_VictoryAftermath.js
Hi , in my game I'm hoping to set new party member's level equal to that of the party leader.
I am able to store the party leader's level in a variable but how can I actually set this as an actor's level ?
In the change level tab you only have the options to increase or decrease so I'm not sure...
In base RPG MAKER, whenever you level up, you get an automated stat boost from predetermined stat boosts.
Does any plugin out there alter this so that there is a more variable version of this?
Bonus points for:
Multiple "levels" with their own "exp" you get that have their own stat...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.