Introduction
Hi everyone!
I'm pretty new to the forums and the RPGMaker community, so please tell me if this post needs some fixing.
I've been scripting for a while now, working on a project of my own. One day YouTube recommended me a tutorial video on how to make a bridge on MV that you could...
I evrybody,
I create a lot of character and they all have a class.
Many character did't start at level 1.
Inside the class settings I put skill depending of level.
In my case they onle have level 1 to 3.
After doing this big job, I decide to test it in game.
I realize that event if recruit a...
Hello, it's been a long while since I touched RPGMaker VX Ace. A few minutes ago their HPs were displaying correctly (as level 30). I don't know what I could have possibly modified that would have caused this oIO<
If you need more screenshots I can provide; but while waiting I'll try to...
Im having a problem with my plugins, mainly to do with a passive state function. My actor is level 7, and has access to the first stage of an ability that is supposed to be a passive all the time buff. When the simulator boots up, he has this buff, but also has the level 10 next stage of the...
A conditional based on how high the level of a character is.
For example - if you're below a certain level, you get a basic sword. if you're a high enough level, you get a sword that isn't sh- I mean, you get a good sword.
I can't find anyplace to link a conditional to a character's level...
!!! Stage Selector v.1.1 !!!
:Author:
SkottyTV
(Special Thanks to Lantiz)
Latest Updates:
Description:
This will add a Stage Selector to your Game.
From here you can handle some sort of Teleporter Stone
which will transfer you to different Towns for a small amount of...
Hi. I was wondering if there is a way to limit the maximum number of skills an actor can have at the same time. Just like the Pokemon series, when you have to forget a previous skill if you wanted to learn a new one. I was hoping this can be done through eventing. Thanks people :)
Hi there, everyone,
I am in the early phases of developing a game, and in it I have chosen to integrate Yanfly's Subclass plugin (attached) for RPG Maker MV. My ideal scenario would be to set up my game so that a player's subclass level would be half of whatever the primary class level is...
~ Ability Distribution ~
by Alistair
For the latest updates please visit my blog. This is merely an introduction topic.
The Ability Distribution plugin is an addon to my Stat Distribution plugin: It will thus not work on its own. Make sure that both plugins are always...
Okay, so in my game I have eight potential players in the party. This is a work in progress, but I basically plan on disabling the auto-level function in order to replicate the Ultima style of leveling up, where players could accumulate XP and then meditate at one of the eight shrines of virtue...
GDT: Elements Leveling v1.5
Introduction
This plugin gives your characters the possibility to level up their elements by using skills of this element.
Leveling up elements can give you two advantages:
Skills of this element get stronger
Learn better Skills of this element (or...
Hi, I've been struggling with the "change exp" option on the event commands.
Basically, I have an event that according to some decisions, adds or remove exp from the player, the adding part works great by lvling up the player if enough exp is added, but I would like the removing part to not...
Hi, I was looking for info on the matter but since I didn't found anything I'm posting here.
I have a problem regarding the YEA Class System and possibly this Actor Formulas script, and I say possibly because I think these 2 are conflicting in some way, but I'm not sure though. Let me explain...
I thought that there be an option in the conditional branch box to check if an actor is at or above a specific level, but I was wrong. Is there any special script way to do this, or some way around it?
(You can find the original post at classrules.ca!)
Building Levels in RPG Maker VX Ace
Now that some of the basic parameters of levels design have been addressed in the last post, I think it's a good time to get into some of the juicy details of exactly how a level transitions from the...
A la Kingdom Hearts, is there a way through plugins (such as Yanfly's Equip Core) or otherwise to add an accessory slot to a character at a certain level?
Basically, Character can equip one accessory, but at level 10, they can equip two.
im using this plugin
http://yanfly.moe/2016/01/29/yep-64-enemy-levels/
i cant seem to balance the base stats of the monster then use levels to make that monster stronger, then i cant seem to balance the stats of an actor and the exp curve
either monster level 1 actor is level 1 i kill...
At the question said, is there a way to remove level system completely from the game? I have ways to make the actors to grow with different mean. If it doesn't allow me to do that, is there a script out there for it?
Author: Mr. Trivel
Name: Max Level Restrictions
Version: 1.0
Created: 2016-03-31
What does it do?
Allows restricting and lifting actor, class and global max level.
Pics:
Nope.
How to use?
Use these Plugin Commands to set and...
I need a plugin that makes skills level up based on times used But
unfortunately i can only find ones that requires me to create 99 copys of the same damn skill if i want
them to have the potential i need them to have for my game. what i need is one that basically keeps
track of how...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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