limited

  1. kyonides

    KPocket VX

    KPocket VX version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  2. kyonides

    KPocket XP

    KPocket XP version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  3. Nightblade50

    Limited Shop Inventory Script

    Hi, By default VX Ace allows the user to buy infinite amounts of a certain item (if they have the money for it). But I want the shopkeeper to only have, say, 5 potions, and once the user buys 5, no more can be purchased from him. Does anybody know of a script for VX ace that does that?
  4. Poupouille

    Force an attack when an enemy reaches a certain number of HP

    :kaohi:Hello For a fight scene, I have an enemy with an unusually low life points. However, he's particularity is that he will be able to regenerate his life.:kaoangry: I would like to set this: If the enemy reaches, let's say, 33% of his life or less, he will trigger an attack that will allow...
  5. N-Game Arts

    Skills Lowering Equipment Durability

    Hello, I've been gone for sometime and want to get back to work on my game. <3 and I hope I'm posting this in the right place. ^^; I've took a lot of your guys advice and have done many changes and tweaks but I'm still looking into making a Resident Evil inventory setup.... if anyone remembers...
  6. Kes

    Shop selling limited numbers of common items

    I can set up a rare item in the database so that a shop selling it only has one, or 4 or whatever in stock. That works because there are only 1 or 4 etc in the database. However, I also want to be able to do that with an ordinary item, e.g. health potions, where I cannot set an overall limit...
  7. Mr. Trivel

    Limited Inventory

    Author: Mr. Trivel Name: Limited Inventory Version: 1.0 Created: 2016-04-04   What does it do? Limits inventory space by item number or item weight.   Screenshot:   How to use? Change parameters in Plugin Manager as needed...
  8. Limited Inventory

    Hello! then, I'm developing an old RPG Maker VX Ace menu on the MV project, however, I need a plugin that limit the amount of items in the inventory. For example: many items in inventory is 30. So if I have 30 items or more, I would be slow (ie, the speed of the character decrease). I need a...
  9. antega34

    Limited Stock in Shops

    I was wondering if there was a way to have a limited stock for certain items in a shop, for instance you would buy something once but then it would not be available after the initial purchase. Or perhaps being able to remove/hide the item after its purchased so it is no longer shown as available...
  10. SuperMasterSword

    Limited Potions [without limited inventory]

    What would you think of Limited Potions without there being a limited inventory? What I'm thinking is similar to Legend of Zelda (although it's a not really a RPG) where you only have so many bottles (usually four) and you have to be more decisive about what you want to bring. What would you...
  11. Swaping inventory Items with items in the environment, while still being able to retreive them later

    If the title is a bit confusing, I essentially want the system that was used in the game Resident Evil: Outbreak (Bio-hazard in japan I believe) 1 & 2, where you could swap any item in your inventory for one in the environment and come back for it later. I want to do this using variables (Seems...
  12. ZoroarX

    Limited Potions!

    ZoroarX here! Today, I need help because I don't want the players to carry 99 potions in their inventory. The max number of Potions will be 10 (because the recover a lot), the max number of Hi-Potions and Max Potions is going to be 5 (don't ask me why, just answer this topic). The question is...

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