Basically my game does not have enough battles to make leveling up necessary. So does anyone have any tips on how to make an rpg game where your character never has to level up yet the fights are still challenging and not completely reliant on luck?
Due to request by Tyler.Kendrick, I am requesting a multiclass system script to go with his Data Levels script for character levels separate from class levels.
While I would normally use Yanfly's Class System script, it's incompatible with Tyler.Kendrick's script, as it doesn't seem rigged to...
Okay, so Ive been using RPG Maker for quite a while and I have a question, when a player levels up, do their stats INCREASE or are they set to a certain amount?
For example:
HP at Level 3 = 500
HP at Level 4 = 550
If a player is at Level 3 and uses an item that increases their Max HP, is...
It's like the topic title suggests, a script which allows actors to gain exp, but not level up. Stats changes gradually with the EXP.
There is a similar script for VX: http://rpgmaker.net/scripts/5/
Unlike that one, this would allow the game to not bother with levels at all. The actors will get...
Hi there everyone!
I'm new to this forum since i need to know some stuff for my RPG-Maker project. But for this problem i could not find a answer, since im not even sure, what to search for. Anyway, i hope someone can help me with the following issue:
Lets say HeroA has the following Level...
Hello, and thanks in advance for the consideration.
I am working on a project in which EXP is gained as a resource ,but does not increase character level directly. Instead, players would buy their stat increases and skills through a menu, and each purchase increases character level. (Similar to...
Author: Mr Trivel
Name: Actor Stats on Level Up
Created: 2014-06-30
Version: 1.0
What does it do?
Instead of setting all the numbers in Class, your actor gains stats according to your formulas.
Requirements: None
Instructions:
The stat you want to be increased by formula on...
Is there a way I can make a conditional branch require an actor to be a certain level to, let's say; To allow an actor use a "door"?
*Edit* to keep this in this section i'll add "Or something like this?"
Link or a helpful answer please.
Hello all.
I was hoping to get some assistance of an idea I am working on.
I'm looking to allow weapons and armors to level up based on item usage.
Meaning, If you use 10 items on the weapon, it would gain a level and a specific stat on the weapon would increase by a definable amount.
I'm...
Overview
This script provides the ability to run RGSS3 methods/formulas during the
level up and down
These can be used for:
global/actors/classes/weapons/armors/states
Global - affects all level up/down
Actors - affects all level up/down by the actor
Classes - affects all level...
So I have things all mapped out and designed. The starting events have been laid out and function the way they should. So my game has hit the point to where the heroes finally start the "adventure" and start facing off against the many monsters that await them. So it's time for me to design...
So, I and my friends are currently working on a game which, while it has a definite storyline, also allows the player access to pretty much the whole world right off the bat...there will be lots of optional areas to explore, and thus lots of optional bosses to fight. Which brings me to my...
Skill Upgrade
Version: 1.07
Author: Kread-EX
Introduction
Allows to upgrade/downgrade skills with either JP, gold, or a game variable. It was requested by Rukaroa based on Yanfly's game Generation Overzeal.
Features
Ability to upgrade and downgrade skills.
3 possible "currencies". JP (with...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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