Proximity Sensor 1.0 (MZ)
reflector88
What is it?
This MZ plugin adds a "Proximity Sensor" plugin command that turns on a switch/self-switch when an event is near the player. Can also calculate line of sight.
I made this as an MZ equivalent to Vlue's Proximity Detection script for VXAce.
What...
One thing I was hoping for assistance with (don't know if this is possible with RPG maker as it is, or if I'd require a plugin or whatever), is having enemy encounters that are triggered by you the player being detected by them.
A basic example would be like what you would expect of Pokemon...
Hey there game makers just wanted to know if there is a plugin out there that allows me to make line of sight events like these
I want the line of sight to be able to block by large objects and for an event to run whenever the player is in the line of sight.
I originally tried to make it...
Is it possible for someone to make a tutorial video or help me creating an event? I'm trying to have an enemy spot my player when only facing down. When enemy faces any other way nothing should happen. I just cannot seem to figure out how to event this.
Thanks in advance
Search Area
I have no idea what else to call this plugin, so I hope that makes sense. This plugin will allow the user to search an area for specific values, i.e. events IDs, tile IDs, region IDs and terrain tags. Upon finding one of these values, a common event will be triggered. The...
Hello,
I'd like to use Yanfly's Event Proximity Activate plugin, but have it so that it will only run if I'm in front of the event. So, for example, if the event is facing down, and my y position is greater than the event's y position, then activation occures, otherwise nothing happens.
I...
Line of Sight
by caethyril
Note
This plugin is not designed for use with looping maps or with any plugins that alter tile-based movement (e.g. pixel movement).
It does not offer any visual effects.
Warning :kaoeh:
This plugin may fail to trace sight correctly in some circumstances! You are...
Hello, I found this awesome script call tutorial by the Infamous Bon Bon some time ago, but I have been unable to understand if it is possible to combine 2 or more of the script calls. I am trying to make it so the enemy will chase the player when they see MC, or have the MC sneak up to the...
So I found this script that activates based on proximity of a player to an event, and also directional line of sight.
I am wondering if it's possible to set up an event that activates one switch for when it "sees" the player, and another switch for when the player has approached the event from...
When I try and run a game with Velvet Isis' script, I get this error. Line 87, specifically is: (@map_terrain_camos ||= {}) ||= VIS::TERRAIN_CAMOS
In context, the whole block is:
def terrain_camos(ter)
(@map_terrain_camos ||= {}) ||= VIS::TERRAIN_CAMOS
@map_terrain_camos
end
end
There are...
Okay, so I set up a system where a guard is patrolling an area, and if the player enters his line of sight, he chases the player down and talks to him/battles with him or whatever (I just have placeholder text there for now).
All that I want to happen is that after the guard chases the player...
I am new to RM2k3, but not programming in general.
I have a nice little line of sight handler developed. It works using a taxicab distance metric and the NPC's current direction. In an open field, this is a perfect handler, but when placed in a dungeon or a building with a lot of obstacles...
So this is a script that I've been working on and off again for about a year now. I did release an old version last year. But I've recreated it to work pixel based instead of grid based. This script was the primary reason I created my Movement script.
What the script does:
This is a picture...
I have been making a game that needs a very basic stealth system. What I need is that if you are within a triangle/cone (whatever you want to call it) in front of them, a script will run, unless there is a non-passable tile between them and the player. I would also be OK with it using region ID...
class Xpanded Event Commands(version 0.3)
def Initialize:
Adds more functionallity and commands to events.
end
def Features:
Proximity System
Line of Sight System
Define the distance of Sight
Easily find the direction of the player from the event's location.
Easily find the...
Hi there, first post here.
I'm working on a project featuring a line of sight-function for events. I tried going about this with switches and variables and ended up with lots of parallel processes containing lengths upon lengths of conditional branches, causing lag as well as general madness on...
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