I've recently begun transferring my game from MV to MZ for many reasons. I'm using FOSSIL, which is supposed to help with the compatibility of MV plugins in MZ.
However, the Yanfly Item Core and Item Discard plugins don't seem to work right with the VisuStella Items and Equips Core plugin for...
Hey everybody! I've been casually using RPG maker for a while now, and I've searched far and wide for a certain plugin, but I haven't been able to encounter one. I want to make a game with elements similar to the old Zelda games (Limited wallet size that you can increase a couple times by doing...
Not a very clear title, I know, but basically, what I am looking for is a script where:
1. The player has an "item holder" for every item you don't currently need, or that you're going to sell. And another bag that lets you equip the item and assign it to a button.
2. Each actor...
So TheoAllen's Limited Inventory script seems to not be compatible with Tsukihime's Instance Items and none of them have made a patch so both of them can properly work together. What's the problem here? Easy to explain, maybe not so easy to fix (and a lot less by a total stranger to scripting...
Hello! then, I'm developing an old RPG Maker VX Ace menu on the MV project, however, I need a plugin that limit the amount of items in the inventory.
For example: many items in inventory is 30. So if I have 30 items or more, I would be slow (ie, the speed of the character decrease). I need a...
I am not sure if this plugin have been requested or whether if this plugin have been available somewhere. I have checked using google and as far as it goes, I found nothing for this feature in RPGmaker MV yet.
This plugin goes like this:
Let's say the limit of inventory is 30. You take 30...
Version : 1.4
Type : System add-on
This script allow you to limit your inventory by overall possesed items instead of individual item
Limit inventory by overall possesed item
Each item may have their own size / weight
You may increase or decrease...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.