So I implemented a skill leveling systen where skills would level up and be replaced by stronger spells, the way I did it was by the use of a common event on the skill that checks a variable until it equals a specific value then once that value is achieved then it would run another common event...
Hello and good day to you all.
There's a specific thing I've wanted for ages, which is a plugin for random stat growth on level-ups following a specific formula.
The chance for a stat to grow would be (Actor's max for the stat - Actor's current stat) / (Actor's max level - Actor's current...
Hi all,
I would like to know how to event a new actor's level to be equal to the average level of the party. Reserve members not included. I'm assuming I need to use variables which I have just started diving into so I don't have much experience with them. I'm sure this can be done lots of...
Hello there, im guessing there must be a way to do this, even trough eventing but i cant figure it out.
Anyone knows how to achieve this?
As a bonus, would also be possible to transfer the name of actor? (i mean a custom one given trough the name char command)
Thanks in advance! :)
Alright, so first some background. The game I'm making has a level cap of 10, and level ups are gained exclusively through items called "level orbs" that essentially work like rare candies from the Pokémon series. The game is fuctionally a rogue-lite with a classic RPG style, so in order to make...
Hey Guys, I am looking for a script or a modification of one that lets you scale enemy levels like they do in pokémon - basically no scaling at all.
For example at one map or region, a monster could be on level 3 to 5, while in another map or region the same monster could go 25 to 30.
I've...
ChangeMaxLevel - 2015-11-19
Creator name: Alec
Overview
Allows you to change maximum level.
Features
- Able to change max level with a parameter
- Short code
//=============================================================================
// ChangeMaxLevel.js...
Hi guys,
I'm currently working on an RPG and I'm at the phase where I'm deciding how my stats will interact with leveling. I was wondering what average endgame level and stats were in RPG maker games that you've made or played! I've got starting stats picked out, but end game stats largely...
This:
Both .level and ._level are accessible, and as I just read here, it's not a Javascript thing, just a convention (that I don't know why it's used in this case). My doubt is: is there any difference using one or another?
Like: $gameParty.members()[0]._level
Or it should be...
Whats up with the level number?
somehow its moved waaaaaaaaaaay to the right, behind the hp bar, any idea how this happened?
After checking, yanfly's core engine is causing it, but only in that game, in another i'm creating that also uses the plugin core the level number has not moved like in...
So I was wondering if anyone would work on a plugin that allowed for choosing what skills you learn based on points you earn when you level up, the attacks you learn. Pretty much like the Dragon age skill branching system. That way the player gets to choose what kind of skills to learn next...
Heyoh, I've been coming back to RPG Maker for a few days now, and I'm trying to create a (pretty simple) class system to get used to creating games again.
However, I'm encountering a slight problem : I cannot figure out how to fine-tune, or precisely control, the parameter growth rate. My system...
I'm trying to make my character lvl up his fishing based on what you catch, i want it to have a percentage or a 1 in 10 (or something) chance or something to level up the fishing after catching a fish. the problem im having is that i can't figure out how to set it up. ive made the variable...
I'm new to RPG Maker and I have a few questions:
Is there a way to create a HUD that would display character's name, picture, items equipped, etc? Also is there a way to have the HUD change based upon equipped items (example: it takes 2 MP to summon an equipped magic skill, the HUD will show...
Hi. I'm trying to find a way to remove character level from the menues since my game doesn't use them. I managed to use a main menu plugin (Galv's Bust Menu) where I hid the level from the main menu, but it's still remaining in the Skills menu.
Is there a way to remove it, perhaps via a small...
I have tried to look around for it, even blue-squrriel (sorry, kept forgot how to memorize your name, xP ) posted sticky thread for a master list.
But no luck in end.
No, I don't really mean to use ACTOR levels, I mean the CLASS itself... Such as Final Fantasy 3 (100%) and Dragon Quest 6 (90%...
YME_LevelUpSe - Jan 14, 2016
Creator name: Yumineko
Overview
Plays a sound effect when level up
Features
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.
Put the name of the sound file as a value for "SE Name" parameter.
Note: For a...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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