lightsources

  1. OcRam

    OcRam - Lights plugin (for MV)

    Introduction This plugin will add 1 layer for light sources. You may use event comments or plugin commands to control different type of light sources. Event comments are processed PER page so you can easily control different types of light sources on same event. You may have multiple different...
  2. Terrax

    Terrax Lighting system

    Terrax Lighting system Version 1.5.1 Introduction Turn a dungeon into a dark cellar with lightsources in any color. Features Each lightsource can have a specified radius and light color Extremly easy to set up Player-radius can be configured in the...

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GABposterworkhardest.png
Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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